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  1. #1
    Player Andreah's Avatar
    Join Date
    Dec 2011
    Posts
    3
    Character
    Andreah
    World
    Bahamut
    Main Class
    PLD Lv 85
    Quote Originally Posted by Asymptotic View Post
    Contrecorps: As long as you are not the center of attention, you expend finishing moves to reduce the amount of damage you take. (Recast 5:00, Duration 5:00 or until you are the top of the enmity list.)

    When taking damage from an area of effect attack, this "stance" would strip the Dancer of Finishing Moves and reduce the damage taken by some percentage depending on the number of finishing moves remaining. If the Dancer takes hate the effect would wear off immediately. I'd think it would be something like 15% per finishing move (75% for a full 5). Obviously only a Dancer with Terpsichore could keep up with the demands of an extremely AoE-heavy fight this way, so an ability like this would have the added bonus of adding viability to that weapon. This ability would also force the Dancer to manage their enmity quite carefully as to not remove the effect by taking hate, as well as make very smart decisions regarding the timing and usage of finishing moves.

    This is a pretty radical and new idea, but I think it's a great solution that would add new aspects to the Dancer's role in many situations. It would also go great with the TP draining ability that gives party members an effect, because it would allow the DNC to much more safely keep this up. I don't think it's overpowered because other classes which support can keep themselves safe by just staying out of range. A Dancer simply does not have that option.
    If you don't mind, I'd like to have a small discussion with you about this proposed ability.

    I like the idea you're going for when it comes to this ability, but it seems to lack some balance to it. Dancer in this "mode" could effectively mitigate at a full 5 Finishing Moves practically any and all damage coming towards them. It's not hard to continually stack Finishing Moves in most situations unless Step Accuracy against the mob you're fighting is a major factor even without a Terpsichore. With that and the notion that less damage taken means less waltzes and less enmity gained overall, this ability seems to take a turn from aiding a Dancer's already well-padded survival skills to making them impossible to kill so long as the circumstances are met, especially with any Damage taken gear stacked onto the build.

    It's a great idea, especially in a magic damage situation where Dancer's will usually eat dirt faster than most front-lines, but it seems a little too overpowered for practical use with a five minute duration on a five minute timer. Perhaps lowering the percentage it removes or decreasing the duration a bit?
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  2. #2
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Andreah View Post
    If you don't mind, I'd like to have a small discussion with you about this proposed ability.

    I like the idea you're going for when it comes to this ability, but it seems to lack some balance to it. Dancer in this "mode" could effectively mitigate at a full 5 Finishing Moves practically any and all damage coming towards them. It's not hard to continually stack Finishing Moves in most situations unless Step Accuracy against the mob you're fighting is a major factor even without a Terpsichore. With that and the notion that less damage taken means less waltzes and less enmity gained overall, this ability seems to take a turn from aiding a Dancer's already well-padded survival skills to making them impossible to kill so long as the circumstances are met, especially with any Damage taken gear stacked onto the build.

    It's a great idea, especially in a magic damage situation where Dancer's will usually eat dirt faster than most front-lines, but it seems a little too overpowered for practical use with a five minute duration on a five minute timer. Perhaps lowering the percentage it removes or decreasing the duration a bit?
    It wears off as soon as you reach the top of the hate list (Contrecorps refers to the "corps" or "body" of a ballet - the backup dancers). It's very difficult for a Dancer to actually do anything and stay under the radar. We cap hate pretty quickly through auto-attacks.

    As an extension, it would have no effect solo because you'd always be at the top of the hate list.
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