in some ways i agree. i posted a similar thread on another subforum with regards to the supply of alexandrite.
the effort-based activities are an issue in terms of comparing them with Relic and Empyrean but they're a lot harder to gauge.
if you compare 99 to 99 for each of them.. Mythic doesn't seem that bad.
you need to have done the 50 assaults before you start a mythic and the same 50 assaults again. This wouldn't be so bad if players weren't limited by assault tags but is the part i don't think they'll ever change.
einherjar - possible to reduce ichor. its not that hard anymore but costs money to do..
nyzul - definitely possible to reduce tokens. this is (imo) the hardest to accumulate out of all the events for Mythic (apart from Alexandrite).
if you look at Mythics past 75. the WS trials have had difficulty reduced.. and the NM trials are ridiculously easy. Mythic has the easiest path to 99 of the 3 weapon types because all the NMs for trials are from Lv75 content and (apart from PW) are things they must already have done before to get the weapon anyway.
Relic builders need to do Arch DL, which is more lv90+ content, and for Empyrean builders the effort comes in front - from NM camping and trophy gathering. only reason why its so imba-easy is because it was in Abyssea where players can become ridiculously powerful (and are now overleveled).
so bottom line, Empyreans still have it easy for effort. Empy money items to get to 99 have actually surpassed Relics tho.
Relic weapons require next to no effort/skill at all. You only really need to farm. All attestation/animated NMs are super easy now. Arch DL can be avoided if you pay lol.
Mythic, still the most time consuming, still the most expensive. Any adjustment it gets needs to be before acquiring the lv75 weapon..
i used to think it would be a good idea to make it so players can choose 3 out of 4 tasks for the duty,task,deed quest. lol but i think everyone would just skip alexandrite probably XD