Not 1 of those games listed is less newb friendly than FFXI. Even FFXIV, being brand spanking new, completely devoid of content, glitchy as hell, un-fun as crap, and more zone/scenery rehashed than anything in FFXI.. even all of that notwithstanding, FFXIV was way way more newb friendly than FFXI.. a game that's been around for a decade, received multiple patches an expansions, and had forums (these very same in fact) created to receive and process (lul) player feedback..
I think the faults of this game have been beaten to death so many times that we can recap them in a few sentences. So let's do that:
A) No explanations, tutorial quests or much instruction at all given to players when creating a new character.
B) Quest progression is a blind process. Not that we need to be led by the hand like so other MMO's, but in order to solve quests on your own without an FAQ would require you to have a photographic memory of the dialogue of every NPC in the game.. most quests don't even spell out a zone, particular monster, or eventual destination. It's a lot of "I heard a rumor of a rabbit. Find me a rabbit that rabbits more than other rabbits!"
C) Lack of reasoning or strong storyline in dialogue. Take genkai quests. "Hey whippersnapper.. I know I'm just a random old pedophile lounging around this wishing fountain day in and day out.. but if you visit the inner depths of every beastmen stronghold, collect items from high level monsters, brave the wintry evils of the north, and then trade seals to random people around the globe for no reason.. something might happen!"
D) Grindcore (not to be confused with hardcore). Grindcore was all content pre-ToAU. Exp became a bit less grindcore with ToAU except that it was just grindcore at an accelerated pace. The process for NMs, camping, claiming (if possible vs bots), or force spawning NMs with low drop rates and dealing with lotting rights/DKP that casual players couldn't achieve.. Abyssea came out and it was a breath of fresh air for a bit. Yeah, the gear was too strong and we got it too fast, but FINALLY we got some joy! Goals that we could actually accomplish! And then Voidwatch.. lol.. Un-fun content, decent to amazing rewards, that we repeated again and again not because of great content but because of great rewards with appalling distribution. There's a difference between spamming content because it's fun and spamming content because you have no other content.
E) Lack of updates. As in, not just lack of patches for fixes, adding content, etc, but just a complete lack of communication from the devs to the players before these forums were established, which should have been in 2002/2003.. No other game laughed off its customers for as long as FFXI did.. until they left en masse (get it, En Masse?)
F) Xenophobia. The idea of mixed nationality servers and the autotrans function seemed awesome.. until the rest of the free world realized that Japan hates them/considers them stupid, and that even the devs and the company hate them, think of them as stupid or of having opinions that should be dismissed.. oh and that being non-national means they should have to pay more monthly for the game or otherwise have easy payment options taken away from them.
And sadly I think I could probably carry on all the way to Z) but A-F is enough that most people would (and probably should) avoid starting this game. Those of us in the know and already leveled and hardened against the harshness of the game and its devs can shrug it off.
The only thing new players need to know is this: Devs drive expensive luxury vehicles that are powered by a sodium-combustion engine that runs off of the tears of the playerbase.