Animations and drawings are absolutely amazing, man. And the idea totally makes sense, wish SE can hire you so we can have more fun stuff lol. Kudos. ^_^b
Animations and drawings are absolutely amazing, man. And the idea totally makes sense, wish SE can hire you so we can have more fun stuff lol. Kudos. ^_^b
sounds like the exact same thing as hand-to-hand and guard imo. except with the possiblity of holding a shield too. there really should be some kind of h2h-friendly sub-slot item though.
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Again, you're absolutely right! But I'll try to explain it another way to validate my reasoning on the superb stats on these dream weapons. And just to make clear, these would be the cream of the crop versions of these battle shields, the kind you have to grind end game content for so there would be far more standard battle shields to go around before folks would simply pop up with one of these babies. I would imagine these being like the Empyrian equivalent of their respective weapon class.
Lets say the amazing happened tomorrow and a member of the Community staff popped in a post saying the Devs like this weapon concept and will start working on it for the new expansion(Yeah I know, pretty far fetch, but I digress...).All that to say, again, you're absolutely right in saying these stats are over the top, but if you've worked to create any of the special weapons awarded from FFXI (Relic, Mythic, Empyrian, etc.), then these weapons would have to be exactly Awesome/Superb/Crazy sauce and nothing less for players to actually buy into the work that would be needed to take advantage of them. It would be a true original experience for FFXI to introduce a new weapon category and would most likely cause a "Gold Rush" effect involving tons of players trying to get the most out of these new options.
- They would be introducing a brand new combat skill that folks would have to start from scratch with and max out before enjoying the benefits thereof while participating in end game content.
- They would be asking players to seek out high level notorious monsters (or perhaps participate in other event-related content) to obtain the Awesome versions of this new weapon listed above.
- They would be hoping players would actually consider putting down their beloved Empyrian weapons that a huge percent of the player base have still not completed to lvl 99 to even attempt to consider using these weapons.
- And lastly, they would be (if done according to the suggested solutions these weapons might solve stated in the Original Post) asking players to alter the way they've been playing FFXI for the past 8+ years by picking up these new and untested weapons.
And thanks in regards to the art (^.^)/
Last edited by kingfury; 09-10-2012 at 06:50 AM.
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The countering and blocking would have similarities to H2H, true, but only in the since of defending the player from offensive attack. Unlike any other weapon choice we have currently available, these weapons would be designed primarily for Damage dealing and Tanking from the ground up (high enmity Weapon skills, Melee damage output, stats, etc.) and would offer a lot of versatility to a PLD for example. A PLD would be able to consider 4 different "Tanking" modes (not saying a PLD can't use a different weapon now, but just one designed specifically for tanking) of combat with the introduction of this weapon alone:While H2H's weapon skills are powerful for a MNK to enjoy, everything from H2H's exclusiveness to the builds of it's weapon skills make it vastly different than the concept the original post is suggesting.
- Sword + Standard Shield
- Sword + Battle Shield (or vice versa)
- Battle Shield + Standard Shield (Aegis or Ochain)
- Battle Shield + Battle Shield
That said, I do agree H2H should get a sub slot though![]()
Last edited by kingfury; 09-10-2012 at 07:06 AM.
Kingfury, knowing now that you are able to throw together weapon stat mockups, I'd like to see you hit some staple weapons of this type at more regular levels.
A couple combat shields you would see in the level 1-10 range; Level 20 or 25 craftable NQ combat shield and +1 version; A level 30 unique combat shield dropped by a soloable-but-challenging (at level 30) NM; a Lv.73 Perdu Combat Shield.
While the high-end examples you have already produced are impressive, I'm more interested in seeing what someone would use while working their way towards that.
If you intend this to be the specialist weapon of a new Job, please also show what the Lv.40 Artifact Weapon of the Combat Shield would be.
Last edited by Yokai; 09-10-2012 at 01:11 PM. Reason: typo
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I was working on just that lol
Here's some of the concept art around the concept of this battle style being derived from a lost civilization.I was thinking along the lines of the ancient warriors being inspired by the prehistoric Adamantoise, leading them to mimic the defensive prowess native to the impenetrable beast. They crafted their helmets to resemble the skull of the beast and designed a fighting style that uses two shields to create (what they considered) a "Surrounding Shield". The war paint was to strike fear into their enemies upon the battlefield. It's one of my 1st concepts, but I'm planning to add some select body jewelry here and there, and complete the lower half of the armor.
I'll hit the different types of shields as well.
After all is said and done, SE should definitely do this... Your doing so much to give them a running start on it![]()
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