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  1. #11
    Player saevel's Avatar
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    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Caketime View Post
    People are still defending NNI? It's a horribly designed event and you all know it, lamp order floors and zerg tactics don't showcase your skill, it just showcases your willingness to jog on a hamster wheel for shinies.

    It's too damn random, that is it's issue. There is a laundry list of "gotcha's" that SE can do to utterly screw over your run, and while skill can compensate for some of them, if you get hit with more then a couple no amount of *cough* "skill" will save you. I wish they would remove lamp order floors entirely, or restrict them to no more then three lamps. Re-adjust the jumping randomize to no longer be weighted towards four floor jumps and against 7~9 floor jumps. Also remove the random f*ck you pathos's like no-white-magic and no-weapon-skills, those on a boss floor and your toast or even a really high level floor and your toast.

    It's basically just running a gauntlet and hoping that the dice don't roll a natural 1 for game over.
    (15)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #12
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    The reason it gets defended by a small portion of people is because theyve found it to be winnable, losing to random bad luck is something you have to overlook. Wanting SE to change the bad luck/obstacle element of NNI is about the same as asking for the gear to be handed to you a silver platter. I dont have an exceptionally high rate of victory on this content either and i have no sets of nyzul gear done yet. But the content is beatable. What gets me is why everytime i go to the portal, i see perle drgs and wars, with a whm, or ninjas, and they think they will win with such slow output. Then they wipe, lose, whatever comes about from it, then they come here and rage about how the content sucks and its too hard. Back before abyssea this game had setups and organization for content, its also a piece of content you cannot do everyday, so its not like lvling a job for it is so omg bad. Im glad the game is back to setups and organized job layouts for stuff like this. Running into every bit of content and zerging it with no effort is boring as hell. Say what you like, at the end of the day all the ranting in the world will change nothing.
    (5)

  3. #13
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    Quote Originally Posted by Winrie View Post
    The reason it gets defended by a small portion of people is because theyve found it to be winnable, losing to random bad luck is something you have to overlook. Wanting SE to change the bad luck/obstacle element of NNI is about the same as asking for the gear to be handed to you a silver platter. I dont have an exceptionally high rate of victory on this content either and i have no sets of nyzul gear done yet. But the content is beatable. What gets me is why everytime i go to the portal, i see perle drgs and wars, with a whm, or ninjas, and they think they will win with such slow output. Then they wipe, lose, whatever comes about from it, then they come here and rage about how the content sucks and its too hard. Back before abyssea this game had setups and organization for content, its also a piece of content you cannot do everyday, so its not like lvling a job for it is so omg bad. Im glad the game is back to setups and organized job layouts for stuff like this. Running into every bit of content and zerging it with no effort is boring as hell. Say what you like, at the end of the day all the ranting in the world will change nothing.
    You must never have been around when jobs like Summoner, Dragoon, and Dark Knight were entirely shut out of these events you so fervently defend--I won't even mention BST and PUP since people can't get arrested even now thanks to the ignorance spouted on "professional" endgame forums. What reason is there for creating events that basically shuts out players who don't play cookie-cutter jobs approved by the forum that shall not be named (a la Voldemort)?

    NNI would have been fine if the time were extended to 45~60 minutes to offset the increased difficulty and luck factors. As is, however, it is needlessly difficult and encourages Gameshark-type cheating.
    (7)
    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  4. #14
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    NNI would have been fine if the time were extended to 45~60 minutes to offset the increased difficulty and luck factors. As is, however, it is needlessly difficult and encourages Gameshark-type cheating.
    In all honestly it was designed during Tanaka's time. The floor 100 gear is a giant shining carrot with the event itself being the stick. You were supposed to throw yourself at it constantly with little hope for success until SE came out with better content. Eventually they consented that it was indeed nigh impossible to beat and settled on the whole win= guaranteed choice item and 25 floor 80 wins = guaranteed choice item. Look at the +3 items, those are actually really nice. You were supposed to farm floor 80 for the +3 drops and slowly build up the 25 KI's for the floor 100 items. Farming floor 100 itself is a red herring (from developers point of view).

    This is from someone who has 15/15 and something like 20 floor 80 KI's. They really did expect everyone to farm 25 floor 80 kills per item.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  5. #15
    Player Mostfowl's Avatar
    Join Date
    Aug 2011
    Posts
    137
    NNI is boring, lack-luster endgame content that is unimaginative and NOT skill based.

