Equipment
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As of 2008,
we have seen a new job, Puppetmaster. And we noticed that the puppet can use 16 slots. Thus not for Equipment but for attachments.
I was thinking that the New equipment adjustements would be for our Fellow NPC. So
we could give him or her the stats she deserves. The Attributes given to your new non-playing friend would be cut in half at the level given, I.e: You give a scorpion Harness at Level 57. your fellow would have "HP+8 ice res: -10 Evasion +5 Acc +5" and at Level 85 the normal atributtes. Rare/ex Item, or augmented item would not be possible to equip on you NPC Because it is still considered as another player.
Behavior
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To be able to control your NPC with text command.
-Go Behind, infront, Right side, Left side. (Many types of mobs you can't fight from a side or behind i.e Fafnir...
-we need more healing, focus on fighting, save your mp, stop attacking, stay at 20 yalms from the monster and heal only. Focus on enfeebling ( i don't know how many times... she debuffed and said i am running out of MP while i was dying a terrible death).
Jobs
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All begining jobs
BLM WHM WAR THF MNK RDM
BLM able to cast Elemental and Enfeebling Some traits -no job abilities
WHM Cure and divine magic Some traits -no job abilities
WAR Good DD or Tank Provoke Berserk or defender depending on assigned job.
THF Treasure hunter 1 and 2 only.
MNK Good DD or Tank Focus or Dodge depending on assigned job
RDM Cure Debuff elemental would be allowed to have Refresh or convert only.
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I have more ideas, but first i wanna know what everyone else thinks.
let me know if you have ideas aswell.

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