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  1. #11
    Player Trisscar's Avatar
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    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Sarick View Post

    Oh, also I like your IDEA I think you're headed in the right direction. I just think if these are going to be introduced they should have a unique back story and relevance for existing in the game.
    I would like this as well. As much as I liked the Empyrean gear (both the weapons and the AF3) I feel that the lore and back story behind them were severely lacking.
    (0)

  2. #12
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I do think that we've reached the point where SE can't really add any more ultimate weapons without obsoleting some. Sure you can give some niche uses but then it becomes difficult to justify making something for a niche use. In the end, the purpose of a weapon is generally to do damage. If you add something stronger than a Ragnarok, people will complain about their work being negated. If you add something weaker then people will complain that it is pointless.

    My suggestion would be to think about adding something complimentary. An ultimate grip for two-handed weapons. Maybe there would be multiple grips designed to pair up with specific weapons. Maybe the GK one adds GK skill and STR. Or ultimate off-hand weapons that compliment daggers, katana, etc. A matk grip. An animator. Some kind of ultimate quiver that dispenses a stack of ultimate ammo every 24 hours or a super jug that dispenses a handful of botulus jugs.

    Basically, I'd like to see something kind of new weapon/gear that doesn't already duplicate what R/M/E weapons give us.
    (1)

  3. #13
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Severely lacking? lol

    I'm not sure it even qualifies as "existing".

    We still don't even know what the Empyrean weapons are or where they came from, there is literally nothing in the game other than the Magian Moogle giving the weapon's description in verbal fellatio (When you get the useless 80 form to boot). How can the Magian Moogle know what it is if it came from another world? Well actually, the weapon and armor's backstory that is there isn't even consistent with itself...supposedly the Empyrean Armor was worn by the "Champions of Abyssea" that mysteriously disappeared at some point, yet the Empyrean weapons are just supposed to be weapons imbued with Magian Moogle Magic. Even the most basic backstory of the Empyrean weapons/armor is a total mess, just shows how much of a hurry they were to get us into the MMO skinner box when even basic common sense isn't being satisfied. >_>

    Relics and Mythics, by comparison, had pretty simple backstories. Relics were high-quality armor donned by the Hydra Corps. Simple. The Relics might have some origins beyond that but they've never really been explained much, we just know who wielded what. We're not even entirely sure how the Aegis got passed from the Campaign NPC to the guy in the Aegis reward cutscene. Mythics were collected by some rich asshole with a enthusiasm for weapons. Mythics were a step up because they actually went through the trouble of giving each individual weapon their own unique backstory, giving that feeling that Balrahn truly did travel far and wide just to collect (Probably steal) these weapons, one by one, because they were just that amazing.
    (0)

  4. #14
    Player Dragonlord's Avatar
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    Mar 2011
    Location
    San d'Oria/Leviathan
    Posts
    206
    Quote Originally Posted by detlef View Post
    I do think that we've reached the point where SE can't really add any more ultimate weapons without obsoleting some. Sure you can give some niche uses but then it becomes difficult to justify making something for a niche use. In the end, the purpose of a weapon is generally to do damage. If you add something stronger than a Ragnarok, people will complain about their work being negated.
    Some will be stronger in some situations, other will be stronger in another situation, and some may trump in every situation. This is the same story that's happened over the past 7 years. Relics were once king, then mythics stepped in and beat some relics. Now emps were introduced and beat some relics and mythics. New gear/weapons will always be released as is the point of MMOs. People got over their salvage gear being replaced by AF3+2 and other gear, they've gotten over relics being trumped by mythics and empyreans. The same will happen if new ultimate weapons are released.
    (1)

  5. #15
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Sarick View Post
    Well for starters up to this point all the weapons players have where created from materials then enchanted. I haven't seen SE make weapons that are ghostly pure energy based purely on magical stats. What would make these unique is they'd be magic and attack magic defense etc. If an enemy resist magic they'd do very little damage however if the enemy has high defense these would be like a hot knife through butter. I'm not talking about enchanted weapons. This game has plenty of those.

    The after glow effect weapons are enchanted. These aren't the same they would be pure energy with unique weapons skills that are more on the MAGE element. Elemental weapon skills would benefit greatly from this type of weapon. Like I said the current sets of weapons are (normal) these wouldn't utilize STR for damage mods but INT, Wouldn't use DEX instead MND. Attack would be calculated off the skill and INT, MND or CHR stats.

    This is totally outside the box of the other types of weapons on the game. Instead of being physical melee weapons they'd be pure magic based attacks and possibly not give TP at all when hitting with the exception of hand 2 hand weapons where the fist always connects.

    To keep these weapons balanced they'd obviously need to drain the users MP, HP, or TP while attacking.
    I like your idea here and the ethereal weapons would be a good thing to implement. My chief concern is that for half the jobs this would not good for.

    For example, the weapons would be good for Monk, Samurai, or Paladin because they are spiritual warrior archetypes and lend themselves well to any kind of ethereal weapons, whereas Dragoon, Blue Mage, Dark Knight or Warrior.... Okay, actually I'm liking this idea more and more.
    (0)

  6. #16
    Player Hohenheim's Avatar
    Join Date
    Mar 2011
    Posts
    29
    Character
    Hohenheim
    World
    Leviathan
    Main Class
    RNG Lv 99
    I wouldn't mind new ultimate stuff, but a non-weapon type equipment would be cool!

    Legendary bolt quivers! Unlimited ammo with trueflight damage + 100%!
    (0)

  7. #17
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Hohenheim View Post
    I wouldn't mind new ultimate stuff, but a non-weapon type equipment would be cool!

    Legendary bolt quivers! Unlimited ammo with trueflight damage + 100%!
    Legendary straps, kneck pieces, earrings, rings, tathlums and such? Yeah, I like it!
    (0)
    Last edited by Trisscar; 10-16-2012 at 04:23 PM.

  8. #18
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Trisscar View Post
    I like your idea here and the ethereal weapons would be a good thing to implement. My chief concern is that for half the jobs this would not good for.

    For example, the weapons would be good for Monk, Samurai, or Paladin because they are spiritual warrior archetypes and lend themselves well to any kind of ethereal weapons, whereas Dragoon, Blue Mage, Dark Knight or Warrior.... Okay, actually I'm liking this idea more and more.
    Al jobs could be useful for them just not have the same capacity. This is no different then how the staff and clubs to almost worthless to mages because they've been designed for MELEE like normal TP weapons. This is why so few players upgrade them.

    The basic trial weapons are better suited for the mage jobs then the EMPY and relic weapons. In the case of the ethereal weapons their role is reversed. Instead of going off melee based stats they are empowered by the spiritual and intellectual powers of their wielders. This would shift them from being physical damage while benefiting the players magical weapon skills and casting potential.

    These would more defensive weapons because the main goal is to do magic damage instead of physical damage. Could you imagine weapons where they upgrade magic attack bonuses on them? A MNK wielding a staff could be just as deadly with a spiritual weapon as their H2H or PLD/WHM with a club could dish out some holy justice because their magic banish, holy etc. actually rocks.

    These other jobs might get the benefits strong elemental weapon skills for a change. I'm sure these wouldn't be ultimate weapons for every situation or job but having them would unlock magical attack based alternatives.
    (1)
    Last edited by Sarick; 10-16-2012 at 02:08 PM.
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  9. #19
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Sarick View Post
    *Snip*
    I strongly support this post... So, why do people argue against such an idea?
    (0)

  10. #20
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Just make it so once you have all 3 at 99 with an afterglow, you have to beat the VW finale for 100, 1% drop, Rare/EX items so you can merge them all together into a super weapon.
    (0)

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