That was sarcasm I'm not actually sorry. When I screw up in life, I own up to it, learn from it, and then work on a solution as needed. In life there are things you can screw up on and things you can't afford to screw up on, why shouldn't this game be different?
Considering the latest content the devs just released still has random crashes related to it that they can't figure out I'd much rather they waste less time on something that is 100% the player's fault and work on fixing crap that they've screwed up on.
Don't worry, I didn't think for a second that you were.
And yeah, why shouldn't the game be different?
Last edited by Mirage; 10-14-2012 at 09:00 AM.
Game. It's a game. So why shouldn't it be different? Well, because people play to get away from rl. Making the game like rl, well, defeats the entire purpose of gaming.
1. It's a simple fix
2. accidents happen
3. In a game, there's an opportunity to fix mistakes, unlike sometimes in rl
Just like the af2+2 augmented storage thread, people are arguing for the sake of arguing. If you've never made a mistake then good for you. But some people have, and destroying their X amount of hours spent on a 2 second accident is just wrong.
Not to mention, if you drop a sword in real life, you can pick it right up again!
As someone who's worked on various games as a designer and jr. programmer everything about meeble burrows should have been a simple implementation as everything involved in it is already in game in some variation. And it's broke.
If changing relic/emp/mythic weapons to items that just couldn't be dropped was simple it would have been implemented just as quickly as the white/blue boarders on currency was implemented.
I wonder why it hasn't... maybe because it isn't that simple. Maybe because the way the game programmed relic/emps/mythics are no different than a Magicked Skull. So if they added a flag to make them so they couldn't be dropped they'd make all Rare/Ex items that way.
All of these are guesses of course but what doesn't change is the fact that it hasn't been implemented means it needs research and likely a fairly decent amount of extra coding, that's man hours that could be applied to fix bugs such as the random burrows d/cing.
I do make mistakes, I learn from them. Did you not read right before what you quoted?
Last edited by Zagen; 10-14-2012 at 09:13 AM.
That was a you in a general sense, because others in the thread have said they've never made these types of mistakes. And the implementation of meeble burrows is fairly irrelevant. SE has made items non-droppable, like in moogle slips. They have made re-obtainable items from finishing quest lines like the CoP rings. The tools already exist, unlike meeble burrows which is its own new system.
@ Mirage - touche
p.s. - try learning from dropping a mythic. Only very few have the time/resources to even make 1.
Saying it after quoting me without proclaiming that it was a general "you" doesn't make that clear. I'm sure those that feel the same way I do have dropped crap and they probably learned from their mistake.
Drop a slip let me know how that goes on getting your items back. By the way SE has already said if you do this you will lose all items that are stored on that slip if you actually do this. So no items haven't been made so they can't be dropped.
Burrows fix = Dev Time.
Relic non-drop otption = Dev Time.
So ya it's relevant.
What isn't in game already?
Stay Alive for X time? WHM Maat fight.
Don't die? Die soloing or have the group wipe a VNM and it's gone.
Don't aggro a monster? Gears in Nyzul.
Survive to getting to a point? Nyzul Lamp among other things.
Same time death of mobs? Salvage and the Dragon Burning Circle fight.
Feed worms? Feed NPCs in Assault.
Wait!!!! there is a way to make your relic/mythic/empy undroppable!!!
/equip main "insert r/m/e here"
Why wouldn't it be equipped?
You mean I can equip masamune while on thf? That sounds awesome, how do I do it?
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