I can't imagine a situation where this random/variable enfeeble would be useful for its enfeebling effect. How will you base a battle plan around an ability that you have no idea what its going to do?
Despoil Doesn't work on any NM's....at all - they don't have items to steal. Obligatory SE Bullshit response: "THAT's WHAT AURASTEAL IS FOR! IT IGNORES RESISTANCES! HAPPY RAINBOWS, CHOCOBOS AND SUNSHINE!!! YAY!!!!"if Despoil is to be left on a 5 minute timer and still not have a 100% success rate, debuff inflicted should be permanent (until the mob dies) unless it is a NM of a higher level than you.
5 Minutes cool is too long for any steal ability...especially Aurasteal. I could care less about steal and despoil though, those two retards don't do anything useful.I am also fine with letting aura steal remain on a 5 minute timer and having the absorb-buff chance be dependent on how many merits you put in it, again, as long as it is on a separate timer, not shared with Steal nor Despoil.
-Heck, SE could make steal, despoil and aurasteal all separate abilities but still share a (lower) recast timer....I'm happy. But that would be ignoring the problem that steal and despoil are totally irrelevant to the game...meh
Agreed.Just stop making every steal-like ability share the same cooldown. It is not fun and it would not disrupt balance.