    We win...heres how. Go in 2 sch (capped enhancing w/enhancing gear merits), 4 sam all geared to the teeth with macro gear and empy, everyone on vent. Go in buff/embrava sams run in different directions using speed gear like powder boots to make them get where they need to go faster, both sch stay at lamp, sam finish objective > move to the next floor reapply embrava and repeat. NO SKILL NEEDED so I call bs on anyone saying its skill related. Gear yes, skill no.

    Lamp floors, easy. Everyone is on vent. Make order and same time lamps easy sch can accession > snk/inv > powder boots for flee, get to lamps using vent to talk you can take down the order fast, by now there is usually someone back at lamp since there is rarely, if ever 6 lamps on a floor. Lamp floors can be faster than kill all floors if everyone knows the drill.

    Bosses > buff/zerg/win/disappointedface

    All the ppl who win this sans cheats need no real skill. And the ppl who cheat...well thats true laziness. It all really comes down to what floors the rng wants to spit out

    sam/sch are the only jobs needed so if you dont have one of these with capped skills and geared to the teeth, you are S.O.L. son.

    So yes it does need to be tweaked for time extensions and what not, make it open to more ppl/jobs so more ppl can enjoy it. As it is right now...well there's a reason staff changes are being made
    (5)
    Last edited by Mostfowl; 09-29-2012 at 03:41 AM.

  6. #16
    Player Eurell's Avatar
    Join Date
    Mar 2011
    Posts
    73
    Character
    Eurell
    World
    Bismarck
    Main Class
    PLD Lv 99
    I agree that it comes down to what floors the rng gives you.

    I disagree that SAM is in anyway needed. My group has 12 wins so far, we've won with WAR, DRG, THF, MNK, SAM, and DRK. Pretty much any decent DD that will get the full benefit from embrava will tear it up in there.

    Edit: obviously not all those jobs on the same run, as we do SCHx2 every time.
    (3)

  7. #17
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    any DD will do, you are wrecking EP mobs . Damage is not the pb. it's luck that matters. and you spend most of the time running around.
    (2)

  8. #18
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    NNI could be replaced with teleporting to a room with no exit until 30 minutes has passed, and a /random for gear drops.
    (8)

  9. #19
    Player Leelink's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Leelink
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Mirage View Post
    NNI could be replaced with teleporting to a room with no exit until 30 minutes has passed, and a /random for gear drops.
    That would be Neo Bhaflau Remnants
    (8)

  10. #20
    Player Detzu's Avatar
    Join Date
    Aug 2011
    Posts
    13
    Character
    Detzu
    World
    Cerberus
    Main Class
    DRK Lv 99
    Quote Originally Posted by Mostfowl View Post
    NNI is boring, lack-luster endgame content that is unimaginative and NOT skill based.

    We win...heres how. Go in 2 sch (capped enhancing w/enhancing gear merits), 4 sam all geared to the teeth with macro gear and empy, everyone on vent. Go in buff/embrava sams run in different directions using speed gear like powder boots to make them get where they need to go faster, both sch stay at lamp, sam finish objective > move to the next floor reapply embrava and repeat. NO SKILL NEEDED so I call bs on anyone saying its skill related. Gear yes, skill no.

    Lamp floors, easy. Everyone is on vent. Make order and same time lamps easy sch can accession > snk/inv > powder boots for flee, get to lamps using vent to talk you can take down the order fast, by now there is usually someone back at lamp since there is rarely, if ever 6 lamps on a floor. Lamp floors can be faster than kill all floors if everyone knows the drill.

    Bosses > buff/zerg/win/disappointedface

    All the ppl who win this sans cheats need no real skill. And the ppl who cheat...well thats true laziness. It all really comes down to what floors the rng wants to spit out

    sam/sch are the only jobs needed so if you dont have one of these with capped skills and geared to the teeth, you are S.O.L. son.

    So yes it does need to be tweaked for time extensions and what not, make it open to more ppl/jobs so more ppl can enjoy it. As it is right now...well there's a reason staff changes are being made
    It requires at least the ability to kill quickly. If I follow your logic, i'm yet to see what requires skill in the game.
    (0)

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