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  1. #61
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    So now instead of casting buffs over and over again on pt members we can cast enfeebles over and over again on mobs.
    (3)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  2. #62
    Player
    Join Date
    Mar 2011
    Posts
    274
    Quote Originally Posted by Zirael View Post
    This update acheves pretty much nothing.
    Dia II can't be resisted outside magic shield, Addle lands on pretty much everything (even things like Amaltheia) and as for Slow, if it lands, it lands, if not - zerg fasterrrrr.
    Also, "Resist Hack" is useless for RDM - Saboteur wears off whether you land a spell or not. And outside of Saboteur+Slow II/Dia III RDM is gimped SCH that can't cast Embrava/Nuke V. What exactly this change aims to fix again...?
    Saboteur does nothing for Dia.
    (0)

  3. #63
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    This should have been done completely differently. Instead of giving RDMs an advantage in enfeebling this just closes the gap even further. I know this was never presented as a fix for RDM but...

    (7)
    ↓ Trolling sapling ↓

  4. #64
    Player Unaisis's Avatar
    Join Date
    Mar 2011
    Location
    under your pillow
    Posts
    121
    Character
    Unaisis
    World
    Fenrir
    Main Class
    THF Lv 99
    poor poor RDM ; ;... looks like they will never shine again.
    (1)

    http://www.youtube.com/user/koga41

  5. #65
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Insaniac View Post
    This should have been done completely differently. Instead of giving RDMs an advantage in enfeebling this just closes the gap even further. I know this was never presented as a fix for RDM but...

    It sort of was, it was first mentioned in a RDM thread, as was an update.
    (2)

  6. #66
    Player Return1's Avatar
    Join Date
    May 2011
    Posts
    231
    Character
    Brians
    World
    Leviathan
    Main Class
    RDM Lv 12
    It's really going to depend on new content.

    If the new content has extremely powerful mobs that also bypass zerg methods (SE has just released one of its first successful anti-zerg battles), then enfeebling will become important again, along with hate management, and tanks.

    As pessimistic as SE has made me lately, I'm withholding judgement on enfeebling importance until we see Adoulin. It may resurrect certain elements or add new functions to them. The last expansion/add-on type content was Abyssea and it changed the game drastically. I wouldn't be shocked if Adoulin does the same.
    (1)

  7. #67
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Yeah ... so called it.

    It's an enfeebling fix for GEO / WHM / BLM / SCH. This has absolutely noting to do with RDM, never did. We're going to have to wait till next year for any fix's on RDM's behalf, that's when Mr. Barance is gone and no longer deciding that RDM is "a very powerful job".
    (10)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #68
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Correct me if I'm wrong, but doesn't RDM still have the strongest enfeebles in the game? If so, how is this not a boost to RDM?
    (1)

  9. #69
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Quote Originally Posted by Keyln View Post
    Correct me if I'm wrong, but doesn't RDM still have the strongest enfeebles in the game? If so, how is this not a boost to RDM?
    By the slimmest and most inconsequential of margins.
    Besides, NM white damage isn't a threat at all nowadays, so mitigating it slightly really doesn't matter. Dia remains the only enfeeble that actually matters in group play and it lands automatically.
    (5)

  10. #70
    Player Cowardlybabooon's Avatar
    Join Date
    Mar 2011
    Posts
    184
    Character
    Cowardlybabooon
    World
    Ragnarok
    Main Class
    WAR Lv 99
    Enfeebling will never make red mage good. People need to change their focus to enhancing magic and cures like rdm has always been. I can't Imagine an Enfeebling spell that changes the job, but I can with enhancing.
    (0)

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