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  1. #21
    Player kingfury's Avatar
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    Mar 2011
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    Allegiance: Ancient Galkan Empire
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Demon6324236 View Post
    It is PvP, that I remember them saying at Vanafest. They were talking about how you defeat other players to unlock other monsters you can play as, and basically level up. Also you don't have to follow conventional move lists for your mobs you play as, for instance you could have a bee with the move set of a King Behemoth. So when another player comes up to attack you, you can unleash Meteor upon them. They also said it would be only in certain areas seeing as not all areas are large enough for larger monsters, again Behemoth was an example, which means it will likely be focused in FoV areas, you can opt in or out depending if you want to participate or not.

    They also said you could play as a player vs monster players, but thats the only details I remember off the top of my head. As for it being part of SoA, I think not, however I am not sure.
    ---------------------
    Very cool, thanks for the detailed info /

    Again, it's sounds quite entertaining as an alternate form of PvP that could be ultra unique for FFXI, but it would still be a bummer to never get to truly face off with other highly skilled players... y'know... as players. We spend years building ourselves only to show off what gear we have but never how skilled we are against another skilled, actively thinking and calculating player.
    (2)

  2. #22
    Player Lollerblades's Avatar
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    Mar 2011
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    82
    Character
    Mephista
    World
    Asura
    Main Class
    SCH Lv 99
    I do agree that FFXI lacks in content for pvp ... I think there's room for improvement on it as everything should be there for personal player preference , just because certain people don't like it doesn't mean the next person does as well ...

    Squeenix need to hire you sir - its a fantastic idea, I'd definitely use it , we are in need of something new and interesting ... But alas it seems most people are happy to plod along doing the same shit day in day out ?!
    (3)
    Last edited by Lollerblades; 08-09-2012 at 08:42 AM.

  3. #23
    Player Kavik's Avatar
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    Mar 2011
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    Sandy
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    254
    Character
    Kavik
    World
    Fenrir
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    PLD Lv 99
    I personally love this idea. I love PvP but i HATE the gear change penalty and the fact that i have to reserve an island or go under a lvl cap (straight out ballista, which never happens anymore due to lack of participation). I personally am a PvP junky, not because i'm super good at it, which i'm really not, but because it is so fun to try to outwit another player. Mobs have predictable kinds of patterns you can at least sort of anticipate. PvP you really have no idea how that particular person is going to react to a given scenerio. Case and point, a mob you silence will remain silenced until it wears off, a player may just use an echo drop, or choose to run away, the silencing player has to decide whether to re-silence or give chase etc. As a quicker fix, they could make ballista matches more like (current) brenner set ups, which most people use to PvP. Make it so you have the option to fight people 1v1 in a first to 3 kind of thing. Still though love the idea. sadly, i doubt it will ever happen.
    (2)
    FFXI forever! 99 PLD THF DRG DNC WHM SCH BRD BLM BLU BST
    Burtgang Excalibur Aegis Ochain


  4. #24
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Lollerblades View Post
    I do agree that FFXI lacks in content for pvp ... I think there's room for improvement on it as everything should be there for personal player preference , just because certain people don't like it doesn't mean the next person does as well ...
    Squeenix need to hire you sir - its a fantastic idea, I'd definitely use it , we are in need of something new and interesting ... But alas it seems most people are happy to plod along doing the same shit day in day out ?!
    ------------------------
    Agreed, and thanks for the feedback ^^/

    Quote Originally Posted by Kavik View Post
    I personally love this idea. I love PvP but i HATE the gear change penalty and the fact that i have to reserve an island or go under a lvl cap (straight out ballista, which never happens anymore due to lack of participation). I personally am a PvP junky, not because i'm super good at it, which i'm really not, but because it is so fun to try to outwit another player. Mobs have predictable kinds of patterns you can at least sort of anticipate. PvP you really have no idea how that particular person is going to react to a given scenerio. Case and point, a mob you silence will remain silenced until it wears off, a player may just use an echo drop, or choose to run away, the silencing player has to decide whether to re-silence or give chase etc. As a quicker fix, they could make ballista matches more like (current) brenner set ups, which most people use to PvP. Make it so you have the option to fight people 1v1 in a first to 3 kind of thing. Still though love the idea. sadly, i doubt it will ever happen.
    -------------------------
    This exactly! Thanks for the feedback ^^/
    (Showing my age a bit here but w/e lol) I remember back to the golden age of the glorious "Arcade Days" and not knowing what kind of competition would meet you there lol. Of course Street Fighter was insanely popular back then, and you couldn't tell the skill level of any of the folks awaiting to play against you next, but it was a feeling like none other if you were the continued victor over the line of competition... Sigh*... the good o'l days. (/wipes tear)
    (End dreamy memory sequence)

    Anyway Could you imagine the line of competition in FFXI if there was a undefeated player woopin' the stuffing out of countless folks?! The word would spread server-wide and throughout forums alike, inspiring new and aspiring combatants to try their metal at toppling the champion. Ahhh, and then you would be reviving the good o'l days of the true competition spirit in video games. (/looks off into the distance smiling)
    (0)

  5. #25
    Player Aeonk's Avatar
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    Mar 2011
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    Sandy
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    Aeonknight
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    Carbuncle
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    PLD Lv 99
    I can understand people not liking the competitive nature/attitude of a pvp environment, but to say the game isn't made for pvp is down right ignorant.

