Last edited by Sarick; 08-06-2012 at 05:16 AM.
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You can keep it alive. So far we have a count of 7 likes and 45 dislikes. If anyone who matters at SE is reading this stuff, then it will be very clear that your ideas are not those of the majority of players and should not be taken into consideration.
In all likelihood, the community reps read the first few posts and then posted one of those "Oh god not this thread again" memes on their personal account and left.
Thank you for answering for me so I didn't have to wade through 30 some pages I've missed, haha. -smile- But that's not an accurate enough method to create thriving exp parties. That's still slow, boring, painful exp. It's faster than 2003, but it pales in comparison to 2012 and Abyssea.
What I'm wanting from Eyeballed is a method that will allow all jobs equal opportunity into a party. Six man parties require one tank, one to two healers, a buffer, and damage dealers to fill up the missing slots. That's not efficient when there are several more damage dealing type jobs compared to healing and tanking. While Square Enix has added more healer type jobs into the game (Scholar, Puppetmaster, Dancer, and Blue Mage to an extent), they've not really added more tank jobs (Paladin and Ninja still). And while tanks can be over looked and healers reduced when attacking lower level monsters, that's not how Eyeballed EXPed, that's not the 2003 way, and in the end it still excludes some jobs unless said party is composed of friends.
Perhaps if Eyeballed could create an event that acted similar to an EXP party yet rewarded each job for its own unique abilities (like Campaign/Beseiged/Bastion) and could compose of several different strategies for similar rewards then I could get behind it. Potentially under this effect (similar to a Fields of Valor buff) it could induce jobs with a pseudo enmity+ or cure ability+ to reduce the need for tanks and healers and let anyone fill any particular slot.
For example, with the special buff up, a Summoner could use a Blood Pact Rage of say, Aero II, and the additional effect would be a Cure II on the person deemed 'tank'. Said tank could be any job, like another Summoner, or a Warrior, or even a Paladin. Another example could be a Warrior using Rampage and said weapon skill grants a bonus of "drain effect" for all members for ten seconds. Or maybe a temporary strong Refresh effect on resting mages (this would bring back HMP sets).
What I'm saying is that 2003 exp doesn't exist for many reasons. Aside from how slow it is, it requires people to be specific jobs (PLD or NIN, DD, DD, BLM or BRD, RDM or BRD, WHM) which, most people don't want to play because they find them boring. There's a plethora of DD jobs, but only a handful of tank, healing, and buffing. We need to allow all people the ability to play regardless of what they're playing in order to trump Abyssea, because Abyssea allows it. Hell, Grounds of Valor parties allow it too, and they have just as high an AFK rate as Abyssea, if not higher. But GoV also allows for 18 people and works on the system of defeating easy prey monsters for the book's exp reward. 2003 EXP parties work on the EXP rewarded from monsters (though can be used in unison with FoV/GoV and grant delicious bonuses).
You also need to remove the wait time for exp parties. I can easily join a GoV party or solo while I wait for one, but 2003 required I sit and wait for hours for an invite unless I was on my WHM, BRD, or RDM. My THF rarely ever got invites, BST never did, and SMN only did when there were no WHMs and people were desperate for some kind of Cure (which after 60 I soloed the rest to 75). BLM got parties until level 40, then Treasure of Aht Urgan came out and I had to solo the rest of the way up.
We have new tools to make 2003 type parties work, but you must be creative in order to make them work. Banning Abyssea and banning GoV are not the ways to do it -- that will alienate and anger the player base who, for the majority of players, just want to get their EXP fast so they can work on acquiring armor, weapons, and helping their friends do the same. This is a stupid idea and praising it like Altana's word is ridiculous. Be creative and think of something unique and original.
Our current tools are EXP bands, Anniversary Rings, Fields of Valor, Grounds of Valor, and models are GoV parties, Abyssea, Campaign, Beseiged, Bastion, Dominion, MMM, and BCNMs. Our out of date model is the 2003 EXP party of six people bringing down incredibly tough monsters for high exp. Blend these all together somehow and you'll create something new, fresh, and exciting for people to participate in.
I'm sure I'm not the only one who says they AFK frequently in GoV parties and Abyssea because they're bored out of their skull. I like interaction, and sometimes 6 man parties were interactive. I'd be interested to try small group parties again if and only if they were enticing enough.
I personally don't give a crap if people spell everything wrong. But for what it's worth, chrome comes with built in spell check so people don't even have to remember to use it.
https://www.google.com/intl/en/chrome/browser/
LOL the old style parties sucked for exp limiting certain jobs to party and excluding all the others. Having to level another job up just for easier merits. Oh and yes I went out and had to get exp the hard way and not handed to me I had to solo most of blm thf and drk. Then had to play either rdm or brd two jobs i detest playing just to get merits for the jobs i enjoyed sorry that's not my idea of fun.
Oh and before you say making parties yourself I tried that numerous times. Which resulted in ppl asking what is your set up. Soon as mentioning thf or blm majority replied with a no thanks.
Last edited by Masekase; 08-06-2012 at 10:42 AM.
Old XP:
*Spend a countless amount of extra hours to get the same XP compared to abyssea and GoV.
*People still were bad, and did not "learn their job".
*People played jobs in a manner not consistent with endgame so they couldn't even "learn their jobs".
*Not all jobs could get parties and were ostracized making jobs like BST, SMN, and BLM have to spendweeksmonths instead ofdaysweeks to level.
*The jobs that were ostracized from parties that did get parties made them take even longer.
*It was harder to find specific jobs.
*It could take a long time to make a party or get in a party.
*Camps were fought over resulting in even less XP or an inability to XP and possibly fighting and griefing.
*People still had to go skill up weapons.
*People level sync to 75 in Quifim and be worse off than the current system.
*People would still leech by paying for a SMN burn party and botting in campaign until buffs and even afk meleeing the fort was patched.
*Chigoe burning was also a big thing same premise as SMN burning.
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I am really tired of listing issues even though I am sure there are a few more. However, this is the system you "back in the good ole day" people seem to want back. The logic for wanting this is beyond faulty and idiotic. It is just that simple.
This is a matter of being against switching from a horse and buggy to a car in early 20th century ffs.
There should be no discussion about how people want the "old school" parties back. It is just a bunch of nostalgic nonsense comparable to the people who go around saying "my best years were in highschool" only not realizing their memory is distorted and they really were not their best years.
If the old system means that much to you then go play 14 because it is not coming back to 11.
Last edited by Sp1cyryan; 08-06-2012 at 11:27 AM.
This is a fair way to say it. The problem is I don't think she can come up with a serious fix, nor does she want to suggest one. It's all or bust in a fanatic nature that has no logical resolve. You can't reason with this mentality because it's nature will not concede from a logic perspective.
Developers take notice when a post has a lot of likes. Please support your fellow posters if they make good suggestions or comments by clicking the like.
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