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  1. #181
    Player Rosina's Avatar
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    @ spirit reaver... i wasn't talking dragons. : ) more like gaints and mammoths. those can 1 shot u @ lvl hell 1 mammoth sent me running @ lvl 7 when i tried to get a tusk for a quest in whiterun. But I also did mention ffxiv... which nm pop every 15 min on the dot. so they pretty much always up.

    pretty much skyrim or any TES game can mimic an mmo due to the sheer size of it. And most mmo now a days are solo... ffxi included. I was establishing that when u explore as a newbie you want a sence of adventure, exploration, and danger. As i stated i was an ffxi newbie when i say bloodtear this my first mmo. And i knew next to no one. I don't see bloodtear killing me as a step back I saw it as a goal. If ppl gonna quit ffxi from getting aggro by a hnm... then this wasn't the game for them from the get go. You need a sence of awe when exploring. Seeing massive deadly monsters does do that.

    also i was comparing rpg to rpg. and TES kinda does play like an mmo minus the seeing of ppl. but w/e.
    (0)
    Last edited by Rosina; 07-17-2012 at 02:24 PM.

  2. #182
    Player Rekin's Avatar
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    Mar 2011
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    Quote Originally Posted by Rosina View Post
    @ spirit reaver... i wasn't talking dragons. : ) more like gaints and mammoths. those can 1 shot u @ lvl hell 1 mammoth sent me running @ lvl 7 when i tried to get a tusk for a quest in whiterun. But I also did mention ffxiv... which nm pop every 15 min on the dot. so they pretty much always up.

    pretty much skyrim or any TES game can mimic an mmo due to the sheer size of it. And most mmo now a days are solo... ffxi included. I was establishing that when u explore as a newbie you want a sence of adventure, exploration, and danger. As i stated i was an ffxi newbie when i say bloodtear this my first mmo. And i knew next to no one. I don't see bloodtear killing me as a step back I saw it as a goal. If ppl gonna quit ffxi from getting aggro by a hnm... then this wasn't the game for them from the get go. You need a sence of awe when exploring. Seeing massive deadly monsters does do that.

    also i was comparing rpg to rpg. and TES kinda does play like an mmo minus the seeing of ppl. but w/e.
    The dynamics of meta between an MMO and a single player game are WAAAAAAY different even if the share the same genre. also just a extra note: Skyrim wasn't as exactly random as you think it is. The only notable random factor in the game is also it's claim to fame, dragons. Other things such as unique encounters are one time and usually follow a type of pattern. That sort of meta doesn't bold well for an MMO.
    (5)
    It doesn't take much to know when someone is special. After 5 minutes if the person is alive and well you have a keeper, if they are dead and obnoxious then toss em like two day old leftovers.

  3. #183
    Player Rosina's Avatar
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    Quote Originally Posted by Rekin View Post
    The dynamics of meta between an MMO and a single player game are WAAAAAAY different even if the share the same genre. also just a extra note: Skyrim wasn't as exactly random as you think it is. The only notable random factor in the game is also it's claim to fame, dragons. Other things such as unique encounters are one time and usually follow a type of pattern. That sort of meta doesn't bold well for an MMO.
    oi lol .... ok i never said anything about the randomness of hnm. That was camie. I'm saying take out the random factor, there you have all the hnm up roaming around areas of the zone. Much like a single player rpg as in skyrim. Where you walk around and can be attacked my spriggins in the forests or gaints and mammoths in the tundra. Or those ice wraiths, wisp spirits. And you either 1) know how to fight/ are the lvl to fight) or find a good escape route. Thats why i suggested 15 min spawn timers so all the nm/hnm in ffxi will most likely be up for anyone to try and kill.
    (0)

  4. #184
    Player Rosina's Avatar
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    (text limit)

    Preatty much what I'm getting at is The TES games do in a basic way.. act like an mmorpg. You have this huge world you can freely explore, you kill creatures out in the wild, do quests and craft gear, weapons and potions.

    there needs to be an adventure to be had in ffxi... more then solo to 10, then leech/burn in dark caves, then leech burn in a high lvl zone. People barely see what ffxi has to offer outside of this. Thats what i miss, see all these different areas. Fighting all these different mobs with different types of styles. Learning how each style works and can be defeated. Seeing huge deadly foes that can rip me apart if i'm not too careful. Thats why i kept playing ffxi for 7 years. I thinklow pop hnm will help liven up the areas.

    Just stop thinking about the randomness we see now. And think of how the areas would be if we constently see nm/hnm. heck the coolest thing in the world for me was seeing a group of 75 killing steel fleece.
    (0)

  5. #185
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    Quote Originally Posted by Rosina View Post
    (text limit)

    Preatty much what I'm getting at is The TES games do in a basic way.. act like an mmorpg.
    I don't agree with this assessment at all. I think the two genres are radically different and that you are mistaking superficial similarities for genuinely synonymous game design.
    (4)

  6. #186
    Player Ashido's Avatar
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    Mar 2011
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    Cute Kittens
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    Character
    Ashido
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    Lakshmi
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    RNG Lv 99
    HNM Monopolization DO NOT WANT , HNM Camping for 8 hrs on end for a chance at a item man you must be a troll.
    (5)

  7. #187
    Player Spiritreaver's Avatar
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    Jul 2011
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    Character
    Spiritreaver
    World
    Siren
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    DRK Lv 99
    Quote Originally Posted by Rosina View Post
    @ spirit reaver... i wasn't talking dragons. : ) more like gaints and mammoths. those can 1 shot u @ lvl hell 1 mammoth sent me running @ lvl 7 when i tried to get a tusk for a quest in whiterun. But I also did mention ffxiv... which nm pop every 15 min on the dot. so they pretty much always up.

    pretty much skyrim or any TES game can mimic an mmo due to the sheer size of it. And most mmo now a days are solo... ffxi included. I was establishing that when u explore as a newbie you want a sence of adventure, exploration, and danger. As i stated i was an ffxi newbie when i say bloodtear this my first mmo. And i knew next to no one. I don't see bloodtear killing me as a step back I saw it as a goal. If ppl gonna quit ffxi from getting aggro by a hnm... then this wasn't the game for them from the get go. You need a sence of awe when exploring. Seeing massive deadly monsters does do that.

    also i was comparing rpg to rpg. and TES kinda does play like an mmo minus the seeing of ppl. but w/e.
    Gonna have to flat-out disagree now.

