The hilarious part is that the people that are against really simple fixes to the game pretty much always cite the same two arguments against it over and over:It really is quite sad how a suggestion of such tiny scale that will have no distinct impact on any design structure of the game and would only serve to improve quality of mind within some relic holders is being met with such determined resistance.
1. Something about SE Spaghetti Coding
2. Something about Dev time being wasted VS more meaningful content
Of these, the first used to just be an in-joke among players because they would adjust SMN and end up breaking Sneak Attack (Which is actually somewhat logical in that they're both combat mechanics) or something similar. It's one of those things that players joked about and people with broken sarcasm detectors ran with and had it mutate into an Urban (Jeunoan?) Legend. In truth, any actual programming limitations are usually directly communicated to us, the latest example being auto-RA:
So, if there was actually some kind of difficulty with programming this, they would probably actually tell us, and the people who support such a change would likely reconsider. With that in mind, the second point becomes self-defeating, because if it's so hard to program simple fixes that it actually delays things, it means they're so understaffed, so incompetent, or so lazy (take your pick) that the meaningful content you're waiting for going to be about as on schedule as Godot.To address that issue would take a huge overhaul to the core system, so unfortunately it's not as simple as you might hope.
Also I love the whole argument about FFXI supposedly being what's needed to teach you to be careful, because it's entirely a straw argument. Not to mention the fact that these mythical people old enough to be playing this game actually needing to be taught that lesson are beyond help.

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