One of the problems is that it doesn't affect a whole lot. What does Enhancing skill manipulate; Bar-spells, En-spells, Stoneskin? Phalanx, maybe Aquaveil?
Would it be so wrong if we could improve Refresh and Regen with Enhancing skill, improve Protect and Shell, maybe improve the accuracy of Blink's shadows? Would it be wrong for more generous defense tiers on Bar-spells, more generous damage caps for tier 1 En-spells, to calculate tier 2 En-spells per cast instead of per attack?
Enhancing skill encompasses an extensive list of spells, but doesn't do much for many of them.
Enhancing does a lot for RDM, but only for the RDM. This wouldn't be that bad if SE introduced a larger variety of spells to buff ourselves / alter our casting and melee stats, but as it stands it's kinda sh1t. RDM needs more JA / JT / spells (basically the entire job needs rebuilt) to give it a purpose, even if that purpose is to quickly change job roles.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
I meant Enhancing skill itself. It manipulates a few Enhancing spell lines (Phalanx, Stoneskin, Bar- spells, En-spells, Spikes spells, Gain spells), while the remaining, pivotal few are static (Refresh, Regen, Protect, Shell, Blink, Aquaveil, Haste) and probably could stand to be more dynamic.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |