Page 1 of 14 1 2 3 11 ... LastLast
Results 1 to 10 of 139
  1. #1
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99

    Storage 80 Limitations aren't real, heres why.

    First off let me explain something. The developers made the statement that the maximum display inventory is 80 items or 2 stacked list. They also stated they could create more sacks etc. but they'd be limited to 80 items each.

    With those two limitations listed above how can there be a limit on inventory?

    The 80 limit sacks are because the menus can't display or load more then 160 items on the screen at the same time.

    Well, The logical fix his is to limit the items loaded per display page. If you have a limit of 80 items it doesn't mean you can't make a sack that can hold 320 items!

    All you need to do is split them into separate blocks/pages. When you get to the end of the first 80 items it loads the next 80 items and so on. The limit becomes transparent because you can load multiple 80 item pages.

    Who needs all 80 items displayed on the screen at the same time anyway. The screen only shows 10 items per scroll page but it's loading 80 at a time. This is the misconception about inventory limitations.

    It's the same thing one of the representatives recently announced. They said the PS2 wasn't limiting new area expansion.

    I hope people reading this figure it out.
    (30)
    Last edited by Sarick; 12-03-2012 at 09:38 PM.
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  2. #2
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    They stated they were in the process of looking to increase past 80 spaces.

    There is several ways to do this, another way it simply to allow moving via the menus.

    So for example:

    Up the space to 160

    On inventory when you click the item add a Move to... command that opens a menu with the options: Sack, Satchel, Storage, etc.... (also add a keyboard command to do it such as:
    /move "Fire Crystal" "12" "inventory" "sack")

    When you click Mog Sack, Satchel etc the same rules apply.

    By removing the dual display you open up additional space.
    (3)

  3. #3
    Player Cabalabob's Avatar
    Join Date
    Mar 2011
    Posts
    321
    Character
    Cabalabob
    World
    Phoenix
    Main Class
    SMN Lv 99
    They should do inventory more like What they did with macro books. Give us 20 pages of 30(up to 80 with the gobbiebag quests) then on that little sort menu they should add "pages" and under sort add "move to". When you press "pages" it could open up a page similar to the 20 macro books labelled inv01, inv02, inv03 etc. which you could rename so you could keep your stuff organised into those categories and when you press "move to" it would go to selection similar to manual sorting, when you select something it would open up the inv pages and you'd pick one to drop it into.

    It would all still be one inventory(for the sake of macros, equipment and the items quick menu) but just split into pages with a lot more space to work with.
    (0)
    Last edited by Cabalabob; 09-12-2012 at 11:25 PM.

  4. #4
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Sarick View Post
    Who needs all 80 items displayed on the screen at the same time anyway. The screen only shows 10 items per scroll page but it's loading 80 at a time. This is the misconception about inventory limitations.
    Sorting would be buggered to all hell for one since you'd only be sorting the current 'block' in the space. Macros wouldn't work for gear in the other block of your inventory since that information wouldn't be fetched into memory from the server.

    The compromise we got is having multiple storage bags (Satchel/Sack) years ago.
    (0)

  5. #5
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Sarick View Post
    Who needs all 80 items displayed on the screen at the same time anyway. .
    It has always been a massive headache trying to weed through 80 slots per to find that LAST item you need before you head out that always seemingly vanished until you look through your inventory AGAIN for the 3rd time to finally find it. Something like 40 per would be great and I see no reason it couldn't lead to an increase in inventory slots. We simply don't need all items to load at the same time for this game. What we need is either all 160 items loading in the same bag(somewhat ok with that) or have "pages."

    There isn't really a massive need to have more than 80 slots in your inventory. Sure you could carry two, three, or ten sets of gear but whatever, on my best days I can just barely fit enough gear with 80 slots for any one job to use. I don't need 160 slots for my THF, and I shudder at the thought of transferring 160 items rather than 80 to my bags. 80 is bad enough. So, what I want is things to remain as they are BUT "pages" exist so that I can turn to the next page and have another 80 slots for my dirty work thereby increasing our slots by bypassing the limitations, and I wouldn't be against shrinking the display to 40 rather than 80. That is infinitely more attractive to me than 160 items loading at once and blindly sending them between my inventory and storage bags.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    There could be tabs/categories added for the items in a 160-slot (or more) active inventory. "Armor", "weapons", "expendables", "other". That way, we'd be able to quickly find our gear even if there is a lot in the same "bag".

    Additionally, we could be allowed to sort the gear on each tab by type and level requirement. That way, you could for example make the game order them first by which equipment slot it goes in, and secondly by which level you need to use it.

    This sorting could be done client-side, and could be omitted in clients that cannot handle it (such as perhaps PS2, who knows).
    (2)
    Last edited by Mirage; 09-13-2012 at 02:07 AM.

  7. #7
    Player Sarick's Avatar
    Join Date
    Apr 2011
    Posts
    732
    Character
    Saricks
    World
    Fenrir
    Main Class
    RDM Lv 99
    Quote Originally Posted by Kaisha View Post
    Sorting would be buggered to all hell for one since you'd only be sorting the current 'block' in the space. Macros wouldn't work for gear in the other block of your inventory since that information wouldn't be fetched into memory from the server.

    The compromise we got is having multiple storage bags (Satchel/Sack) years ago.
    I don't deny this is true. However, this sorting might be done sever side anyway. If that's the case the client wouldn't be restricted.

    The sort option shouldn't stop the pages from being contiguous if they are sorted separately.
    (1)
    Last edited by Sarick; 09-13-2012 at 05:06 AM.
    Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.

  8. #8
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    I've never seen so much inventory space in an MMO in my life, yet it's so quickly diminished by the insane amounts of situational gear that you can magically change while in the middle of combat.
    (3)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  9. #9
    Player Mifaco's Avatar
    Join Date
    Jul 2011
    Posts
    90
    Character
    Mifaco
    World
    Bahamut
    Main Class
    DRG Lv 99
    Without the source code, this really is just pointless speculation.
    (9)

  10. #10
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Reiterpallasch View Post
    I've never seen so much inventory space in an MMO in my life, yet it's so quickly diminished by the insane amounts of situational gear that you can magically change while in the middle of combat.
    You're wrong. Most MMOs have more inventory space than FF11. As in, active inventory that you can freely use and equip gear from. For combat purposes, the satchel and sacks are very very inconvenient, and safe, storage and porter moogles completely useless.

    And it is not just the ability to change gear mid-combat that makes FF11 a different scenario than other games. Most other MMOs have one job/class per character, FF11 lets you have 20 jobs per character, with 2019 different subjobs for each, further increasing the amount of possibly relevant gear for each job.

    With 400 slots, that's actually just 20 item slots per job. Of course, some gear can be used on multiple jobs, but a very large amount of gear can not, such as relic, af, empy, and then there's also not all gear that is relevant for multiple jobs. Even if 10 items you have can be used both on whm and blm, that doesn't help a lot if they are all MAB/int pieces.

    Even if you didn't gearswap mid-battle, you'd still want several gear sets for various possible roles you could have in a party. This is especially true with for example scholar or red mage, whose roles could change greatly from one fight to another. One fight, you're buffing and healing, the next fight you're nuking and enfeebling. If you only change gears in between fights, that would still probably require ~30 inventory slots for just one of the jobs.

    Personally, i'd rather have just 300 inventory slots in total, than 400 storage slots where i could only have 80 active at a time.
    (11)
    Last edited by Mirage; 09-16-2012 at 01:03 PM.

Page 1 of 14 1 2 3 11 ... LastLast