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  1. #81
    Player Herby's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    76
    Character
    Herby
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Babekeke View Post
    1. Maybe not remove completely or the new 2 hour is redundant, but lower to 50% please.

    2. I think favor should have 1 or the other penalty. Either we have a 25% reduction to BP damage, OR we have wards reset when we BP rage. Not both.

    3. Can't think off the top of my head how they should scale more with level, other than making warcry a little more powerful.
    Thanks for the input ^^

    @ 1: you're probably right that 50% would be a more reasonable cap than remove it altogether.

    @ 2: exactly, the damage reduction is enough of a trade off, on top of that SE never told us that the favors reset when we BP. We had to find out ourselves.

    @ 3: a few examples to better show what i mean:

    Rolling Thunder: as of now it's way inferior to Inferno Howl of Ifrit, I'd like it to scale more with level so it's more of a choice of elements than just the superior Inferno Howl.

    Fenrirs stat boosting ward pacts could scale a bit more with level too, so it's a more appropriate buff for lvl 99, not sure about the numbers though.

    Same is true for Diabolos' Dream Shroud and Noctoshield. IMO SMN's with like 450-500+ SMN-Skill should see a signifcant increase in the Phalanx effect Nocto gives. -13 damage is a really weak effect and in my opinion it should scale up to maybe 25-29~. This way it would still be inferior to RDM's Phalanx but at least at a usable point for lvl 99.

    Ifrit's Crimson Howl could scale up to maybe 15% att+
    (4)
    Last edited by Herby; 09-03-2012 at 06:57 PM.

  2. #82
    Player Mokeil's Avatar
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    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Babekeke View Post
    3. Can't think off the top of my head how they should scale more with level, other than making warcry a little more powerful.
    Nearly all of our old Wards could use a little bit of love. Herby has already rightly brought up a few culprits, but I'd like to especially bring up two other classics that used to get a lot of use.

    (Note: I'm going to mention Scholar used as support job below. This is not an indictment on Scholar or /sch in general or in specific, but merely to point out that some of our main job abilities are rendered nearly pointless by anyone subbing Scholar, let alone if we ourselves are doing it. This does not seem Balanced to me.)

    Aerial Armor: This gives 3 imperfect (i.e. not 100% effective at blocking an attack) images for a cost of 92 MP and not being able to use another Ward for 45 seconds. My Scholar support job, on the other hand can give 2 non-perfect images for the cost of a mere 40 MP (Recast time for Blink under Accession: 30 seconds). And then I'll still have my Ward timer for other things.

    There is, of course, another consideration when thinking of Aerial Armor, and that's Utsusemi. Saying that Ninja is a popular support job is like saying that water is wet. That means lots of folks who might need those images for defensive purposes can already give themselves 3 perfect images, twice over. Why would they want imperfect ones from Aerial Armor?


    Earthen Ward: At Level 99, this Ward offers 250 HP worth of protection for 92 MP. Support Job Scholar, on the other hand, can easily hit 350 HP worth of protection for only 58 MP (Recast time under Accession: 90 seconds). While Earthen Ward does get the advantage for the quicker recast timer, I think it gets balanced by the loss of all other Wards during that 45 seconds. This basically boils down to less protection offered for more MP. Why in the world would we ever want to use this anymore?
    (3)

  3. #83
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    With regards to Crimson Howl, WAR's Warcry caps at 11.3% and can be recast every 4:10 with max merits. Since we can full-time Crimson Howl, I don't see it going over 10% in the name of 'Balance'.

    Many of the other wards though could indeed use a boost.
    (1)

  4. #84
    Player Herby's Avatar
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    Mar 2011
    Location
    Windurst
    Posts
    76
    Character
    Herby
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Babekeke View Post
    With regards to Crimson Howl, WAR's Warcry caps at 11.3% and can be recast every 4:10 with max merits. Since we can full-time Crimson Howl, I don't see it going over 10% in the name of 'Balance'.
    Yeah well, I wasn't looking at Crimson Howl as the Warrior Ability Warcry although it indeed gives a Warcry Effect but imo that has to be addressed too. It sucks that if you have a warrior in the party that can (and will) "cancel" your Crimson Howl with his own Warcry, they should be 2 different effects.

    I also agree with Mokeil 100%
    (1)
    Last edited by Herby; 09-05-2012 at 05:18 PM.

