Different ammo shouldn't matter. The ranged stance would shoot whatever ammo that is equipped. You want to change ammo, just equip the new ammo. Want to change it back? Re-equip the previous ammo.
Different ammo shouldn't matter. The ranged stance would shoot whatever ammo that is equipped. You want to change ammo, just equip the new ammo. Want to change it back? Re-equip the previous ammo.
Ah but it does matter because there are Rare/EX ammo one use with Unlimited Shot, so it would behoove us the ability to pause the auto attack change ammo weaponskill change back to tp ammo and resume. You don't want your rare/ex arrow to be shot accidentally by the auto-attack shot.
The problem is when you use a special ability with a r/e ammo that you would be very sad if you lost, auto attack may kick in before you (or your cleverly written macro) can swap back to your normal ammo.
Even with an on off switch for the ability, there would still be a fairly high likelihood that the macro could misfire and leave auto-attack turned on.
An easy fix would be to make it so that those types of ammo could not be used for normal attacks (I believe they did this with certain items).
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