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  1. #31
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    762
    Quote Originally Posted by Camiie View Post
    I don't think you get to decide when a thread is ended.

    Campaign rewards are based upon a merit system. The more benefit you provide for the Allied Forces the more you get paid. Territorial control is always vital to a military operation. Taking the risk of attacking and claiming/reclaiming enemy territory should be rewarded far higher than simply defending one's own fortifications. What better benefit is there than pushing the enemy back on their heels?
    He isn't talking so much about campaign rewards because that got changed and increased. He is more talking how ppl would sit idle hitting the mobs to skill up. Or sit idle to skill up on the forts. It was changed due to ppl being low level afk and hitting the forts. Now you need to participate more to get more exp/points out of it. More so defeating the enemy then the fort. And it was unbalanced in the past people got more exp in attacking then defending. So forts were left w/o defences.
    (0)

  2. #32
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    Guys the reason campaign skill ups was taken away, was pepole abused the system TO skill up. Which got rid of the point of the content itself which was getting and defending out forts for the army we joined. It's to the point where its upseting to see so many people prefering lazy man afk "playing" then to actually play the game. Anything that encourages afk gaming should be changed cuz it isn't fair to players who actually play the game.
    (0)

  3. #33
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by Rosina View Post
    Guys the reason campaign skill ups was taken away, was pepole abused the system TO skill up.
    What part of "that's one more incentive to participate than we currently have" are you having trouble understanding? Besides, it's not like attacking fortifications is something you'd be at your keyboard for anyway. There's zero input required regardless of whether or not people are getting skillups.
    (9)

  4. #34
    For skilling up, fortifications were only level 50. Zvahl Fortalices are level 75, have been around for a long time, and work for skilling up to your level 82 skill caps. Just use those instead. It's easy enough to get to that zone from the Xarcabard [S] Campaign teleport point.
    (1)

  5. #35
    Player Eric's Avatar
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    Mar 2011
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    Bastok
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    374
    Character
    Aerolite
    World
    Siren
    Main Class
    SCH Lv 99
    Quote Originally Posted by bungiefanNA View Post
    For skilling up, fortifications were only level 50. Zvahl Fortalices are level 75, have been around for a long time, and work for skilling up to your level 82 skill caps. Just use those instead. It's easy enough to get to that zone from the Xarcabard [S] Campaign teleport point.
    I still have vivid memories of being attacked by Amphiptere for my first (and second) times while heading there to skill up way back when.
    (0)

  6. #36
    Player Modoru's Avatar
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    May 2011
    Location
    There is only Zuul~
    Posts
    229
    Character
    Foxfire
    World
    Siren
    Main Class
    RDM Lv 1
    Quote Originally Posted by Eric View Post
    I still have vivid memories of being attacked by Amphiptere for my first (and second) times while heading there to skill up way back when.
    Amphi brought a whole new meaning to the phrase "curb stomping".
    (3)
    Opinions are opinions. Keep 'em that way.

  7. #37
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    762
    For the record i wasn't beong serious lol... Just giving you guys a taste of what you do to me. But from what I saw, no one i saw was doing the events as intended to be done. People used and exploited said events for their own gain such as free afk skilling up with free exp for literely doing nothing. Giving more work to those who are trying to do event as intended. See the skill up group was skrewing over everyone else, since you got more exp/skill ups from attacking then defence people would purposely used/ abused to keep the forts to the bstmen which infact limited what was available in campaign dailies. campaign was never meant to be end game... as they had stuff for everyone. As a ffxi fan.. i rather not see that behavior again... I got skrew out of doing campaign ops i liked because no country ever had forts outside the main city ones.
    (0)

  8. #38
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    762
    (imit)
    I will agree a revamp would be a plus. But not this revamp. I only saw bad come from it. To be honest I quit Aion for a similar exploit players did. Players would level to 35 then drop their exp needed to negative digits. (you lose exp but not levels) Pretty much preventing them from leveling up past 35. This was done for the sole purpose of exploiting the rift content.

    Said content was only meant tp be for a recon type quest/content. What people did use it for was forced pvp. And this was due to the pvp zone being "empty" So you had level 35s killing level 25s for points tward gear.

    In actuality the only people preventing from doing said content is yourselves...
    SE changed compaign ALOT and to be honest alot of people played it dispite the change. But as usual, once people got the rewards they want, they stop doing it. Is SE who needs to change? Or youselves on WHY you do content in the first place?
    (0)

  9. #39
    Player Rosina's Avatar
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    Jul 2011
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    Bastok
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    762
    Quote Originally Posted by Modoru View Post
    Amphi brought a whole new meaning to the phrase "curb stomping".
    omg that dragon is fun XD I was in a japanese manaburn party pulling and we had to keep moving because of that dragon. It was hilarious.
    I like going there back in the day to se the afk ppl get owned by it to laugh XD
    (1)

  10. #40
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    All they need to do honestly is make 10,000 pieces a .1% drop, 100 pieces a 1% drop, and Ancient Currency singles a 20~50% drop from mobs in the fight. Anyone who kills a mob will add 1 drop to your box, at the end a box pops up and you get your items from said box. Have it somewhat like VW except without the R/EX gear, only AC as a high reward, junkish items as everything else. I'm sure Campaign will pick up. Skillups can be added as well so long as they are done correctly to not promote mindless smashing of a fort to skillup while not actually helping anything.
    (3)

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