So a thread about drk being overpowered again ended with war being overpowered. Oh how the worm has turned. Keep talking about war being so overpowered maybe they will nerf it again. LOL
So a thread about drk being overpowered again ended with war being overpowered. Oh how the worm has turned. Keep talking about war being so overpowered maybe they will nerf it again. LOL
I disagree on this
personally i hate statements that A > B
back in abyssea where crit WS were king and Ukkos was the god of crit WSs this was true.
As far as I can tell atm
WAR is on the same level as DRK.
Either way WAR SAM and DRK are the top DDs in the game atm
As for my opinion SAM give me more competition than WARs
Now for the blood rage thing don't forget these 2 things Ragnarok has a 14% Crit rate bonus @ 99 and in Full buff situations DRK can have 15% haste in gear and stack DA TA QA and Crit rate depending on situation or even Dt gear if PD drops.
Main : 99 DRK
Subs : 99 SMN COR SCH MELEEWHM
Server : Ragnarök
Relics : 95 Ragnarok and 95 Apoc
Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them.
I find it interesting that back in the good ole days of 75, people who had Ragnarok put its crit rate at 15-20%. Now at level 99 its crit rate went from 15-20% to 14%. Perhaps wiki is just full of crap like usual.
As for the whole WAR vs DRK thing, heres my input. After taking a year off and getting back into the game I have found DRK only slightly better than when I left. I still see war performing basically the same. So neither of these jobs has progressed a reasonable fashion in the last year. This is a problem because war was overpowered when I left by a large margin, although I know it has been nerfed and since most endgame left abyssea it has had less impact on the endgame events. DRK has only progressed by getting a decent GS ws, which is not as strong as it needs to be still. SAM on the otherhand has become a very fluent job that works well with its design, however Tachi Godmode is broken. I think (and here comes the idea I've been stating for 2+years now) that DRK needs a major boost, as well as a clearly defined role. It is supposed to be about huge damage for great risk, and about weakening its enemies while strengthening itself. War is supposed to be a Jack of all trades, meaning it can tank if needed, while still offering comparable damage. Who knows maybe since FFXI is in the hands of the most awesome guy ever Akihiko Matsui we will finally see the adjustments we've been asking for, or perhaps they will make Rune Fencer so epic I could care less about DRK, I do love GS, always have been a GS DRK and always will, granted I do love my Twilight Scythe.
He's not talking about Scourge, that's only +5% crit rate. He's talking about the "Increases rate of Critical Hits V" that's on the weapon. At 95 it's +11% at 99 it's +14% and is a bonus that's always in effect.
WAR, DRK and SAM are about even depending on the situation. Like always WAR and DRK respond better to buffs while SAM tends to smack into a glass ceiling. Some scenarios favor WAR (legion), others favor DRK (voidwatch), in any situation your going to have multiple of both. They perform best when their in the same party for Chaos + Fighters.
GS has always had good melee damage, GS weaponskills sucked in the past which forced DRK's to use Guilly and WAR's to stick with RR. Now that a 5-hit 100% STR Great Sword WS exists both jobs can effectively use GS. Its just another tool in the toolbox of a good DD (who always has multiple ways of dealing death and destruction).
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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