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  1. #11
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    The reason that RDM doesn't get a spot in a party is not because RDM is a bad job, but because elitists say RDM is a bad job, and everyone else believes them.
    I recently did a bunch of HKCNMs (A Mobline Comedy), and the first 2 runs failed miserably because the non-relic or empy PLD kept dying whilst super-tanking. For runs 3-6, the RDM grabbed all of the mobs instead and had no issues what-so-ever in supertanking all of the mobs while we picked them off one at a time, using the PLD to do what little curing was required.

    There were a lot of people complaining that Geomancer was going to take the place of RDM, but they were wrong. Rune Fencer is taking the place of RDM, as the magic-based tank.

    As for the OP, removing weakened would be a 'na spell. 'Na spells go to WHM, so this would likely be yet another idea taken from the RDM forums (well, it should have been in the RDM forums) and used on another job.
    (6)

  2. #12
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    That doesn't make Rdm useful, that just means your Pld was useless
    (3)

  3. #13
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Neisan_Quetz View Post
    That doesn't make Rdm useful, that just means your Pld was useless
    Quite, no job should handle Magic better than PLD now, even without an Aegis. It's why I can see Rune Fencer falling flat on it's face.
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    1,003
    Silver bullet fixes like the one proposed by the OP are absolutely terrible game design and should not be given any serious consideration.
    (3)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    I've watched RDMs solo the abyssean behemoth. Apamedak and Chloris and many, many other monsters.
    So can countless other jobs, and faster too.
    (5)

  6. #16
    Player DaBackpack's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Dabackpack
    World
    Phoenix
    Main Class
    DRG Lv 99
    One of the big problems is that RDM was supposed to be a jack-of-all trades job, but with this endgame content being ~18 people, it's more efficient to just get 3-4 people that are better than RDM at everything it can do.

    The job's main specialty, enfeebling magic, is near useless with most endgame content. Additionally, other jobs can do it "good enough" with other benefits.

    RDM might have a better chance if the enfeebling magic revamp makes the spells useful enough to warrant RDM again. The best fix to make the job more wanted would be to make that job exclusively better at landing certain enfeebles, but I think this is where the trouble began (since it would be too easy to gravity/sleep/bind and nuke kite tough NMs).
    It's a tough situation for RDM and these new jobs aren't making anyone more confident in this job.
    (1)

  7. #17
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    RDM only has a single niche and it hasn't changed....ever. Are you good at CSS? Can you lock a mob down from being able to execute it's TP moves for 30 seconds and is that long enough for your alliance to zerg it down? The answer can be NO just because the mobs don't have TP moves that can be reasonably stunned. Even off your 2 hour, you can still stun less than every 10 seconds easily when properly geared and buffed.

    Seem like a one trick pony? Well that's because that's all that 'jack-of-all-trades' talk boils down to. When you're not in an alliance, you can do whatever you want. But just don't expect to be invited for it because SE didn't intend you to succeed that way and other players are just selfish. I play a RDM that solos/low mans and enjoys it. But I'm not stupid enough to think that RDMs get into alliances because they are needed.

    Don't even suggest unweaken for RDM. It will go to Geomancer......or Scholar......or WHM......or BLM.....or BLU......or PUP.....or even Rune Knight before it comes to RDM.
    (0)
    I'm a RequieSCAT-MAN!

  8. #18
    Player Reiterpallasch's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Korialstrasz
    World
    Leviathan
    Main Class
    DRG Lv 99
    Quote Originally Posted by ManaKing View Post
    Can you lock a mob down from being able to execute it's TP moves for 30 seconds and is that long enough for your alliance to zerg it down?
    Yup. A VW group of 18 needs exactly 0 RDMs to have all procs and perma stun.
    (1)
    ~ The OF motto ~
    If someone has more gil than me, they bought it.
    If someone outclaims me, they're botting.
    If someone is more successful than me, they cheat.

  9. #19
    Player Shadax's Avatar
    Join Date
    Oct 2011
    Location
    Sandy
    Posts
    92
    Character
    Shadaax
    World
    Shiva
    Main Class
    BST Lv 99
    This thread is bad and you should feel bad.
    (4)
    I reject your reality and substitute my own...
    - Adam Savage



  10. #20
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jackstin View Post
    I Know NOTHING about Red Mage. (Un-weaken)
    It's so so true, if you did, you wouldn't have suddested this for rdm. This has absolutely nothing to do with what rdm is able to do what-so-ever.
    Quote Originally Posted by Daniel_Hatcher View Post
    RDM needs alot, but it doesn't need this.
    Techincally untrue. Rdms don't need more, it's NMs that need less.
    (0)

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