My interpretation on the scenario:
Pre-Abyssea, you could sponsor for Dynamis or pay/farm for Alex (90m Mythic nostalgia etc). No doubt about it, these weapons were made for the players who strive to be the best and were willing to put a mass of effort in for it.
Lv.80 arrives, Visions comes out. Emps come out, they're a pain to get (talking about the 80 version). People didn't have atma, so many of the mobs were difficult, people didn't know about the proc pattern. Emps were more or less on par with Relic/Mythics, aside the fact that at this point they were still free.
Lv.85. Second Atma comes, out, Razed Ruins comes out, people discover proc patterns. Emps are actually getting made, though it's slow. Now they become less on par with Relic/Mythics, and edge towards that casual side.
Lv.90. Reraise whenever you want (if you set it). Mob too hard? Brew it? Third atma, Abyssea doees for the most part become easy mode. Emp's are now a whole different ballpark to obtain in comparison to Relics/Mythics in the way that anyone can make one, all it takes is the effort. Mythics become borderline impossible due to lack of interest in Salvage and the non soloability of the event.
Lv.95: Plates. Now you need gil.
Long winded but the point is, personally I don't think making an Emp should have been this easy in the first place. Back when Glavoid was difficult, Bri required the better part of an alliance to make it was a genuine challenge, but Abyssea became unbalanced.
Now SE decide to "balance" it by making the 95+ stage more or less demand gil. Sounds like a severe lack of planning to me. The harder part should have come first, which it did. It just got made easy, so SE now "balance" that by effectively making Dynamis soloable.

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