let bst have trial of magian scythe access
let bst have trial of magian scythe access
Read the original message. It was a request to add 15% haste to spur. Spur as it stands is pretty useless.
oh OK i just REREAD it. now let beast make a good scythe with ToM
Keeping the dream alive.
By any event you mean Odin v2, Neo Nyzul and Legion, I presume? I've seen BST used on pretty much everything else. Sometimes it's even wanted. Oldin without BST was a royal pain back in the day, and it's still useful to soak up 10k Needles. It's king in Dynamis, something I'm sure just slipped your mind, it's used en masse for pet strategies everywhere (like the 95 limit break Taru), and it's one of the best, if not the best general-purpose soloing job, soloing everything from VNMs to Abyssea NMs.
So what you mean is that BST isn't eligible for any group event with a strict time limit and steep damage requirements. In that case I agree. I just don't have a problem with it. Just like most of my jobs are never and will never be used for them. I'm either WAR or SMN. Not even THF, and if a THF is needed at all it's just a TH whore and will probably die anyway because it doesn't get the same support as any other DD.
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I think what Olor means is that Beastmaster isn't widely accepted in many group events. Beastmaster is indeed a very strong solo job if not the best but it is rare people would be asked to go Beastmaster for group content. Sure every job has its own role and people are encouraged to level many jobs and use what they need to but in a game that prides itself on group orientated content its sad that Beastmaster isn't widely used. In my eyes every job should have something useful to bring to the table in group related content to allow people to actually play the jobs they love.
For events, Beastmaster is def amazing in Dynamus and can solo other events (though without solid drop rates which TH3 used to help but I digress). What we are talking about is group related content. Yes there are strategies that utilize full pet groups but is it to much to ask for beast master to be accepted in other group content?
The same goes for other jobs that suffer a lack of use in events similar to Beastmaster.
All that said I wouldn't want 15% haste on spur to be what Beastmaster would bring to the table.
Last edited by Vandheer; 09-22-2012 at 02:01 AM. Reason: corrected a gramatical error
~ BST 99, SAM 96, DRG 96, BLU 91, THF 90 ~
http://www.ffxiah.com/player/Leviathan/Vandheer
I really like the general sentiment of increasing Beastmaster's damage, but I'm not sure if increasing the offense of the pet end is the right way to do it.
I had high hopes that Run Wild would do this instead of adding a potent Regen that allows me to...uh...save money on pet food if I know a pet is only going to be out for a few minutes either way. I'm as tired of Beastmaster's glut of defensive abilities as some guy who has had to watch a level naked level 97 Beastmaster spend an hour of quality time with Sobek. I just feel like my defensive abilities are more than fine and I'd like some offensive abilities.
Beastmaster isn't Paladin. The job doesn't have a dedicated niche. Like all pet jobs, Beastmaster just kind of hangs out and smokes weed behind the dumpster behind the Arby's off Exit 95. So, why not a new offensive ability?
I feel like enhancing the player character would be a more balanced method of adding offense to the job than enhancing the pet further, however. A player-oriented enhancement would be even stronger for group situations where buffs are involved. A player-oriented enhancement would be less epic in solo situations, because a bro would increase his or her risk of accumulating enmity faster than can be dealt with using Snarl as he increased his or her kill speed.
I will back-track and say this, though. Spur adding Store TP when the Ready charge system works the way it does, and Ready commands often contribute relatively little damage when not needed for utility, strikes me as odd, too.
In Abyssea where we have Ducal Guard they are fine. Outside, a war pet is pretty vulnerable on anything that begins to read Decent Challenge (That's with a solid pdt set). You'll have to consume pet food to keep things green.
Some sort of offensive addition to Spur or even Run Wild would be welcomed. I'm not sure I agree with offensively boosting the master. You mentioned buffs, and this is where I feel bst is still getting cheesed. Surely there is some way to give buffs to the pet, even at a reduced rate? You can buff the master, but the problem is that in those situations where we'd desire buffs, the enemy is probably too dangerous to melee in the first place (Barring a group setting, which I guess was your intention, but why would one be on BST if the goal was to pretend your pet doesn't matter?).
Spur is indeed weird, since you're forced to wait on charges, while Run Wild is so underwhelming you'll be sitting there for the 5 minute duration wondering what you just did (And then your pet disappears).
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