Quote Originally Posted by Mirage View Post
I am completely fine with not being allowed to select which status ailment to attempt to inflict with Despoil, and have it be dependent on the mob family you're fighting, as long as it is no longer tied to the same recast timer as Steal.
I can't imagine a situation where this random/variable enfeeble would be useful for its enfeebling effect. How will you base a battle plan around an ability that you have no idea what its going to do?

if Despoil is to be left on a 5 minute timer and still not have a 100% success rate, debuff inflicted should be permanent (until the mob dies) unless it is a NM of a higher level than you.
Despoil Doesn't work on any NM's....at all - they don't have items to steal. Obligatory SE Bullshit response: "THAT's WHAT AURASTEAL IS FOR! IT IGNORES RESISTANCES! HAPPY RAINBOWS, CHOCOBOS AND SUNSHINE!!! YAY!!!!"

I am also fine with letting aura steal remain on a 5 minute timer and having the absorb-buff chance be dependent on how many merits you put in it, again, as long as it is on a separate timer, not shared with Steal nor Despoil.
5 Minutes cool is too long for any steal ability...especially Aurasteal. I could care less about steal and despoil though, those two retards don't do anything useful.

-Heck, SE could make steal, despoil and aurasteal all separate abilities but still share a (lower) recast timer....I'm happy. But that would be ignoring the problem that steal and despoil are totally irrelevant to the game...meh

Just stop making every steal-like ability share the same cooldown. It is not fun and it would not disrupt balance.
Agreed.