It always depends on your total Haste. If you're solo, Haste isn't nearly as important as in group situations, because of more outside Haste sources. Sometimes a certain set will actually beat full Haste alternatives. For example, in his opening post Frost answers the question whether Double Attack is better than Haste with a strong "No". Saying that Double Attack is worse than Haste is an incorrect statement all by itself, the correct phrasing would be "Double Attack is worse than the equal amount of Haste, assuming Haste isn't capped, you don't have negative Haste and there are no other bonuses that enhance your Double Attack". I understand that's a bit of a mouthful, but if you want to go into details, that's what you need to consider. For example, when you're weakened, no amount of Haste will be better than Double Attack. Double Attack +x% (assuming you have 0 before) will always increase your damage output by at least x%. Haste +x% will only do more than that if a) Haste isn't negative (Slow/Elegy, Weakness, Gear, etc.) and Haste is less than x% away from the cap.
Also, Haste on one item doesn't mean much all by itself. More Haste in one item is good, because you can reduce Haste in another slot to make room for other improvements. Take the Phos Belt +1 you mentioned (out of context, in general), it's exactly the opposite: it negates other benefits (the Double Attack +2% from Twilight Belt) to increase total Haste, which can then be offset by another item. Unless that other item offers more than Double Attack +2%, that's not worth it at all.
I currently possess four items with higher Haste than what I use in my TP set on THF for the respective slots. It always depends on the rest of the set as well. Multi-attacks, critical hit rate, critical hit damage, STR, Attack and Store TP can all influence the Haste gear choices. It's rarely as simple as saying Haste beats everything else. That's why I like to say that Haste is both the most underrated and most overrated stat.

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