wut r u talkin about there great i love that guy cullen omg
I'm very glad to see this job mentioned in a separate thread since I strongly agree to this job being added to FFXI. Out of all jobs that SE could add if they ever do, this would be the only job I'd like to see add. I would also like to add some of my suggestions to what type of things can be added to Time Mage to make it an extra unique job.
Time Mage is a job I always wanted in the game. I really don't care about any other job being added. I know RDM has most of its abilities like slow and haste and gravity, but I'm sure SE can add stuff to Time Mage to make it a little more extra. Of course give time mage their slow and haste but make it more potent than any other job perhaps. Give them some sort of random clock ability and that when the clock strikes a certain hour randomly then the Time Mage can either do some form of ability or has their power adjusted?
Also, the time of the vanaday, the phase of the moon, the month of the vanayear, maybe this can all have some sort of effect on the Time Mage as well to give them extra boosts to certain things and weaken certain things. If anyone has ever played FFIV: After years then maybe they'll know what I'm talking about with the moon phases. Certain moon phases can strengthen attack while weakening black or white magic. Maybe do something similar to that only a buff that gives AoE as a boost for these certain things to make Time Mage a support job. I think it'd be quite cool if SE placed this job in the game.
Time Mage was one of the rumored jobs to come out with ToAh but when it did come out we got Blue Mage instead :/
Time magic easily could extend to time and space magic. They could implement an enhanced healing over time spell that could be more reliable than regen. I'd personally like to see them give us Frog, Mini and Confuse. I always thought that having sleep be the only kind of mass crowd control was boring. I was happy when they gave us Break and I'm eagerly awaiting Breakga. There's a gradual petrify move already in the game done by Kukulkan and Doom would probably throw off the game balance somehow, but would be cool to see. Higher tiers of haste would be kinda cool too as would Stop, if it was some kind of long duration terror.
Having a HoT healer would ensure that a time mage could never take over the role of a WHM as a main heal. A small amount direct damage spells would ensure that it could never take a RDMs place in terms of full versatility even if its enfeebling skill was on par with RDM.
Yeah they could have tons of HoT instead of heal on demand. Would make a interesting job indeedey would be a #1 asset to the party too.
Could do other things as far as teleports go to since they can bend space and time.
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