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  1. #1
    Player
    Join Date
    Mar 2011
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    I respectfully disagree, I'm very fond of my self-target Bar spells, and WHM already makes good use of the AoE versions
    This is why we can't have nice things.

    Don't you realize that if they replaced our self-target barspells with AoE ones it would open up like 16 slots for cool spells like Sabre/Brave/Faith/Plague/Blink II/Haste II/whathaveyou but it's totally fine if you'd rather have a crappier version of a spell that only WHM gets which only benefits you and nobody else and is basically worthless in a group situation.
    (6)

  2. #2
    Player Sunrider's Avatar
    Join Date
    Jun 2012
    Location
    California
    Posts
    138
    Quote Originally Posted by Ophannus View Post
    This is why we can't have nice things.

    Don't you realize that if they replaced our self-target barspells with AoE ones it would open up like 16 slots for cool spells like Sabre/Brave/Faith/Plague/Blink II/Haste II/whathaveyou but it's totally fine if you'd rather have a crappier version of a spell that only WHM gets which only benefits you and nobody else and is basically worthless in a group situation.
    Your statement assumes RDM is only useful to a party if they're buffing someone else. I tend to think that there are other means of group contribution, such as not dying, or not being a burden on the healer's MP, or being well-equipped to address any surprises.

    RDM's self-oriented capabilities address all of the above, without specifically copying the powers and/or roles of other classes (taking your example, WHM's area Bar spells).

    Whatever S-E's issues with spell limitations, simply removing spells from the game can't be the only fix and, in itself, is a short-sighted one.
    (1)