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  1. #51
    Player Elexia's Avatar
    Join Date
    Mar 2011
    Location
    Bastok/Phoenix
    Posts
    666
    Quote Originally Posted by Camiie View Post
    Unrelated bullshit
    And sometimes people take what SE says as something completely different, they never promised pet TH gear, so take your own advice:

    Quote Originally Posted by Camiie View Post
    Grow up and deal with it.
    (1)
    Dark Knight ~ 90: Yes I actually use a Scythe.

  2. #52
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Promise, no, imply they would at a later date add some, yes. Thanks to Tarutaru Sash which is a piece of gear for jobs outside of THF with Treasure Hunter on it, many people likely thought by them saying they would possibly add items for it in the future that they would actually do it and it wasn't just a simple possibility.
    (3)

  3. #53
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Elexia View Post
    And sometimes people take what SE says as something completely different, they never promised pet TH gear, so take your own advice:
    If you're going to quote me then quote me. Don't put words I didn't type under my name. Don't alter what someone else wrote in any way. You know better than that.

    They are the ones that mentioned players being able to increase a pet's treasure hunter via gear. That gear does not currently exist. Why even bring it up if there were no plans for it to be implemented? What was it all just a big troll by the devs? I guess you're cool with that, but I prefer to hold them to their word.
    (4)

  4. #54
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Godofgods View Post
    Jobs, yes. But mobs don't always have access to all their jobs abilities and traits do they? I cant remember the last time i fought a thf type mob and it stole something from me.

    But lets continue that line of thought. Lets give the thf pets or charmed mobs a good TH value. But all thf mobs in the game would have to get TH too, to even the field. And any time a player is defeated by a thf mob, they have increased chance of losing something in their inventory, be it an item or a equipment. Fair is fair right?
    I'm pretty sure all mobs have access to their respective job's traits, some are just more noticeable and easier to test for than others. If you charm a wild lady bug, it's pretty obvious it has gilfinder (because its been tested and buried in the BG forums somewhere and it was the confirmation of gilfinder that led to speculation that they also possessed TH) if you fight beastmen mobs with it, bst beastmen mobs have killer effects, war mobs have the double attack trait, thf mobs have the triple attack trait, etc. The point of my post was to demonstrate that there was logic and reason to Yuly having the TH trait, because SE assigns jobs to mob families (and therefore their traits), and therefore to bst pets. That's just how SE made mob mechanics. I can't see any reason for you to nitpick my post other than to be obtuse. So good going, you got me to respond...congrats I guess.

    If you really think players losing items when they are defeated by monsters is a good idea, lobby SE to get it implemented. I'm sure some sadist at SE HQ would think it would be fabulous idea to make players grind for the same pieces of gear over and over again through such a system. You really should be careful what you write on these forums.
    (8)
    Last edited by Aldersyde; 09-18-2012 at 08:39 AM.

  5. #55
    Player Nawesemo's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    352
    Character
    Nawesemo
    World
    Cerberus
    Main Class
    BLM Lv 99
    Quote Originally Posted by Aldersyde View Post
    I'm pretty sure all mobs have have access to their respective job's traits, some are just more noticeable and easier to test for than others. If you charm a wild lady bug, it's pretty obvious it has gilfinder (because its been tested and buried in the BG forums somewhere and it was the confirmation of gilfinder that led to speculation that they also possessed TH) if you fight beastmen mobs with it, bst beastmen mobs have killer effects, war mobs have the double attack trait, thf mobs have the triple attack trait, etc. The point of my post was to demonstrate that there was logic and reason to Yuly having the TH trait, because SE assigns jobs to mob families (and therefore their traits), and therefore to bst pets. That's just how SE made mob mechanics. I can't see any reason for you to nitpick my post other than to be obtuse. So good going, you got me to respond...congrats I guess.

    If you really think players losing items when they are defeated by monsters is a good idea, lobby SE to get it implemented. I'm sure some sadist at SE HQ would think it would be fabulous idea to make players grind for the same pieces of gear over and over again through such a system. You really should be careful what you write on these forums.
    /em leads a thunderous applause
    (1)

  6. #56
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Godofgods View Post
    Jobs, yes. But mobs don't always have access to all their jobs abilities and traits do they? I cant remember the last time i fought a thf type mob and it stole something from me.

    But lets continue that line of thought. Lets give the thf pets or charmed mobs a good TH value. But all thf mobs in the game would have to get TH too, to even the field. And any time a player is defeated by a thf mob, they have increased chance of losing something in their inventory, be it an item or a equipment. Fair is fair right?
    As of now we don't lose items at all when defeated, so you are proposing an increase to something that doesn't exist as a game mechanic? Sure, sign me up then. Increase the non-existent thingy all you like. Infinity times zero is still zero.
    (3)

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