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  1. #21
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    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Well I agree inventory could probably be done differently, and better as myself I hate it as it is currently. However I wouldn't say the fact we can mod the game would mean we know more, I'm sure SE could do the same thing, however its not so simple to stop players from doing it themselves.
    (1)

  2. #22
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Sarick View Post
    Just a few. Super speed, wall exploits (clipping), warping, fishing up beds, nysul dat editing, death walking, spell recast, Job ability waits, enemy & player clipping. There are even even fake servers out there. For the record dat mining and ID mining are also stuff players don't do.
    No fake server has ever worked and that will probably never be the case. And exactly zero of the things you mentioned requires knowledge of code but only knowledge of memory locations and content. And that works independently of the game at hand, you never once even need to look at the machine code to figure that out. Not that anyone's actually able to find out anything from machine code, because it's near impossible to reconstruct any sophisticated program from that.

    All we can know about how the code works is from in-game behavior. And we do know some of it, but not that much. Some things don't require knowledge of the underlying code, such as what you mentioned. However, it's not contrary to what SE said. It's still impossible to have more than 80 items in the inventory, which is pretty much all they said. Increasing satchel/sack size the way you proposed wouldn't help anyone and it wouldn't solve any problems at all, it would make matters worse for some people (compared to getting a third storage location), because it's slow, would constantly have to be reloaded, take longer to scroll through and would be impossible to sort.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #23
    Player Sarick's Avatar
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    Apr 2011
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    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Well I agree inventory could probably be done differently, and better as myself I hate it as it is currently. However I wouldn't say the fact we can mod the game would mean we know more, I'm sure SE could do the same thing, however its not so simple to stop players from doing it themselves.
    Heck no. I don't think anyone could fix that mess outside SE. They would need to rewrite a few things. I'm fairly sure they won't touch at contagious inventory even if it just flips through multiple 80 inventory sacks and fills them as they get full. Having multiple sacks/bags was the simple way out but since we can only call/equip/use items directly from main inventory it doesn't really help much having all of them.
    (0)
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  4. #24
    Player Sarick's Avatar
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    Apr 2011
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    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Arcon View Post
    No fake server has ever worked and that will probably never be the case. And exactly zero of the things you mentioned requires knowledge of code but only knowledge of memory locations and content.
    Shush Arcon, you're about as informed as a tribe chief in the amazon is about computers. Do yourself a favor and do some research before you spout that garbage.

    Really sick of you talking like you know things when you don't even know the basic game updates. Link above proves just that it as took me about 3 seconds to search it.
    (1)
    Last edited by Sarick; 09-16-2012 at 01:03 AM.
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  5. #25
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    That's a prime example of a private server not working. Thanks for looking it up, I guess.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  6. #26
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Arcon View Post
    That's a prime example of a private server not working. Thanks for looking it up, I guess.
    A prime example of a fraud full of hot air. That looked like it was working to me. The people who wrote that obviously know a lot about the client and server relationship. Since it was WORKING in the video I can assume the people who wrote it know more then you do. Refusing to admit it doesn't make it any less a reality.
    (0)
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  7. #27
    Player
    Join Date
    Jul 2011
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    597
    Quote Originally Posted by svengalis View Post
    It might have something to do with temporary items because we can also hold 50 temporary items to with the 80 regular items.
    I'm under the assumption temps are just binary flags (do you have/do you not have) dictated by the zone you're in. It's why you can't get more than one of them unless it's explicitly coded in, like the double temps in VW if you have the appropriate key items.

    Basically, they're handled differently than the main 80 items that can be holding anything in those slots.
    (0)

  8. #28
    Player saevel's Avatar
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    Apr 2011
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    2,350
    What the .....

    First and foremost, the "inventory limit" is due to the 32MB memory limitation on the PS2 and has nothing to do with PC or 360. 32MB is not a lot of memory and SE has to fit all client data inside it, this includes the two inventory lists. Now a single entry into your inventory isn't very much, a few bytes at most, but memory is so tight that their down to counting those bytes. As it stands they cannibalized the auto-translation system to be able to fit 160 items to begin with.

    Temps aren't even part of your inventory, their similar to key items and are only read when their is a need to. Eight temps is a single byte of memory.

    Yeah PS2 needs to die already, only way we're moving past this.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  9. #29
    Player Mirage's Avatar
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    Mar 2011
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    2,980
    Or just letting PC/360 users get the option to combine sack/satchel/inventory to a single inventory while at the same time making their account incompatible with PS2 clients from that point on.
    (2)

  10. #30
    Player Llana_Virren's Avatar
    Join Date
    Apr 2012
    Location
    Okinawa, Japan!!
    Posts
    491
    Character
    Llana
    World
    Lakshmi
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mirage View Post
    FF11 lets you have 20 jobs per character, with 20 different subjobs for each...
    Only, and I mean only because I'm a smartass. But that's 19 different subjobs.... You can't count the main job twice :P
    (0)


    Quote Originally Posted by Babekeke View Post
    If you can't out-claim someone who's AFK, you need to find a new game to play.

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