Regurgitating an old topic here rather than starting a new one...
I'm one of those who wants the 3 person limit lifted, and a few other limitations lifted too (only 3 groups can enter limbus at any time? It's a real problem when someone goes and solo's it and locks your party out.) I'll give you my reasons why:
Finding a minimum of 2 other people who are on the same floor or willing to do a few levels below is almost impossible. Those who have gone well past the floor you're on are not going to waste their precious tags trying to help you out, which is severely limiting. I've literally spent months watching or even asking in Jeuno for people to do floor 50, and even though it's only 2 people, with the lacking server populations, lack of new players, people on different floors or not even started ToAU missions, and most people doing Neo Nyzul, I have rarely ever found anyone wanting or willing to join me on floor 50.
When after weeks of constant staring at the shouts and hoping to get a couple of people together, it's a different problem altogether in sticking together every week. My statics fall apart after the first week because of someone not logging in, or they got lazy.
The other problem is down to player performance. I hear of people who can do 20 levels per run. I've yet to see that magic number. I've averaged at 10 levels per run, with the occassional bad group who don't know how to do lamps and resulted in us getting only 5 floors completed or not even getting 5 floors and having to start over again and wasting tags. For a lot of people lamp floors just totally confuses them, even with one person calling the shots there's always someone who hasn't got a clue and either runs from their lamp or keeps pushing it at random.
I finally went down to the level of having 3 accounts to attempt to solo Nyzul. The problem is time is precious, and controlling 3 characters at once is very time consuming. Not only that the damage output from 3 characters isn't enough. I tried with an rdm/whm, thf/dnc and war/dnc, and I only got as far as 4 floors before I had to exit. It just wasn't good enough.
All MMOs go this way, lower level content becomes too trivial for people to care about, especially if it requires a lot of effort. Making lower level content a requirement to do higher level content is just punishment to those who missed the gravy train and are wasting months missing out on stuff they want to do but are locked out because of the requirement, and by the time they finally get the requirement out of the way nobody is interested in even doing the higher level content because they got what they want from it and moved on to something else.
This.
I can say, I "waited" to do Voidwatch and "just reached Provenance Watcher". I have yet to do the fight or organize a pick-up "/sh in Jeuno" run to fight the dragon but reading what I have personally witnessed by so many is unfortunate. I have to say I am also guilty of seeing the shouts for material in game that I have conquered and have no desire to re-do; even if its to help a new person trying to experience the vast amount of content I've spent the past 10 years enjoying.
So I truly appreciate reading how candid the OP is and how their experience directly relates to what is "currently" going on in game now.... is there a fix? Not necessarily. In my opinion, we are past the point of a player base that is well meshed in (and have progressed past the point-of-no return) to fix it now and suddenly have an influx of new players getting everything they need or want accomplished by simply yelling/shouting for help.
I personally would want to finish Assaults, but its the restriction of constantly trying to find 2 other bodies that keeps me from realizing that dream (statics don't typically work out and forget a reliable pick-up group)... so yea... =/
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Lol the reason why SE keeping 3 person as minium is pretty obvious.
They don't want Mythic to be easier to obtain than it is now, and keeping the amount of people with Mythic lower than relic/empy by creating more hassel for anyone wanting to build a Mythic.
If assault/salvage can enter solo, you will see a lot more Mythic build, and it will lose all the "sooooo rare!!!!" value. It's SE's intention to keep Mythic "soooooo rare!!!" weapon.
Just curious, how come statics doesn't work out? It worked for majority of ppl with captain rank/doing Mythic as far as I know of.
The reason they're keeping the 3 person minimum is pretty obvious, yeah. It's because their server software wouldn't handle tripling the load for the servers that host these zones.
It was never SE's intention to keep mythics "so rare". In fact, their intention was to make them more common than relics, which is absolutely not the case now.
11th Census Weapons page.Moving right along, let's take a look at mythic weapons, which—compared with relics—remain extremely rare.
We're quite curious to see what next year's data will look like after the Aht Urhgan revisions that are currently being implemented have had time to play out.They know how rare the things are & how bad Emps are with lv95~99 too, and it seems they want the number to go higher after the Aht content is all out, but who knows.Next, we'd like to examine empyrean weapons, along with the related Magian weapons sharing the same weapon skills. As before, we see adventurers obtaining these items at an astounding rate, though with a drop-off to be seen for weapons above level 95.
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