  5. #85
    Player Mokeil's Avatar
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    Jul 2012
    Posts
    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Just thought I'd take a second to draw attention to this post here:
    http://forum.square-enix.com/ffxi/th...l=1#post359060

    The short version is that they've decided to tweak all our old two hours in addition to the new stuff - reducing the recast, making them two separate abilities that don't share timers, etc. Good stuff! But then there was this little jewel near the bottom...

    Quote Originally Posted by Akihiko Matsui View Post
    As a general direction we will be raising all of the abilities so that they become useful. However, we believe that we will have no choice but add the lowering of effects of Perfect Defense and Embrava to our scope of adjustments.
    So, in addition to indefinite delays to the avatars promised to us a year ago and the super-special-awesome tweak of lowering our avatars' recast timers, they're also taking the nerf bat to what is probably the only actual good use of our current two-hour.

    Yes, Perfect Defense is powerful - one of the best two-hours in the game, I'd wager - but it also costs us all our MP to use, and has an effect based on how much of our MP we actually have at the time we use it. Frankly, an ability that eats 1,500+ MP had better darn well be awesome.

    So... yea. I'm really feeling the love, SE. Way to go.
    (5)

  6. #86
    Player Secondplanet's Avatar
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    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    If SE nerfs Perfect Defense they might as well make all avatars cost 10x more per tick to keep out and take away our mp bonus ability.

    Its already hard enough for summoners to get into almost any event due to our restrictions but to take away our unique jem? thats not right. You gave away odin on us, why don't you just allow other jobs to use scroll of shiva while your at it.
    (3)

  7. #87
    Player Kaych's Avatar
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    Mar 2011
    Posts
    210
    Character
    Kaych
    World
    Asura
    Main Class
    SMN Lv 99
    [QUOTE=Dreamin;357797]I dont know how you read they have until 9/15 to give us Cait Sith. Are we even reading the same post:

    I am guessing that you are reading a different post or you dunno how to read the dates of a post. I posted my statement on 25 July and Okipuit posted his/hers 29 August. I also refered to this link Lol: http://forum.square-enix.com/ffxi/th...I-2012-Roadmap which clearly says Caith Sith will be implemented between 15 July and 15 September ^_-
    (0)
    Its sometimes best to agree to disagree ^_-
    -----
    "/sigh factor" is when:
    - You are asked to set your HP when you already have your HP set the place you exit. O.o?
    - You need to repeat a quest a 100 times in order to cap your fame >_>

  8. #88
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    Okiput just closed a 3 week old thread that was getting new posts in it every day. Reason: because of the 'necro bumps'.

    I don't hold out much hope for this thread anymore.
    (1)

  9. #89
    Player Mokeil's Avatar
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    Jul 2012
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    140
    Character
    Mokeil
    World
    Cerberus
    Main Class
    SMN Lv 99
    Quote Originally Posted by Okipuit View Post
    Finally, please note that constantly bumping threads asking for updates and attacking the staff will not be tolerated. With that said, this thread will be closed.
    To be fair, I think this was the reason that thread was closed. The last three pages were more or less nothing but empty and shameless bumps, or gripes about the lack of response. Though, to be truthful, I don't hold out much hope for this thread anymore, either...

    In the interest of maintaining the topic last brought up by the aforementioned Okipuit: we got our recast reduction in the last update. So, to Summoners old and new: Did anyone even notice? Has someone discovered an awesome new trick or tactic involving this change - maybe an NM we can solo/duo more effectively now? Are they just laying the groundwork for this crazy, new Not-a-two-hour ability we're eventually supposed to get? Or was this just plain out pointless?

    I know I mentioned it earlier, but I'm just not seeing the reason why they bothered. Another opinion might help me put this better into perspective.
    (1)

  10. #90
    Player Babekeke's Avatar
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    Mar 2011
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    Windurst
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    I did duo the chariot that hangs out in the bombs in grauberg and I wished that I had merited the recast then. But I hadn't. And I still haven't.

    It's situational at best, a lot of the stuff that smns solo/duo either we can keep the avatar alive on, or we have a good idea when the avatar will die so we can be prepared for recasting. It's only stuff that can 1-shot them that this update was really useful for, and discoid from that chariot is 1 such move.
    (0)

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