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  1. #71
    Player Plasticleg's Avatar
    Join Date
    Aug 2012
    Posts
    202
    Character
    Zerichtwo
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Trisscar View Post
    Every HNM built in SoA is time and resources wasted to make something only a few people want rather than something that's actually good.
    everyone will want it, not everyone will have it
    (0)

  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Plasticleg View Post
    everyone will want it, not everyone will have it
    I do not want HNM, I would not want its gear or items either, reason being because all it would be is a reminder to me how much time I wasted on something completely stupid.
    (8)

  3. #73
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Eyeballed View Post
    Sorry Tukutu, you've entered the realm of "If it existed before 2010, you can forget about it, because nobody wants it!"

    I beg to differ here: Oh boy check out the 200+ Likes!

    Anyhow, I agree with your suggestion.
    =>
    we would like to see better small-time open world NM's. Possibly some Lottery Spawns, Trigger Spawned NM's, etc. Before you flame, please read the entirety of this post, as we do not want a pure copy+paste of XI's NM system (we want shortened timers, etc)
    all I see is 200 people who want something that is NOT 21+HNM
    (5)

  4. #74
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by vienne View Post
    so you're saying that people who also pay money to play this game and would like to see this added should just be ignored?
    Pretty much. They can't please everyone. They don't have the time or money to even attempt to do so. When that's the case, niche markets have to be sacrificed so that time and resources can be better allocated to appealing to a larger demographic.

    They already waste far too much time on content only a few people are ever even meant to see as it stands now. The last thing they need to do is waste even more.

    and for as far limited manpower goes, SE is good at recycling its not like HNM is a total new concept
    Would you honestly be satisfied with them just plopping down a level 112 Fafhogg/KB/Turtle on a 21-24 hour timer?
    (3)
    Last edited by Camiie; 08-11-2012 at 09:26 PM.

  5. #75
    Player 0nionKn1ght's Avatar
    Join Date
    Jul 2012
    Location
    Abyssea
    Posts
    133
    Character
    Ashbringer
    World
    Bahamut
    Main Class
    SMN Lv 99
    I always thought that anger spawns made much more sense in the HNM world, whereby there is no timer, but the more of it's family you kill the higher the chance of a spawn.

    So what if people can farm them? It is a direct reward of time spent to reward gained.


    My original thoughts for Behemoth and Faf etc were that the zone should be filled with smaller variants, Wyverns and smaller behemoths etc, and on killing enough the kings would spawn, and very rarely, the HQ ones.


    The timed spawn system really gave people a very warped opinion of how games should be played. They should never require people to stand around for up to 24 hours at a time doing nothing.
    (7)

  6. #76
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by 0nionKn1ght View Post
    I always thought that anger spawns made much more sense in the HNM world, whereby there is no timer, but the more of it's family you kill the higher the chance of a spawn.

    So what if people can farm them? It is a direct reward of time spent to reward gained.


    My original thoughts for Behemoth and Faf etc were that the zone should be filled with smaller variants, Wyverns and smaller behemoths etc, and on killing enough the kings would spawn, and very rarely, the HQ ones.


    The timed spawn system really gave people a very warped opinion of how games should be played. They should never require people to stand around for up to 24 hours at a time doing nothing.
    Maybe it could spawn with hate on the alliance that killed the last kill, similar to that one NM in Sky? Yeah, that'd work for me.
    (2)

  7. #77
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Trisscar View Post
    Maybe it could spawn with hate on the alliance that killed the last kill, similar to that one NM in Sky? Yeah, that'd work for me.
    Agreed, sounds like a good system to me, however I would hope that perhaps mobs nearby wouldn't cause a problem once spawned, seeing as they would still be nearby.
    (1)

  8. #78
    Player 0nionKn1ght's Avatar
    Join Date
    Jul 2012
    Location
    Abyssea
    Posts
    133
    Character
    Ashbringer
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Agreed, sounds like a good system to me, however I would hope that perhaps mobs nearby wouldn't cause a problem once spawned, seeing as they would still be nearby.

    Much like when monsters despawn in Abyssea to reset their levels, when daddy shows up, the kids hide until 5 minutes after the last death of the big one. Could even take it further, for example:

    The setting: Dragon's Aery

    The target: Nidhogg
    Creatures found: Ancient Lizards (normal Lizard family monsters)

    Kill enough Ancient Lizards (0% drop on key item drops) to spawn Hulking Ancient Lizards
    (0.01% drop chance on key item drops)
    Kill enough HAL's to spawn Wyverns (1% chance to drop key items)
    Kill enough Wyverns to spawn Fafnir (claimed to last alliance kill), causing every other monster in the Aery to despawn
    Fafnir dying can occasionally summon Nidhogg (claimed to alliance that killed Fafnir) however it could be based on a chat log message "An earth shaking screech is heard from the clouds as Fafnir falls, something big is coming..." telling the alliance that in 60 seconds, Nidhogg is going to pop, and if not "The air falls silent once more as Fafnir screeches, and falls to the ground".

    5 minutes after death of Wyrm, Ancient Lizards spawn again.

    As well as anger spawning, you can also get the key items to lure them out early, but low drop rate from creatures in that zone, only increasing as you spawn the higher tiers.
    (5)
    Last edited by 0nionKn1ght; 08-12-2012 at 01:22 AM.

  9. #79
    Player
    Join Date
    Mar 2011
    Posts
    174
    Quote Originally Posted by Camiie View Post
    Would you honestly be satisfied with them just plopping down a level 112 Fafhogg/KB/Turtle on a 21-24 hour timer?
    Thats not what i meant. HNM is there, i'd rather see it improved to todays standards then not see it at all. Its good to see people come up with ideas to improve it instead of just bashing the whole idea. Ideas to make it more accesible for everyone.
    Would you prefer new content which will be called unbalanced 10 days after its been released?
    (0)
    "I drink it when I'm happy and when I'm sad. Sometimes I drink it when I'm alone. When I have company I consider it obligatory. I trifle with it if I'm not hungry and I drink it when I am. Otherwise I never touch it, unless I'm thirsty."

  10. #80
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by 0nionKn1ght View Post

    Much like when monsters despawn in Abyssea to reset their levels, when daddy shows up, the kids hide until 5 minutes after the last death of the big one. Could even take it further, for example:

    The setting: Dragon's Aery

    The target: Nidhogg
    Creatures found: Ancient Lizards (normal Lizard family monsters)

    Kill enough Ancient Lizards (0% drop on key item drops) to spawn Hulking Ancient Lizards
    (0.01% drop chance on key item drops)
    Kill enough HAL's to spawn Wyverns (1% chance to drop key items)
    Kill enough Wyverns to spawn Fafnir (claimed to last alliance kill), causing every other monster in the Aery to despawn
    Fafnir dying can occasionally summon Nidhogg (claimed to alliance that killed Fafnir) however it could be based on a chat log message "An earth shaking screech is heard from the clouds as Fafnir falls, something big is coming..." telling the alliance that in 60 seconds, Nidhogg is going to pop, and if not "The air falls silent once more as Fafnir screeches, and falls to the ground".

    5 minutes after death of Wyrm, Ancient Lizards spawn again.

    As well as anger spawning, you can also get the key items to lure them out early, but low drop rate from creatures in that zone, only increasing as you spawn the higher tiers.
    As long as they didn't do it in a silly spot where there are only a few mobs. Ulli and despot camps used to be super lame when a party of six could clear the area, and there were 3 full alliances fighting over pops.
    (1)

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