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  1. #41
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Fenrirs_Takumi View Post
    I must agree with you Capriciousone, but at the same time, i disagree. You see, even if you have a fierce attacker, that has a great sword, if you have a dagger, you might do as much Damage as ur NPC, and you will. But at the same time if you gave a dagger to your NPC it does little dmg and give too much tp to mobs.
    In that case I would switch my fellow to Soothing healer as it will spend most it time healing you and maybe bebuffing the mob to reduce the tp feed. Also unless the mob is NM why are you worried about tp anyway as most regular mobs I never worry about anyway. Sometimes I think people worry too much about stuff like tp against mobs bc no matter what you do you're feeding it tp and every hit that it lands on you is gaining tp as well. If i remember correctly reading an article on FFXIcylopedia.org about TP and Magic attacks give even more tp than regular attacks. In addition when you factor in the base damage of the weapon and the delay all weapons give about the same amount tp to mobs anyway. A Great Sword with a 444 delay with a base dame of 82 gives about the same tp to the mob as a sword with a 224 delay and dmg of 39-41. The only real differnce is that you would get more tp at once with a Great Sword than you would with a normal Sword.

    In any case in general you should be dealing more damage to the mob than your PC regardless because it can only goto 95 and we can goto 99. So overall our base damge with/without weapon is higher than our npc. Also if you dual wield like I and give your npc a one handed weapon and a shield you will generally stay the priority on the mobs hate list unless you just really suck. As a result I generally am feeding more tp to the mob, damaging the mob harder and more often and ws more often than my npc to keep hate off it short of me being slept, paralyzed, stunned, or petrified.
    (0)

  2. #42
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Cowardlybabooon View Post
    They're not used that much. I wouldn't put too much time into it.
    They are not used much because most people are selfish and lazy. Most people dont want to take an exp hit to help their fellow level up faster even with the fact that there are Gov pages that can increase the exp/page.

    Quote Originally Posted by Zhronne View Post
    Can't even use them in so many areas, really, I wouldn't fix this before other more important things.
    It's not "broken" actually, nothing to "fix", just to improve maybe.
    There are plenty of areas where you can use them even now with the addition of GoV pages so WTF are you talking about other than "I can't use them in abyssea" most likely?
    You can use fellows in a good portion of Campaign, Besieged, and Conquest areas. While yes It would be nice to be able to use them virtually anywhere, that isn't to say there arent enough places to use them in because that is how I got mine up to level 84 to help me skill up out Aydeewa against lv 84-88 Defoiler? Crawlers. I'm pretty sure I incorrectly spelled that crawlers name incorrectly but whatever it just target practice anyway LOL.

    Many of the areas you can't take them too I rarely see people in anyway like most of the beastmen strongholds for instance. In any case I would love to be able to use them in/outside of beastman strongholds like Xarcabard[S], Beaucedine Glacier[S] for instance. I really like those areas wish people had more guts to do Campaign battles out there though.
    (0)

  3. #43
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by Fenrirs_Takumi View Post
    would be nice to have commands such as this one.
    NPC tank
    /npcma "Flash" <t>
    /npcja "Provoke" <t>

    Healer
    /npcma "Paralyze" <t>
    /npcma "Slow" <t>
    /npcma "Cursna" <me>
    etc

    Attacker none

    Attacker,Healer,Tank
    /npcws "Dancing Edge" <t>
    /npcws "Spirit Taker" <t>
    /npcws "Mystic boon" <t>*

    Also could had WS that are quested such as
    Evisceration, Retribution, Savage Blade, etc...
    as long as you did the Quest.
    and the WS gain through Nyzul such as,
    Mandalic thrust, Mystic Boon, Tachi: Rana, etc...
    As long as you have Mythic weapon done.
    Same with relic and Empyrean.

    Some quest could be done, like repeating the quest of LV.71 WS with your NPC.
    You would have to make 500 points with your NPC. and for Mythic WS. you would need to do 1000 points with your npc.
    and those quest would give a certain amount of Bond between you and your NPC.

    if anyone as any suggestion/comments about this idea, you are welcome to...
    I suppose those would be nice additoins as well to the list bc there are times where those would come in handy but usually those are lower priorities for me and how i play.
    (0)

  4. #44
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Fenrirs_Takumi View Post
    would be nice to have commands such as this one.