    There is a huge amount of depth and structure to XI's pvp that most people will never fully comprehend, even ballista veterans are still working it out.

    Hell when a DRK/SCH can destroy a RDM in a 1v1 match, despite our PvE experiences telling us that /SCH is a sub for WHM and maybe RDM's only, that right there should be an indicator as to what can truly be done in the hands of a good player. No monster in the game is going to challenge you the way another person will.

    And besides all that, it's just mindless fun. The game could use a little more of that, unless people are about to seriously tell me they enjoy Chocobo Blinkers and Logwatch 24/7.
    (3)

  6. #26
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    i've never done PvP but the whole idea looks like fun, it also looks intresting to explore parts of your job in a different way since their is no way to tell how people will react and the idea of leaderboards also sounds very nice.
    and also as everyone else said, love your artwork^^
    (2)
    "I drink it when I'm happy and when I'm sad. Sometimes I drink it when I'm alone. When I have company I consider it obligatory. I trifle with it if I'm not hungry and I drink it when I am. Otherwise I never touch it, unless I'm thirsty."

  7. #27
    Player Caketime's Avatar
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    Apr 2011
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    Taco Bell
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    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    People who are against pvp just don't want to directly compete against other players and suffer embarrassment, because they'd rather have the indirect competition that we deal with in addition to each new battlefield event that just happens to play the exact same way every time. This game's pvp systems are actually quite deep and highly strategical, their cumbersome minigames not included. Years ago SE stated they support the idea of pvp but with the requirement that it offer something more than simply playing whack a mole with one another, that's where we got Ballista and Brenner. Schedules, island reservations, these things ruined pvp for FFXI. The spirit of competition and want to stab your fellow adventurers until they stop moving should be more than enough to do that without so many variables thrown in to convolute the situation. OP's idea is simple, and awesome.
    (1)

  8. #28
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by Aeonk View Post
    I can understand people not liking the competitive nature/attitude of a pvp environment, but to say the game isn't made for pvp is down right ignorant.

    There is a huge amount of depth and structure to XI's pvp that most people will never fully comprehend, even ballista veterans are still working it out.

    Hell when a DRK/SCH can destroy a RDM in a 1v1 match, despite our PvE experiences telling us that /SCH is a sub for WHM and maybe RDM's only, that right there should be an indicator as to what can truly be done in the hands of a good player. No monster in the game is going to challenge you the way another person will.

    And besides all that, it's just mindless fun. The game could use a little more of that, unless people are about to seriously tell me they enjoy Chocobo Blinkers and Logwatch 24/7.
    --------------------------
    Agreed, and thanks for the feedback /

    Only, I would say that properly planned PvP would be the most mentally taxing battle event players of FFXI would ever experience. You hit the nail on the head when you said "No monster in the game is going to challenge you the way another person will." No player could truly ever know what kind of battle they were about to have, and as a result would have to stay fully attentive to what the their combatant would bring to the table every single time.

    It's what ffxi veterans friends of mine have quit the game for in the past, they just felt no content was truly "NEW" but just reskinned and the parameters set higher than previous content. Such a PvP system purposed in the OP is exactly what this game needs to truly challenge the minds of the players in "NEW" ways.

    I should also say that the upcoming "Play as a monster" PvP system will in fact touch on this challenging concept for sure, but one thing still has me wondering. Will other players attacking you be able to gear swap during this game mode? If so, what will happen to the persons Lockon playing as the monster? If they've solved this problem, then this would be a great thing in reference to future PvP systems.
    (1)
    Last edited by kingfury; 08-10-2012 at 02:35 AM.

  9. #29
    Player kingfury's Avatar
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    Kingfury
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    Valefor
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    WAR Lv 99
    Quote Originally Posted by vienne View Post
    i've never done PvP but the whole idea looks like fun, it also looks intresting to explore parts of your job in a different way since their is no way to tell how people will react and the idea of leaderboards also sounds very nice.
    and also as everyone else said, love your artwork^^
    -----------------------
    Thanks for the feedback and the compliment ^^/
    (1)

  10. #30
    Player Evviva's Avatar
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    Aug 2011
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    Character
    Evviva
    World
    Quetzalcoatl
    Main Class
    RDM Lv 99
    Quote Originally Posted by kingfury View Post
    It should (in my opinion) feel like a professional sport feels, or something that everyone wants to watch with popcorn. A true colosseum event which pit the most skilled players against each other would be truly epic. Until the Devs produce something that gives this kind of feeling, anything else would be lacking.
    I do not intend to rain on your parade... however, Ballista, when played the way it was meant to be, exemplifies exactly what you're describing.


    Wonderful artwork, great idea, cheers
    (0)

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