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  1. #721
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    The anti-EXP crowd seems to blame abyssea with everything - way too easy exp, leeching problems etc... even as you can get similar experience via GoV. It's basically boils down to the ones who want to get to 99 ASAP so they can do the endgame grind vs the ones who rather take leisurely stroll in xp but facing an uphill battle since they are in the minority category. One thing I wonder is why these people who love XP not using moblin maze monger? It eliminate camp problem, it's right there in lower jeuno, 6 people means 6x30 mnts - quite challenging, fun, and fast paced, with decent rewards - and has been proven to give you more xp than the old school style party. There is another thread asking for MMM revival, maybe they should flock there.
    (0)

  2. #722
    Player Sayomi's Avatar
    Join Date
    Mar 2011
    Location
    Titan!
    Posts
    71
    Character
    Wolfeater
    World
    Phoenix
    Main Class
    NIN Lv 99
    No offense to some but if people like the way the game was you shouldn't shoot them down for it, I agree the game was alot better in the old days but they could have been improved with some of the stuff out now, and in some ways how the game is now its lacking elements of the past, we are lacking content that brings us all together and content that gives us a real sense of accomplishment, everything now is far too easy, and some elements of the past that was a sense of accomplishment have been brutally slain by re-vamps to the game.

    I hope the new content has elements that give us a challenge and let us use our skills with certain jobs to give us the edge, as of right now battle content consists of throwing X amount of jobs into a blender with 1 mob and 1 pop location, not my idea of fun and many others as well, I think all people are really looking for in FFXI now is a challenege, lets take the training wheels off kids and really try to ride this bike.
    (0)
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  3. #723
    Player Eyeballed's Avatar
    Join Date
    Apr 2012
    Posts
    312
    Character
    Eyeballed
    World
    Asura
    Main Class
    THF Lv 99
    Quote Originally Posted by Sayomi View Post
    No offense to some but if people like the way the game was you shouldn't shoot them down for it, I agree the game was alot better in the old days but they could have been improved with some of the stuff out now, and in some ways how the game is now its lacking elements of the past, we are lacking content that brings us all together and content that gives us a real sense of accomplishment, everything now is far too easy, and some elements of the past that was a sense of accomplishment have been brutally slain by re-vamps to the game.

    I hope the new content has elements that give us a challenge and let us use our skills with certain jobs to give us the edge, as of right now battle content consists of throwing X amount of jobs into a blender with 1 mob and 1 pop location, not my idea of fun and many others as well, I think all people are really looking for in FFXI now is a challenege, lets take the training wheels off kids and really try to ride this bike.
    It bothers me that a lot of people defend their argument with "Oh, that's no accomplishment!; Let me tell you what a real accomplishment is..."
    (0)

  4. #724
    Player Luvbunny's Avatar
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    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Sense of accomplishment is different from player to player. As it is now the game has myriad of options for all kind of gamers from the hardcore to the casuals. There are quite a few hardcore contents that are challenging, even though those same people are complaining that the only solution is zerging or cheating hacks and not much options when it comes to strategy. As for the casual, abyssea is a great place to test your battle prowess and being able to solo NMs there is quite satisfying, wether you use the best atmas or forgo all atmas + cruor buffs for extra crispy challenge is up to you. There is also Walk of Echoes which is rather challenging on its own - though no ones seems to bother doing this. I think there are plenty of options now more than ever, but the majority still flocking abyssea and voidwatch like there is no tomorrow lol, at least in Bahamut server. And soon SE is adding more of this so called dungeon events with the burrow and play as monster.
    (0)

  5. #725
    Player Sayomi's Avatar
    Join Date
    Mar 2011
    Location
    Titan!
    Posts
    71
    Character
    Wolfeater
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Eyeballed View Post
    It bothers me that a lot of people defend their argument with "Oh, that's no accomplishment!; Let me tell you what a real accomplishment is..."
    I never really suggested one, it would be nice to have one again, not impossible but not too easy, thats all. :-)
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  6. #726
    Player Kikkyo's Avatar
    Join Date
    Jun 2011
    Posts
    9
    Character
    Liadeti
    World
    Quetzalcoatl
    Main Class
    THF Lv 35
    Quote Originally Posted by wish12oz View Post
    Im completely against everything in the OP.

    I am however in favor of SE adding a new "Old School" or "Vanilla" server, where the level cap is 75 and everyone on it has to start from scratch, and it has all content up to Abyssea and the first level cap increase. Someone should make a new thread about this.
    This is something I wouldn't mind. I've always liked the old way of leveling/playing because it seemed easier to socialize and make friends and people were generally much more willing to help lower level players, while at the same time missions and endgame could be very challenging with a much higher sense of accomplishment; both things I loved about this game.

    Today's playerbase is aged though. We've got a ten year old game where the vast majority of the players have been through the leveling process time and time again, so even though I personally prefer the old FFXI to the current one, I can understand why changes were made. I doubt the things we thought 'weren't so bad' back then would be nearly as simple today even if the game had been left alone. More would have capped off their levels and not looked back, more would have quit over time, and it would have only become harder for newer players to access certain items and areas. I think the main problem here is that a lot of vocal players are unhappy that this game isn't in its heyday anymore, more so than what the devs are doing or have done to work around that and keep us logging on and enjoying the experience. Personally, I think it's awesome that we're getting a new expansion this late in.

    Though yeah, it would be fun to be able to log on as a level 75 just as the old ls is gathering for, idk, sky... I just reactivated again after a good several months break so idek what old gear is even worth the effort anymore but that just used to be one of my favorite things - running up there with a full alliance to take on a kirin or two. I miss those days.

    Edit; bleh it didn't reply with quote.
    (2)
    Last edited by Kikkyo; 08-16-2012 at 09:39 AM.

  7. #727
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Sayomi View Post
    (...) as of right now battle content consists of throwing X amount of jobs into a blender with 1 mob and 1 pop location(...)
    And it's different than before how?
    (0)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  8. #728
    Player Sayomi's Avatar
    Join Date
    Mar 2011
    Location
    Titan!
    Posts
    71
    Character
    Wolfeater
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Meyi View Post
    And it's different than before how?
    You couldn't kill most endgame at one point in the game with just zerging alone, is what i'm saying, remember the days of strategy and stun chains ect? Mindless zerging is fun and should still have a place but lets have some strats behind things as well is all i'm saying.
    (0)
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  9. #729
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Sayomi View Post
    You couldn't kill most endgame at one point in the game with just zerging alone, is what i'm saying, remember the days of strategy and stun chains ect? Mindless zerging is fun and should still have a place but lets have some strats behind things as well is all i'm saying.
    And communicating and prioritizing procs is not a strategy... Because?
    (0)

  10. #730
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Trisscar View Post
    And communicating and prioritizing procs is not a strategy... Because?
    Because neither communicating nor prioritizing procs is required.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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