    Healer
    /npcma "haste <me>
    /npcma "Paralyze" <t>
    /npcdon't waste MP casting useless enfeeb
    /npcma "Cursna" <me>
    etc

    if anyone as any suggestion/comments about this idea, you are welcome to...
    FTFY

    /npcheal (set him in /heal while you fight)
    or give him refresh (self)

    the main issue I have with my healer NPC is her not hasting me and runing OoM

    my advice to increase NPC IA: implement a gambit system!
    (0)

  5. #45
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by hiko View Post
    FTFY

    /npcheal (set him in /heal while you fight)
    or give him refresh (self)

    the main issue I have with my healer NPC is her not hasting me and runing OoM

    my advice to increase NPC IA: implement a gambit system!
    It should not be possible to tell a fellow what to cast, since then you essentially got a better automaton...
    Fellows running out of MP could be fixed by giving them access to Auto-Refresh gear.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #46
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Instead of specific spells, there should be a way to give them certain combat modes within the already selected style. For healer/soothing healer, it should be possible to request that they focus on buffing us, debuffing the enemy, conserve their MP, or pay extra close attention to our HP.
    (0)

  7. #47
    Player CapriciousOne's Avatar
    Join Date
    Aug 2011
    Posts
    188
    Character
    Capriciousone
    World
    Bahamut
    Main Class
    RDM Lv 95
    Quote Originally Posted by hiko View Post
    FTFY

    /npcheal (set him in /heal while you fight)
    or give him refresh (self)

    the main issue I have with my healer NPC is her not hasting me and runing OoM

    my advice to increase NPC IA: implement a gambit system!

    That would be awesome and they could even give it to automatons so they dont start whining about it, but for me that would be perfect. I loved the gambit system in Final Fantasy 12 for my characters and they performed as I needed them to based on how I run my battles. Personally even as a RDM, I never shy away from getting up close and personal and getting damaged in the process but as I learn a mobs behavior, I hate being healed if my HP isnt below 50% period. Having a gambit rule that allow me to tell my felllow/automaton this would totally own and help to save their mp better than anything SE could ever do on their own with the current crap they have in place.

    The biggest problem however is SE also focuses on what their "intent" for this and that is and not what "makes the customer happy" and interested in whatever crap they developed for us to enjoy so it do something more than just waste hard drive space on our PC/PS3/360 or whatever. While I am never saying give anybody everything they want because hell, I never do that myself but if enough people are clamoring/complaining about it they better take notice.
    (1)

  8. #48
    Player Fenrirs_Takumi's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Yuchemey
    World
    Asura
    Main Class
    PLD Lv 99
    to be honest with you. i'd like to see. your NPC like in diablo 2. it follows you around until it dies. u can get him nice stuff, he/she can wear it. that would be nice.
    (0)

  9. #49
    Player Fenrirs_Takumi's Avatar
    Join Date
    Mar 2011
    Posts
    216
    Character
    Yuchemey
    World
    Asura
    Main Class
    PLD Lv 99
    Ok, But You can call Automaton every what? 15 min or so?
    That is a NPC that you can only Use once a day or 11 times a week. It should be a good Companion, i hated the fact that if you teleported you would loose you companion. (i dunno if they fixed that but hey) You should be able to call it more than once per day, imo. He/she is your companion like Robin is to Batman, and like Watson is to Sherlock. An Hero needs an accomplice.

    Right now i know it's not possible to have your NPC follow you in towns and what not. Because of towns like Jeuno Over flowing with players. but i seriously hope that once that "Seeker of aldoulin" comes out researcher and developpers from Playonline/FFXI will consider your NPC to roam where ever you go, mind the area where you can get items (sea, sky, apollyon etc..) cause zoning in a City and loosing you NPC sucks. at least give us a CS that our NPC says ok i'll meet you back here or something. as DRG or PUP when you zone in a town you dont have your wyvern or automaton. But when you go out it is still with you.
    (0)

  10. #50
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    The NPC follows you when you teleport now. I'm also pretty sure it follows you when you zone from one area to another. I think they wait for you outside of towns if you enter them, but I'm not entirely sure about this.
    (0)

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