=>all I see is 200 people who want something that is NOT 21+HNMwe would like to see better small-time open world NM's. Possibly some Lottery Spawns, Trigger Spawned NM's, etc. Before you flame, please read the entirety of this post, as we do not want a pure copy+paste of XI's NM system (we want shortened timers, etc)
Pretty much. They can't please everyone. They don't have the time or money to even attempt to do so. When that's the case, niche markets have to be sacrificed so that time and resources can be better allocated to appealing to a larger demographic.
They already waste far too much time on content only a few people are ever even meant to see as it stands now. The last thing they need to do is waste even more.
Would you honestly be satisfied with them just plopping down a level 112 Fafhogg/KB/Turtle on a 21-24 hour timer?and for as far limited manpower goes, SE is good at recycling its not like HNM is a total new concept
Last edited by Camiie; 08-11-2012 at 09:26 PM.
I always thought that anger spawns made much more sense in the HNM world, whereby there is no timer, but the more of it's family you kill the higher the chance of a spawn.
So what if people can farm them? It is a direct reward of time spent to reward gained.
My original thoughts for Behemoth and Faf etc were that the zone should be filled with smaller variants, Wyverns and smaller behemoths etc, and on killing enough the kings would spawn, and very rarely, the HQ ones.
The timed spawn system really gave people a very warped opinion of how games should be played. They should never require people to stand around for up to 24 hours at a time doing nothing.
Much like when monsters despawn in Abyssea to reset their levels, when daddy shows up, the kids hide until 5 minutes after the last death of the big one. Could even take it further, for example:
The setting: Dragon's Aery
The target: Nidhogg
Creatures found: Ancient Lizards (normal Lizard family monsters)
Kill enough Ancient Lizards (0% drop on key item drops) to spawn Hulking Ancient Lizards (0.01% drop chance on key item drops)
Kill enough HAL's to spawn Wyverns (1% chance to drop key items)
Kill enough Wyverns to spawn Fafnir (claimed to last alliance kill), causing every other monster in the Aery to despawn
Fafnir dying can occasionally summon Nidhogg (claimed to alliance that killed Fafnir) however it could be based on a chat log message "An earth shaking screech is heard from the clouds as Fafnir falls, something big is coming..." telling the alliance that in 60 seconds, Nidhogg is going to pop, and if not "The air falls silent once more as Fafnir screeches, and falls to the ground".
5 minutes after death of Wyrm, Ancient Lizards spawn again.
As well as anger spawning, you can also get the key items to lure them out early, but low drop rate from creatures in that zone, only increasing as you spawn the higher tiers.
Last edited by 0nionKn1ght; 08-12-2012 at 01:22 AM.
Thats not what i meant. HNM is there, i'd rather see it improved to todays standards then not see it at all. Its good to see people come up with ideas to improve it instead of just bashing the whole idea. Ideas to make it more accesible for everyone.
Would you prefer new content which will be called unbalanced 10 days after its been released?
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