Don't get stuck on the one example involving a pot of jelly. There are a lot of other items in this game that actually do have similar icons and names. The jelly was an example of the game treating every rare and/or exclusive items as having the exact same importance, even if this is far from the case.
Like someone else said a while ago, it's a bit like keeping your socks in the same safe as your valuables. There should be a different layer of safety for items that have very different values.
I'm not going to compile a complete list over items that look similar to other items. Despite all the time I spend posting on this forum, I actually do not have time for that sort of a thing.
@Zagen
While the house insurance example was, I admit, not very good, my second mention of insurances was not actually meant to refer to insurances for entire houses. There are insurances that do actually cover things that could have been avoided by taking a bit more care of your things than you did. Last time I was travelling for a significant distance, I did have an insurance for my more expensive electronics that would actually cover most of my expenses if I used it in a somewhat unsafe environment and it broke as a result of that. Same deal with some other insurances I have, even if I use them within my home. I could accidentally drop my TV while trying to move it and get 90% of the cost of a new TV (of similar quality) covered.
But of course, the more they cover, the more they cost. Nothing is free.
Last edited by Mirage; 10-12-2012 at 07:55 AM.
Except it's not.
Dropping Jelly or any non R/E item goes like this:
1) Click item.
2) Choose Drop Item.
3) Confirm via Yes/No Prompt.
Droping any R/E item goes like this:
1) Click item.
2) Choose Drop Item.
3) Confirm via Yes/No Prompt.
4) Double confirmation with pop up window that even includes the item's name.
For the sock/safe example to be accurate it would have to be like this:
...It's like keeping your sock next to a locked safe that can't be moved with your valuables in it...
I understand when tossing crap away that we don't want and it happens to be R/E we tend to spam but at that point it's your fault for spamming. Just like how long ago one night after a party I logged on while still drunk and tossed my Duelist's Chapeau back when the cap was 75 and everyone was in line for one. Just like how I bought a 1 Byne Bill for 650k because I was half asleep buying up currency. Both situations were my fault and could have been avoided had I made better decisions because the game attempted to warn me I was potentially making a mistake with those messages that are already in place.
Blast! I was getting prepared to go searching for a flamethrower! I know of the insurance options you speak of, haven't used them because when I priced them they ran almost as much as replacing the item myself would of cost me.
Actually, royal jelly is ex, and therefore prompts you that second time. That's why I used it as an example. Anyway, in addition to that, there's also augmented gear with the exact same name and different stats. Point is, there should be a difference between items. The current confirmation for gear that actually is rare would be fine if the same confirmation wasn't used on everything else. If I could remove the confirmation for all the r and/or ex useless rings, earrings and other items I find everywhere, the current additional confirmation on empys and the likes would be fine as it is.
Either lessen the amount of confirmation on useless r/e gear, increase it for really good r/e gear. However, because it's hard for the development team to predict how every player would value every piece of gear, it would be most flexible to just let each player set their own "super important gear" list.
As for the off-topic thing we'ge got going. I have been fortunate enough to be able to find such insurance options relatively cheap. Roughly 8-12% of the item's price for 5 years coverage isn't too bad for me. For some items, I think this is well worth the extra safety it brings, such as a laptop I plan on usually bringing with me while travelling.
My cell phone service provider also offers an insurance that costs something like 2 dollars a month, and would basically let me talk on the phone while riding my bike with no hands on the steering across a bridge and still get a new phone if I accidentally drop it in the water (not that I would, not even I like to take risks this big). I thought it was a stupidly good deal, so I called them to confirm. I didn't buy it though, because my phone is already old and not even very good/expensive. When I do buy a new phone, I would definitely utilize this insurance plan, at least for the first 1-2 years of its life.
I wouldn't know how, where or if it's even possible for you to get similar deals, because I doubt we even live in the same country.
Last edited by Mirage; 10-12-2012 at 09:43 AM.
Actually, wedding rings should NOT be eligible for that feature due to the nature of Vana'divorce. While you may have found your heart's only desire for YOUR lifetime... well, other people might be suffering buyer's remorse once the honeymooning is over... (or maybe 'she' turned out to be a 'he'!)
Current Quest Counter: 2109!
/em shakes head
here's an idea, take your uber valuables and cram em into your mog sack before you start auto piloting through the dumping of excess r/e items.
Problem solved, no patches neccessary, no development team intervention, and all it took was some thought and finger muscles.
For some reason I confused Royal Jelly with the food Crimson Jelly anyway my point still stands. What you're asking for likely isn't going to happen. Not because it isn't capable, but because the amount of coding to add a lock/unlock option per item is more than likely more than changing a few lines.
Either way kudos on likely getting your more idiot proofing which is likely going to cause more mystery bugs that they can't figure out because apparently that's how things are going now-a-days with new features.
How about no? Seriously everyone stop arguing for the sake of arguing. Nothing that takes 100+ hours to complete should be droppable in an instant. Just make dropping R/M/E weapons the same style as deleting a character. You have to select drop, yes, are you sure? (yes) then type "DELETE" into the prompt box. Problem fixed, and its already within the UI's system.
Nothing that you don't want dropped should be dropped if you were paying attention. Problem fixed without there ever being a problem, this game has lived years without it, it's a rediculous request and I'd rather the development team be developing cooler stuff than a dummy proof feature to something that anyone with 1/2 a brain wouldn't do. AND THAT is already in the UI's system.
If it takes as much as time as you are implying it does to add in a key item restoration system for 52 weapons you're going to be waiting a long, long time for any kind of meaningful content. That's the crux of your argument- that it's just so hard to add in such a system that it'll take 10 developers working hours on end to achieve it, when all they have to do is add in another permanent key item when you finish the damn relic/mythic/empy quest.
If you want to argue that people dropping REMs are dumb, be my guest, but that's not a good enough reason to say it shouldn't be done.
You remind of the people complaining about the fact they white-bordered the 100 pieces.
By the way, devs, like I said before, please apply this to other obvious quest rewards like Black Belt as well.
Last edited by Kincard; 10-12-2012 at 06:01 PM.
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