    TES games(hell, you can throw in the Fall-Out games too) are pretty close to an archetypal example of what a single-player RPG should be at the genre's current level of technology imo. If anything, FFXI is more like a single-player RPG that received a quick MMO make-over and was super lucky it had the Final Fantasy brand name to fall back on, than the other way 'round.

    I mean really think about it a sec and tell me outside of the AH system, what part of FFXI would not be better suited to a single player venue? Relic/Mythic/Empy? Mission lines? Crafting? I can easily see those working tons better in a single-player RPG than FFXI(or at least how they were implemented in FFXI).

    But i digress and gonna bring my point all the way back if i can.

    HNM, for good or ill, happened. If that type of content is ever again made relevant by SE, so be it. Some ppl loved the faux-PVP aspect it brought to the table-good for them, nothing wrong with that. I personally hated every min i spent in that cesspool of a scene(and a point ppl seem to forget, for a good while there back in the day, HNM camping WAS EG. If you didn't take part in it, no EG for you), and that's fine too.

    I'm just, sorry, not gonna buy that newbs getting mowed down en masse by a rampaging NM is a good thing for the game. Have to find a better example of HNMs being good for the game to convince me of that.

    ------------------------------------------------

    @ the thread and the ongoing argument in general

    There is a place for HNMs and the hunting of them in FFXI. But SE devs have to step up and structure any future implementation of such content from the start. We only have to look back to see how the scene worked when players were left to their own devices.

    Either that or address the root issue at play, PVP or FFXI's lack thereof.

    Man-up and develop a real PVP option for those that want that type of gameplay. Or finally state definitively that true PVP has no place in FFXI, lose that small group that wants that action(possibly) and build from there.
    (1)

  8. #188
    Player Spiritreaver's Avatar
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    Jul 2011
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    211
    Character
    Spiritreaver
    World
    Siren
    Main Class
    DRK Lv 99
    Quote Originally Posted by Rosina View Post
    (text limit)

    Preatty much what I'm getting at is The TES games do in a basic way.. act like an mmorpg. You have this huge world you can freely explore, you kill creatures out in the wild, do quests and craft gear, weapons and potions.

    there needs to be an adventure to be had in ffxi... more then solo to 10, then leech/burn in dark caves, then leech burn in a high lvl zone. People barely see what ffxi has to offer outside of this. Thats what i miss, see all these different areas. Fighting all these different mobs with different types of styles. Learning how each style works and can be defeated. Seeing huge deadly foes that can rip me apart if i'm not too careful. Thats why i kept playing ffxi for 7 years. I thinklow pop hnm will help liven up the areas.

    Just stop thinking about the randomness we see now. And think of how the areas would be if we constently see nm/hnm. heck the coolest thing in the world for me was seeing a group of 75 killing steel fleece.
    Efficiency

    Its more 'efficient' to develop a character the way you layed out. Is that the only way? No. Do i even personally prefer that way? Not at all, but good luck finding enough like-minded individuals do try any of the other ways. There are adventures still to be had in FFXI currently, its just more efficient to stay with the 'mob' than do otherwise.

    Efficiency, that's what's now and always has had a strangle-hold on 'Adventure' in FFXI.


    I think low pop hnm will help liven up the areas.

    They might, who knows? But unless they have some really nice drops, they will be quickly forgotten after the initial 'new car smell' wears off. And if the do have great drops, even with low pop times, what's that going to do about all the old baggage associated with HNM camping from popping up again? Nothing and then we've gone full circle back to the old bad days.

    Like i essentially said before, unless the devs implement any new timed HNMs properly; what's the point?

    And what IMO constitutes new 'properly' implemented HNMs? Not for me to even comment on. All i know is FFXI is atm littered with half-assed, broken, or flat unused content and i would rather SE not resurrect flawed yrs old content(yet again...) in lieu of taking the time to craft and give us something that works right out of the box.

    I've got high hopes for SoA. Let's pray after 10+ yrs, SE has learned to take their time on it. Its prolly gonna be their last shot at excellence as far as XI is concerned.
    (2)

  9. #189
    Player FrankReynolds's Avatar
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    Mar 2011
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    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Will continue to re-post for relevance:

    There are already big mean baddie NMS roaming around in game, that can kill bystanders. No one fights them because they only care about gear. I think what Rosina is talking about is more an issue of lack of story line than lack of HNMs.
    (5)

  10. #190
    Player Calamity's Avatar
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    Mar 2011
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    San d'Oria
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    188
    I say, if they are to reintroduce kings, put them on a completely random timer. Forget make their spawn truly random. Say once or twice at any given time or day per conquest tally. This way nobody can has the estimated pop window, it's up to pure chance. They just have to be lucky and be around when it pops AND pray that enough of their ls is around to kill it.
    (3)

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