Well thats fan-freakin-tastic if you wanna lvl bst. But say she likes and wants to play brd or whm one of the many no-so-great solo jobs out there.
Your views come from someone who is also familiar with the game and its new mechanics. If you are returning or new you have no idea how things work so this is not just that easy. Plus she stated she does try to start things herself and gives up cause she cannot find ppl. You gotta admit that after spending 60+ minutes doing /sh for vw or something of that sort is not appealing for most and new players who dont know the content are not going to be so eager to set up a city or akvan or even a seal run if they are completely in the dark about what they are doing.
You also forgot about all the misc stuff you need to do in-between lvling and dyna. If all your doing is soloing dyna on bst everyday you cant expect player retention. Soloing dyna is extemely boring and frustrating, esp with competing with the 100 other bsts out there fighting the same mobs.
Your views are skewed by familiarity and this need you seem to feel that everyone should have bst. So yes its easy for you to talk. Go start an established game blind, get to lvl cap as fast as possible and start beating out content and then come back and try again.
100 bsts? I rarely see more than 10-20 people in the same dyna zone when I do it, and not all of them are beastmasters. The zones are huge, there's always somewhere you can go and get some decent drops. Remember that competing with someone over the "best" spot will probably get you less money than if you went to the next best spot and got that all for yourself.
And you don't have to do it on bst anyway, you could just enter with a bst and have him do the tricky TEs while you do the easier ones, then split up and farm by yourselves afterwards. Then you could go on a job that isn't bst as well.
But that again requires knowing someone. If you are a normal person though, you should be able to get to know at least one person you could team up with by the time you're 99 and with enough gear to farm dyna efficiently.
I got your point. I myself actually almost quit because I do Dyna as RDM and all of the BSTs made my life hell for 6 months, which drove me to that point of nearly giving up. Someone new to the game using that as their main way for money and spending so much time in an event like that could easily be angered and quit soon after.
Please keep in mind when I say this I'm not trying to be an ass or mean but actually sincere as it seems you're having trouble with this. Look into working on your reading comprehension, when I said this:
It doesn't mean that it only works for only those 2 jobs, it actually means it works for any job and those 2 are just an example based on the goal of making gil.6. Let's say your goal is making gil fast then your 2 jobs to unlock and focus on are Dancer and Beastmaster. Repeat steps 1-4 on both of those jobs.
VW shouts I join on average take 1-2 hours to setup another 1-2 hours depending on how many runs we end up doing so I don't see you point. Maybe it's because I'm from a time in the game's life where you spent days shouting or looking for parties at your level range because level sync and abyssea leeching didn't exist.
I actually took a break from the game shortly after VW was introduced and came back 6 months ago. In that time I researched how Dynamis worked, mostly to see if there were changes but also to see if it was still my best way to make gil without eating too much of my game. And eventually so that I could help my friend who also returned build a Mandau while I built an Apocalypse.
I also researched how Voidwatch worked and learned that when you go to easier ones you don't need temp items to function so I joined a few here and there. I got my Ace's Mail before I even cleared city paths meaning I didn't have fanatic's drinks which is spammed for Uptala fights, I did fine if I died I stood back and tried to help with magical staggers (I was on DRK so options were limited but I didn't stand there waiting for weakness doing nothing).
I can also tell you for a fact that if I could pop Akvan (been lazy about clears lately to be honest) I know exactly how to lead it because of all the research I've done, I know exactly where the bottle necks are for staggers and I know that going with a full 18 is overkill and usually would lead to killing it before all relevant lights are capped due to the fact that magic barrier when it's up delays any magical staggers.
I wasn't lazy, I wasn't a sheep, I did my research and prepared myself within my means before I attempted something, because the last thing I want to do is go into a situation that has already been researched without bothering to read any of it. I love exploring new crap but why waste my and other's time going in blind when others have written down how things generally play out and what the best methods for success are?
Misc. stuff? You mean like getting rank 6 so that you can even start Dynamis cities? How about getting past Darkness Named so I can get access to Dreamland Dynamis? Oh how about getting access to ToAU zones so I can do VW in those zones?
I researched it all again because it's been so long I forgot about the details on getting those done. I did all of that solo on my extra character. Because you don't need any of that to level up I waited until I hit 95 and with all the level caps removed you don't need other people to help.
The only thing having an established character helped with was having a group of friends to help me unlock 99 on that character. Though to be honest we did that run with 2 other players who had returned so it wasn't 1 95 and 5 99s going in to wipe the floor with that tarutaru, we actually did a weird setup of PLD, WHM, BSTx3. Granted the PLD had an ochain so that likely played a bigger factor in him staying alive. Had I not had those friends or found randomly kind people who were bored and willing to help I would have offered gil to save me time.
As to soloing Dynamis, search a zone if it's got more then 20 people it's going to suck. To be honest with the exception of 1 player who uses BST in Dynamis I've had the most respect from players on BST over players on any other job. Please note I'm not saying BST are awesome, kind, sweet, or whatever nicety you wish to imply I'm implying, I'm simply stating in my experience players who happen to be on BST had respect for me because I respected them.
Oh btw I don't always go BST in Dynamis, I've tried PUP, SAM, THF, DNC, BLU, all because you're right it is boring but the gil is too damn good to pass up.
My views are skewed by the desire to research before running blind into something that isn't new and unexplored. This is the same approach I take to any game which is why I often find the game to be more enjoyable to me, sure I'm not one of the first to ge through it but I sure as hell got the bang for my buck and that's all I care about at the end of the day when it comes to video games.
Eh, myself looking up things about a game before playing it alot or beating it seems to make it less fun, then again I like exploration.
True, I was just meaning researching in general isn't always the best/funnest thing to do.
I don't see this game going to die anytime soon, FFXI still has a decent population of loyal fans. But i know many people are taking break trying out new things while wait for new contents. I guess with a small developer size, they just can't keep up with the hungry and experienced player base. Every little content they trickling in got consumed quickly. I myself been off from the game for a while having fun with Blizzard games because I don't want to spend, god knows, hundreds more hours into VW abysmal drop rates. I decided to have better fun elsewhere.
IMHO, I think VW is probably the most fun content introduced in FFXI. It covers all the player base, not just the elites and people with connection or big linkshells. Any jack can join and have fun and have a chance at the goodies they aimed for. Only a drawback is bad drop rates. It really doesn't matter how fun to kill a particular monster is, it will get boring after 100 kills or more. And, needless to say, the emotional toll on those fruitless runs (personal record is ~300+ Akvan for the bullet, and heard stories of almost 1000 for body). I wish they implemented a kill-count system or something, where they can keep their low drop rates but the game keeps a record of the number of repeated kills. And every kill would increase your personal drop rate by a tinny amount, like 0.1% or so. This would make life so much easier for the unlucky ones, i'm sure.
Back to the topic, the reason for the current state of the game all in the basic strategy that SE runs the game. Up until now, SE doesn't have a good record of flooding FFXI content in their updates and expansions. Little content with extreme grind is not healthy for retaining players. SE should take a good look at Blizzard and their lesson of success (9 yrs on and still at 10 000 000), as the top dog at Bliz, Mike Morheime, summarizes it: "The more experienced (our players) are, they’ve become much faster at consuming content. We need to be faster in delivering expansions to players. We’re looking at ways to speed up the development process.”
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