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  1. #191
    Player Spiritreaver's Avatar
    Join Date
    Jul 2011
    Posts
    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by FrankReynolds View Post
    Will continue to re-post for relevance:

    There are already big mean baddie NMS roaming around in game, that can kill bystanders. No one fights them because they only care about gear. I think what Rosina is talking about is more an issue of lack of story line than lack of HNMs.
    I agree there are plenty of HNM that spend loads of time waiting around to be killed, no disagreement there at all. But i don't see Rosina asking for a storyline for HNMs in his/her latest batch of posts on the subject.


    I think low pop hnm will help liven up the areas.

    Don't see how there could be much sub-context there. Low time spawn HNMs somehow revitalizing much of the empty areas off of the beaten path in FFXI. That's what i took from his/her posts anyway.
    (1)

  2. #192
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Spiritreaver View Post
    I agree there are plenty of HNM that spend loads of time waiting around to be killed, no disagreement there at all. But i don't see Rosina asking for a storyline for HNMs in his/her latest batch of posts on the subject.

    Don't see how there could be much sub-context there. Low time spawn HNMs somehow revitalizing much of the empty areas off of the beaten path in FFXI. That's what i took from his/her posts anyway.
    She was saying that she wanted HNM wandering around and to give low level players a sense of adventure etc.. It just sounded like quest / mission content was what she really wanted to me. That is the only thing I could think of that would make a low level person want to hang around an area where something was waiting to eat their face. I probably shouldn't try to read between the lines in this case though.
    (0)

  3. #193
    Player geekgirl101's Avatar
    Join Date
    May 2011
    Location
    UK
    Posts
    262
    Character
    Hunibubu
    World
    Phoenix
    Main Class
    WHM Lv 99
    I sort of miss HNM days, but then I think back to spending hours and hours waiting for people to show up to a HNM, waiting up to 3 more hours to note its TOD, and then going back the next day only to find 2 or 3 others online in ls who showed any interest in camping it while the other 10-20 people only bothered to join in after it popped. Then there was another very active HNM ls I was in which camped HNMs religiously that the entire day was spent camping HNMs. I wanted to play the game, but because I was online I was expected to show up to HNMs or get kicked for not showing up to HNM events. And the drama between HNM linkshells, oh dear god. "You used hacks!" "No way did you claim that properly, you voked before it spawned, I'm reporting!" "Everyone spam cure their tank so it flails!" "Pulling a spider train to their group, everyone get ready to claim it once they wipe!" I'd rather not live through that again, I have a life and I don't want to spend it glued to the screen again watching endlessly for a mob to spawn and then suffer the insults and accusations of 2 dozen people because someone outclaimed them.

    There are still HNMs that pop after 21-23 hours like Cassie, Serket, Roc, Simurgh. I haven't camped any of them since returning to FFXI but I have killed Serket and Cassie at least once because they were there.
    (0)

  4. #194
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    Quote Originally Posted by cidbahamut View Post
    I don't agree with this assessment at all. I think the two genres are radically different and that you are mistaking superficial similarities for genuinely synonymous game design.
    only difference is 1 is online 1 is not... so no real difference actually they both are rpg @ heart.

    what i'm getting @

    newbies runs to gusgen mines and sees steele fleece* OMG THERE IS THIS MASSIVE RAM OUT HERE!!!! can i kill it?
    LS: no but lets come out and help you
    n: ok!!
    *ls join parties with newbie and kill SF for him he gets to loot the drop"
    n: OMG U GUYS ARE AWESOME I CAN'T WAIT TO HIT 99.

    ffxi retains 1 player...
    (1)
    Last edited by Rosina; 07-18-2012 at 12:10 PM.

  5. #195
    Player Sayomi's Avatar
    Join Date
    Mar 2011
    Location
    Titan!
    Posts
    71
    Character
    Wolfeater
    World
    Phoenix
    Main Class
    NIN Lv 99
    Excuse me sir, there is a Tiamat in my soup.
    (2)
      /l、
    ゙(゚、 。 7
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    United States Postal Service Postmaster

  6. #196
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    Quote Originally Posted by Sayomi View Post
    Excuse me sir, there is a Tiamat in my soup.
    lol this made me laugh.

    oh btw that example i gave really happen was pretty cool to see. made me happy i was was a member of that LS at one point.

    But i think you guys became jaded after playing ffxi too long. You forgot what it was like to be a newbie, or a mmorpg newbie. And really if ppl quit the game over an nm death... they never was gonna stay here long from the get go. You can't only win... there are times where you do have to loose to learn something. With out defeat winning becomes meaningless.

    I just would think the cool factor of seeing nm and hnm up 2 would liven up the world and only reason content is dead is because of jaded ffxi vets who don't wanna "help" for the "millionth time". most newbies don't even know most the content >.> all they see is solo to 10... leech/burn in gusgen. leech/burn in cn. leech/burn in abyssea. and more often then not... ur LS mates are leech/burning and "too busy" to help/reply.
    (1)

  7. #197
    Player
    Join Date
    Mar 2011
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    1,003
    Quote Originally Posted by Rosina View Post
    only difference is 1 is online 1 is not... so no real difference actually they both are rpg @ heart.
    You are absolutely positively delusional if you actually believe this.

    Guys! Guys! Skyrim is exactly the same thing as FFXI only it's offline!
    (0)

  8. #198
    Player Rosina's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    762
    Quote Originally Posted by cidbahamut View Post
    You are absolutely positively delusional if you actually believe this.

    Guys! Guys! Skyrim is exactly the same thing as FFXI only it's offline!
    mmoRPG ..... what does that say??
    (0)

  9. #199
    Player
    Join Date
    Mar 2011
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    To me it says you don't know what in the world you're talking about and have no understanding of game design and lack the ability to differentiate game genres.
    (2)

  10. #200
    Player Rekin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    128
    Quote Originally Posted by Rosina View Post
    mmoRPG ..... what does that say??
    Your ignoring the important part. MMO. That part alone changes everything in how an RPG's meta is handled, from how strong monsters are to how stats are handled. Once people are thrown into the equation, in this case a lot, everything changes in how an rpg or any game for that matter is built.
    (1)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

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