
Originally Posted by
Zhronne
The issue with hate is another story. First there's the lame cap thing that fucked us up all through the abyssea days.
Then there's the issue with the damage/enmity conversion ratio (those formulae are balanced for the average numbers this game produced 8+ years ago) and then there's the issue with enmity generating job abilities which do not scale with level/job/traits but produce a fixed amount of volatile enmity.
Seeing at the picture with 2012 eyes, there are several stupid things in FFXI tanking mechanics that would never happen in other modern 2012 games.
I'm not championing the idea of making tanking trivial as it is in nowadays' wow for example (where you don't even have to bother about holding damage or stealing the tank's hate) because that would be lame.
But at the same time FFXI's standards need some major updates.
For instance if developers judge that some traits/ability/skill is FUNDAMENTAL and MANDATORY to allow a PLD to succeed in the role of tanking, then they need to make so those things are NATIVE to the job itself, and do not come from other subjobs or from specific pieces of equipment.
Things like these (subjobs, equipment, merits) are part of what should make your job easier and more performant, they should not be the mandatory minimum level to even be allowed to start doing your job.
I mean, up to a certain degree it's no problem, but I think sometimes these requirements are a bit too strict for PLD.
Like for example, in the past we had PLDs who had to focus on doing more damage because that was the only possible way they could efficiently hold hate efficiently.
That's wrong imho.
Doing damage should be the purpose of DDs. For instance SE could have easily fixed that, without making PLD do too much damage, by using a different conversion ratio for Damage/Enmity.
Like giving an additional multiplier to that conversion rate and that's it, 100 damage done from a PLD will generate much more enmity than 100 done from a DD, problem solved.
I think it's pretty much demonstrated that while the + and - enmity bonus are very much welcome and useful, they alone cannot be enough to achieve that (especially because of the lame caps and inventory woes we all have these days)