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  1. #61
    Player Rambus's Avatar
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    Mar 2011
    Location
    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Plasticleg View Post
    Casual events are [a], voidwatch, and neo-dyna.

    But again, are you honestly looking for casual content in FFXI?
    at 75 no, but then there was this huge demand for the game to be more causal friendly and abyssea did that.

    Then they made relics causal but mythics hard, I am pretty sure that is the reverse what SE intended. Then we get 99 weapon requirements for emps... then um..

    point is i would really like a dividing line what is suppose to be casual or not because how to get emps mythics and relics is mixed with what a causal can achieve in a reasonable amount of time while needing to be hard core for others. (relics 75-99 is easy, afterglow is obnoxious, mythics always been obnoxious, emps are pretty easy casual heavily plates and i thought those weapons was meant to be most causal to do, not relics. There is a lot of mixed messages, would like clearer boundaries instead of changing what is harder to do every 6 months. like 90 emp being ok to do but with the 95 cap it is suddenly hard.)
    (0)
    Last edited by Rambus; 10-03-2012 at 06:24 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #62
    Player detlef's Avatar
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    Mar 2011
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    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Rambus View Post
    Then they made relics causal but mythics hard, I am pretty sure that is the reverse what SE intended. Then we get 99 weapon requirements for emps... then um..
    What makes you think that mythics were ever intended to be casual? Especially at level 75? Assaults and Nyzul may be casual but Einherjar and Salvage were not, and the crazy amount of alex required (50k initially) does not scream casual content to me. In addition, the ToAU beastman kings were a lot more difficult back then between the adds and navigating to the NM's spawnpoint without losing people.
    (0)

  3. #63
    Player Rambus's Avatar
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    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    They said it, something about it was quest based version of relics.
    30000/50000 is not quest based lol

    Oh i would agree with that, I do not think the idea they had matched the outcome lol
    (2)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #64
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,113
    Quote Originally Posted by Mefuki View Post
    Honestly, what I wish they would do with NNI is make it more like old Nyzul. I want to be able to shout for a group and get a decent win rate, like old nyzul.
    Shouting for groups for old Nyzul often proved disastrous and was never better than a static. The same is true for new Nyzul. You can easily get a decent win rate in new Nyzul.
    (0)

  5. #65
    Player Rambus's Avatar
    Join Date
    Mar 2011
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    Windurst
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    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Most of my climbs was shouts. I think my static broke because someone did not like the war using a riddle...

    and was after the 2h buff where G-axe was standard, very dumb -.-

    the reason i had problems making a pt is because people where 20,40,60,80,100 floor only
    (0)
    Last edited by Rambus; 10-03-2012 at 10:05 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #66
    Player Sp1cyryan's Avatar
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    Mar 2011
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    1,113
    Quote Originally Posted by Rambus View Post
    the reason i had problems making a pt is because people where 20,40,60,80,100 floor only
    That's the funny thing. People keep asking for the old Nyzul back. The Nyzul that in the same time frame it took me to climb to 100 before even farming the lower floors for gear. I had already finished in the new Nyzul.

    Does no one remember killing the floor 80 boss three times and nothing dropping at all? Does no one remember killing the floor 80 Boss three times to get the same piece again and nothing the third time?

    In 30 minutes from day 1 you have walked away with 0-4 pieces. The new Nyzul doesn't require you to climb for two months then go back for months to slowly acquire all the gear in wins that are the exact same as a loss when either nothing drops or the drop is what almost everyone has.

    The old Nyzul should be respected for the enjoyable progression it brought, but the new Nyzul should be seen as more rewarding and befitting the modern era of FFXI.

    Even some of the floor 80 pieces are second best to the floor 100 pieces. The only reason a group can't win floor 80 is because the sad truth is they either need more practice or they just are not that good.

    People expect to go from events where there is no contest (any 75 content, any abyssea content, most of VW, in fact 95% of the game) to an area of contest and expect the same results of the game rolling over and giving up. I would rather have an element of difficulty come from a RNG that I overcome almost every single group of runs than the old days. The days of real difficulty where people had to cheat to kill AV or spend 18 hours fighting PW. There is your real difficulty, and what did the players have to show for it besides a pointless carrot and stick struggle? Nothing.

    Nyzul Isle Uncharted is fine as is. Go out and enjoy the victory of something that is not just practically handed to you for a change.
    (2)

  7. #67
    Player Aeonk's Avatar
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    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Sp1cyryan View Post
    That's the funny thing. People keep asking for the old Nyzul back. The Nyzul that in the same time frame it took me to climb to 100 before even farming the lower floors for gear. I had already finished in the new Nyzul.

    Does no one remember killing the floor 80 boss three times and nothing dropping at all? Does no one remember killing the floor 80 Boss three times to get the same piece again and nothing the third time?

    In 30 minutes from day 1 you have walked away with 0-4 pieces. The new Nyzul doesn't require you to climb for two months then go back for months to slowly acquire all the gear in wins that are the exact same as a loss when either nothing drops or the drop is what almost everyone has.

    The old Nyzul should be respected for the enjoyable progression it brought, but the new Nyzul should be seen as more rewarding and befitting the modern era of FFXI.

    Even some of the floor 80 pieces are second best to the floor 100 pieces. The only reason a group can't win floor 80 is because the sad truth is they either need more practice or they just are not that good.

    People expect to go from events where there is no contest (any 75 content, any abyssea content, most of VW, in fact 95% of the game) to an area of contest and expect the same results of the game rolling over and giving up. I would rather have an element of difficulty come from a RNG that I overcome almost every single group of runs than the old days. The days of real difficulty where people had to cheat to kill AV or spend 18 hours fighting PW. There is your real difficulty, and what did the players have to show for it besides a pointless carrot and stick struggle? Nothing.

    Nyzul Isle Uncharted is fine as is. Go out and enjoy the victory of something that is not just practically handed to you for a change.
    This.
    In the game's lifespan where even the hardest VW mobs can be won in shout groups, I'm glad there's something that still requires a higher level of teamwork than simply proc'ing your job's abilities/spells in order to be successful.

    Yes it's very job exclusive. And? So was original Nyzul. So was Salvage. You level one of the jobs that's useful for the event you want gear from, or you don't participate. And with how stupid easy it is to level nowadays with the only real time sink/effort coming from skill ups, there's no real excuse to not have some melee job at this point.
    (2)

  8. #68
    Player Razielrinz's Avatar
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    May 2011
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    45
    Character
    Rinza
    World
    Valefor
    Main Class
    THF Lv 99
    I wonder how many people who say this is fine or this is good cause its challenging are using 3rd party tools for the wins and just want to have "Exclusive Gear" to themselves. I see people running around my server with full sets and I just shake my head cause most of them are cheating. You know a event is too hard when the 15/15s are all most all cheaters.
    (1)
    Last edited by Razielrinz; 10-04-2012 at 11:30 AM.

  9. #69
    Player Camiie's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by detlef View Post
    What makes you think that mythics were ever intended to be casual?
    They said so. Sure, their actions didn't match their intentions, but it is what they told us.
    (1)

  10. #70
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
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    4,310
    They were meant to be casual, and instead have become the most impossible things to make.
    (2)

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