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Thread: Super Kupowers

  1. #11
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    • Double duration of food effects
    • Double the amount of conquest points received
    • Shops that sell San d’Oria/Bastok/Windurst specific items will sell them full-time

    Crystals are nice but anyone who wants them can farm in Sky or from other sources of elementals.
    (13)

  2. #12
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    1,2, and 4. Finally some good news and great ideas, a breath of fresh air after the deluge of idiotic response from the developer bros in Japan.
    (16)

  3. #13
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Best: 2. Double the amount of conquest points received
    Second Best: 1. Double duration of food effects
    Still Good: 4. Shops that sell San d’Oria/Bastok/Windurst specific items will sell them full-time
    (13)

  4. #14
    Player Tamarsamar's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    305
    Character
    Tamarsamar
    World
    Carbuncle
    Main Class
    RDM Lv 95
    Again, 1, 2, 4.

    But just the fact that you're finally combining all three of those dumb Mystery wasted-Super-Kupower-Slots into only one power instead of four is amazing news in and of itself.
    (8)
    Quote Originally Posted by Ophannus View Post
    I love back in 2006 when they said Mythics would be the casual-player's alternative to Relic weapons.
    Quote Originally Posted by Armando
    No one at Square Enix has heard of Occam's Razor.
    FFXI Official Forums in a nutshell:

    Quote Originally Posted by saevel
    The stupid is strong here.

  5. #15
    Player Hashmalum's Avatar
    Join Date
    Apr 2011
    Posts
    201
    Character
    Hashmalum
    World
    Ragnarok
    Main Class
    RDM Lv 99
    2, 2, 2. Oh, they can't all be the same? Then 2, 1, 4. In that order. If I may suggest a completely new power, though, I would suggest increased seal/geode drop rates.
    (10)

  6. #16
    Player Daniel's Avatar
    Join Date
    Mar 2011
    Posts
    95
    Character
    Danial
    World
    Odin
    Main Class
    NIN Lv 99
    Is there a particular reason they have to be replaced?
    (0)

  7. #17
    Player Mirabelle's Avatar
    Join Date
    Mar 2011
    Location
    DeadParrotSociety
    Posts
    354
    First off: either put decent stuff in the mystery boxes or eliminate them as an option. All four of your suggested kupopowers are superior to the "increase mystery box" super powers.
    Secondly: 1,2 and 4 are the best choices IMO
    Thirdly: the crystal option should be to make them drop of mobs that don't get xp. Or better yet make a power that drops geodes off mobs that don't give xp so I can at least hunt flame geodes in valkurm dunes.
    (6)
    Yo Ho Yo Ho, a pirate's life for me!

  8. #18
    Player Phafi's Avatar
    Join Date
    Mar 2011
    Location
    Dragon's Aery
    Posts
    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    1, 2, and 4
    (3)

  9. #19
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Option 5: Magic skill up bonus.
    (2)

  10. #20
    Player Malthar's Avatar
    Join Date
    Mar 2011
    Posts
    674
    Character
    Malthar
    World
    Shiva
    Main Class
    BST Lv 99
    How about auto-reraise?
    (3)

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