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  1. #241
    Player
    Join Date
    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Trisscar View Post
    If you can make it work in an efficient maner I don't see the problem with melee Red Mages. Wish more people would put the effort into it, honestly.
    As do I, the community's overbearing opinion that RDM can not melee leaves the impression on people both new and old that it is completely impossible to do with any efficiency, however due to new gear released for the job, and Temper/Gain-spells, the jobs melee power is actually somewhat good.
    (3)

  2. #242
    Player Karbuncle's Avatar
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    Mar 2011
    Posts
    4,314
    Its not that RDM Can't melee... Its just that can't melee well. On a scale of effective Melee, RDM is Below THF and slightly above SMN and BLM.

    And I honestly put forth the challenge a SMN Melee could Out-DD a RDM Melee if you consider their Avatar's output, Because Shattersoul is beastly.
    (5)

  3. #243
    Player Habu's Avatar
    Join Date
    Sep 2011
    Posts
    189
    Character
    Bechyne
    World
    Carbuncle
    Main Class
    COR Lv 99
    No no, you must include the fast that they can also use enspells to maximize their damage output...
    (1)

  4. #244
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    I'm asking you to change to PLD, because it's the closest job in-game that reflects your White Knight, viewpoints.
    Also, enlight will beat the shit out of your en-spells.
    (0)

  5. #245
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Habu View Post
    No no, you must include the fast that they can also use enspells to maximize their damage output...
    Which sounds like Fupafighter's idea that for some reason a RDM would/should melee using enspells and kraken club as its form of DPS, not sure why people have this idea.

    As for RDMs not meleeing well I disagree, not that my opinion matters anyways.
    (1)

  6. #246
    Player
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    Mar 2011
    Posts
    1,003
    Could we not turn this into a melee RDM thread? We already have an entire sub-forum for that.
    (2)

  7. #247
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by cidbahamut View Post
    Could we not turn this into a melee RDM thread? We already have an entire sub-forum for that.
    Agreed, so here's a post more on topic, and is an actual suggestion:

    Why not have a multi-tier monster that requires special conditions (like it can only be spawned in weather/day matching its aligned element, for example) and also can't be spawned again by anyone in the alliance for (say) 3 real life days (where as the ??? Respawns after 15 minutes)?

    Would make using bots pointless, and it makes more sense than reinstating the old HNM system.
    (3)
    Last edited by Trisscar; 07-11-2012 at 06:03 AM.

  8. #248
    Player Karbuncle's Avatar
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    Mar 2011
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    4,314
    Quote Originally Posted by Demon6324236 View Post

    As for RDMs not meleeing well I disagree, not that my opinion matters anyways.
    If you have proof and math, two things that go hand in hand, to back up your claims, your opinion matters very much.

    Even back during the great RDM Melee thread of 2010, I always supported the idea of RDM meleeing, and I hoped someone would bring some math or evidence forth to support its viability. I was hoping there would be 1 RDM who could Melee, Enfeeble, Cure/etc and do his jobs to the best function and participate and provide proof of concept for the idea RDM Could melee and still do their job effectively.

    It never came.

    Be that guy. - But post it in the RDM melee Forum i guess. Crappy Outdated Content is serious business (HNMs I mean)
    (8)

  9. #249
    Player Trisscar's Avatar
    Join Date
    Sep 2011
    Location
    Dynamis - Al'Taieu [S]
    Posts
    539
    Character
    Trisscar
    World
    Asura
    Main Class
    BLU Lv 99
    Quote Originally Posted by Trisscar View Post
    Agreed, so here's a post more on topic, and is an actual suggestion:

    Why not have a multi-tier monster that requires special conditions (like it can only be spawned in weather/day matching its aligned element, for example) and also can't be spawned again by anyone in the alliance for (say) 3 real life days (where as the ??? Respawns after 15 minutes)?

    Would make using bots pointless, and it makes more sense than reinstating the old HNM system.
    So how would this work? A lot like ZNM, actually.

    Now, someone on the boards have made the claim that Square wants to introduce elemental Wyrms as the end game for SoA. I haven't seen any references backing up this claim, but to explain how this works I'll accept it as being factual.

    The player is told there are Wyrms that live in the area, and are told that these venerable beings are regarded as to being god-like. So there is a certain ritual if one wishes an audience with one. First you need an offering (which is combined from the trophies of other NM), then they need to take it to the region where their element holds domain and on their summoning day. But they will only appear if you have an appropriately sized procession (meaning you need a minninum of 18 people in your alliance), and you are warned that the Wyrms are not the play things of the whims of mortal kind (meaning you can't summon it again for another 3 days, win lose or draw), and further the Wyrms may quickly become bored and leave (you have a time limit of two hours to beat it or it flies off).
    (1)
    Last edited by Trisscar; 07-11-2012 at 09:27 AM.

  10. #250
    Player
    Join Date
    May 2011
    Posts
    462
    Edit: nevermind think i misread something.
    (0)

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