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  1. #11
    Player Twille's Avatar
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    Mar 2011
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    290
    Character
    Twille
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    I agree that the animations during trials at the Magian Moogles should be removed/significantly shortened.
    (2)

  2. #12
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kristal View Post
    No, it can't be done, because every trial changes the weapon or augment involved, and that cannot be done while the weapon is in the player's inventory.
    Remove weapon, insert new weapon with started trial.

    Quote Originally Posted by Kristal View Post
    And that means that you will be stuck with a Chopper until you completed the final trial for Farsha, down to the last of the 3000 riftcinders. And there isn't enough room in the trial log to record that many trials, neither is the amount of space in your inventory sufficient to hold all those drops for the upgrades.
    Magian spectacles.

    Quote Originally Posted by Kristal View Post
    Face it, all you want is a JP button, and the test server has that. You want to enter abyssea at level 30, and exit with everything from +2 relics to +2 emps, salvage and VW armor, fully upgraded relic, mythic AND empyrean weapons. And you want that within a few hours, because let's face it, you got better things to do then to play a game.
    While I wouldn't say no to any of it (I'm not tied to the whole RPG concept, I play games for the gameplay, not character progression), none of that is of particular interest to me. You're just exaggerating horribly, because you lack any proper arguments for your agenda. Whatever that may be.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  3. #13
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Twille View Post
    I agree that the animations during trials at the Magian Moogles should be removed/significantly shortened.
    It could be reduced to once per zone entrance. That way, if you are starting multiple trials, you only see the cutscene once.

    Quote Originally Posted by Arcon View Post
    Remove weapon, insert new weapon with started trial.
    Quote Originally Posted by Arcon View Post
    You're just exaggerating horribly, because you lack any proper arguments for your agenda. Whatever that may be.
    If I'm exagerating, it's to compensate for the same from 'your' side.

    Your arguments consist of
    1. remove weapon
    2. ???
    3. insert new weapon
    4. profit

    And I don't have an agenda, since I don't see the need to have anything changed in this debate. You on the other hand, are trying to convince people that a few seconds of 'wasted' playtime is worth overhauling the entire working trial system.

    In short, you failed to convince me of the need or benefits of changing this.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  4. #14
    Player Komori's Avatar
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    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    The only thing they're really asking for is to remove the animation and to be able to trade to the magian spectacles or something to move on to the next weapon. It's the same amount of work; it just wouldn't require running all the way to Ru'Lude Gardens to do it. I'm not sure why your so adamant aout it but that's basically it. No more silly animation and not having to report to Jeuno everytime.
    (0)

  5. #15
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by Kristal View Post
    If I'm exagerating, it's to compensate for the same from 'your' side.

    Your arguments consist of
    1. remove weapon
    2. ???
    3. insert new weapon
    4. profit
    We know SE can remove items. We know SE can create items. So why does it need to be more than this? This is a proper argument because we know SE has those capabilities. It's you who says it's impossible with no evidence.

    Quote Originally Posted by Kristal View Post
    And I don't have an agenda, since I don't see the need to have anything changed in this debate.
    If you had no agenda you would have said "it's impossible" and stopped there. You wouldn't have said all that garbage about the JP button and that we want everything handed to us. That's you being butthurt because you feel the game is getting too easy (which has been obvious for a while judging by some of your other posts).

    Quote Originally Posted by Kristal View Post
    You on the other hand, are trying to convince people that a few seconds of 'wasted' playtime is worth overhauling the entire working trial system.
    I wasted hours already running to Jeuno and back and trading shit and watching the animation all the time. Unless you mean just the animation, in which case it wouldn't require any reworking at all and which I'd also be perfectly happy with.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

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