
Originally Posted by
Eyeballed
Honestly, any mob that carries a drop rate of less than 100% carries the RNG factor. Let's take the silly rabbit we all know and love as Jaggedy-Eared Jack for example: Reputed to have a horrible drop-rate for a an item with a highly-situational purpose that isn't worth the pixels its printed on otherwise. Yet, people still camp(ed) it, once an hour killing 3 little rabbits around the OP in hopes to get this piece of gear. More importantly than this is the actual amount of time that can possibly lapse before he actually spawns given you're killing the PH every 5min.
The relation to our RNG woes is that this mob is easily accessible and easily defeated for very, very little chance at a generously modest reward. Yet, people do it. I do it and have known people to do it. There is no guarantee of anything - not even a stinking rabbit hide, and in this case it's almost guaranteed that you won't get the drop, ever.
But people do, for the reason I believe to be because of the extremely low drop-rate. Now, imagine if this NM was not a lottery pop and was rather a timed spawn on a CD of 10min...
Infamy? Gone. Mystery? Gone. Item Value? Gone. Feeling of achievement? Gone.
The waiting is the hardest part, but it is absolutely necessary in building up the tension for a worthwhile event to come. Does it need to be as long as it's been in the past? No, it doesn't. Does it need to be shortened to the point where the only negative side that remains is the drop-rate itself? Here you go folks, your new, single-mob, mindless gear-grind.