Quote Originally Posted by wish12oz View Post
You make it sound so easy! I like easy to implement improvements, so I support this idea. Increasing the distance you can see in-game would be awesome too!
It's already possible to increase the max zoom-out distance through third party tools, which as we all know, are not good to use.

Basically there is a "limit" in how much you can zoom out the camera and it's ok, no big deal, most games have such a limit. Problem is that the limit FFXI currently has is a bit too small, the camera often continues to stay too close to your character (especially when you're engaged with target lock on). It would have been ok in 2002 maybe, but in 2012 standards are different.
This "limit" is just a value set in the game engine data. It's literally a 5 mins trouble to increase this value at least slightly.
Zooming out more will require faster PCs of course, but then again nobody forces you to zoom more than you currently do.


@Riggs:
You're confused. You're talking about "DrawDistance", that's the max distance the game engine renderize and visualizes on your screen the stuff that's currently around your character.
With a low draw distance, the very far objects/items won't be renderized, and will appear all of a sudden as you get closer ot them.
With a high draw distance, you can virtually see everything. Of course this requires more computational power.

What I'm talking of is simply the max ZOOM OUT, that is the max allowed distance the in-game camera can take from your character's shoulders.
You can increase and lower this value with the keys "3" and "9" in your numpad. The currently max zoomout value is very small and reflects the standard that used to be common in 2002.
We're in 2012 now though, so I warmly suggest they increase this max limit a bit, since it's really not such a big deal to implement. They just have to change a number say from 80 to 100, and it's done. They don't have to do anything else.