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  1. #81
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    At 99, I expect my Wyvern to grow some balls and be a big dragon instead of a rat with wings. I thought it was kind of cool years ago when I started levelling Dragoon, but surely over the many years, you would think my Wyvern would grow a little and become a little more badarse.
    (0)

  2. #82
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by Alderin View Post
    At 99, I expect my Wyvern to grow some balls and be a big dragon instead of a rat with wings. I thought it was kind of cool years ago when I started levelling Dragoon, but surely over the many years, you would think my Wyvern would grow a little and become a little more badarse.
    Different color pallete would be nice as well. why are they all blue?
    (0)

  3. #83
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    I just want to throw this out for aging knowledge. You know it's been almost 200 Vana'diel years since the game released? Our players should be dried up old carcasses, galkan players should be the only ones able to keep living cuz of their no genital reproduction system, and our wyverns should have grown up at least to drake size or more, ripping those galkas' heads off as they run through Kuftal Tunnel.
    (0)
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

  4. #84
    Player RabidSquirrel's Avatar
    Join Date
    Mar 2011
    Posts
    40
    Character
    Kaeda
    World
    Leviathan
    Main Class
    THF Lv 90
    They should just get rid of the blood pact rage and ward cooldowns and give each individual ability its own personal cooldown. With a perpetuation cost and a fairly expensive MP cost for spells, summoners are already limited quite enough. Or lower the cap on blood pact ability delay. A minimum of 45 seconds is still crazy.
    (0)

  5. #85
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Quote Originally Posted by Zyeriis View Post
    Different color pallete would be nice as well. why are they all blue?
    Yep that works too.
    (0)

  6. #86
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Rennix View Post
    If drg is a pet job I guess every other job is a pet job cause they can summon an adventuring fellow.
    My word you're dense. Are you aware that DRGs can summon Wyverns AND their adventuring fellows at the same time? Does this make DRG a double pet job? Your logic is incredibly flawed. Please, for your own sake, stop posting.

    Thanks.
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

  7. #87
    Player Zyeriis's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria - Phoenix
    Posts
    935
    Character
    Zyeriis
    World
    Phoenix
    Main Class
    COR Lv 90
    Quote Originally Posted by JagerForrester View Post
    I just want to throw this out for aging knowledge. You know it's been almost 200 Vana'diel years since the game released? Our players should be dried up old carcasses, galkan players should be the only ones able to keep living cuz of their no genital reproduction system, and our wyverns should have grown up at least to drake size or more, ripping those galkas' heads off as they run through Kuftal Tunnel.
    We're all clearly immortal disregarding that, even if we die, we can always consciously and magically return to a home point crystal despite being "knocked out" or dead, which ever floats your boat, because if we can only be "knocked out", then we truly are....immortal. The death spell is also, non-permanent
    (0)

  8. #88
    Player Alderin's Avatar
    Join Date
    Mar 2011
    Posts
    367
    Character
    Alderin
    World
    Ragnarok
    Main Class
    NIN Lv 99
    Rennix obviously has DRG at lvl 1.

    You control your wyvern pre-lvl90 by support jobs - timed casting to trigger healing breath, as well as WS's for elemental.
    You have to keep your pet alive, using spirit link.

    Not to mention DRG's DoT drastically decreases if you don't have a pet, since your pet does about 1/2 your normal melee damage.

    Not to mention all the commands associated with your wyvern are under /pet.

    Level your Dragoon beyond 10 and I will begin listening to your opinions on DRG.
    (0)

  9. #89
    Player Rennix's Avatar
    Join Date
    Mar 2011
    Location
    Windurts
    Posts
    25
    Character
    Rennix
    World
    Valefor
    Main Class
    SMN Lv 92
    Quote Originally Posted by Alderin View Post
    Rennix obviously has DRG at lvl 1.

    You control your wyvern pre-lvl90 by support jobs - timed casting to trigger healing breath, as well as WS's for elemental.
    You have to keep your pet alive, using spirit link.

    Not to mention DRG's DoT drastically decreases if you don't have a pet, since your pet does about 1/2 your normal melee damage.

    Not to mention all the commands associated with your wyvern are under /pet.

    Level your Dragoon beyond 10 and I will begin listening to your opinions on DRG.
    No pet jobs have to use a sub to control their pets, and this is why it falls into more of the catagory of adventuring fellow. You can change their job but you don't really have much control with that they attack and they cant attack on their own. I see the the flying rat more as a glorified adventuring fellow more then a pet you can control freely. My drg is 32 ^,^ so your level 1 argument is kinda mute.

    Quote Originally Posted by Dauntless View Post
    My word you're dense. Are you aware that DRGs can summon Wyverns AND their adventuring fellows at the same time? Does this make DRG a double pet job? Your logic is incredibly flawed. Please, for your own sake, stop posting.

    Thanks.

    lol you dont see me calling you names, but that's ok I dont get butt hurt when people add thier opions. And no you wouldnt be a double pet job cause drg isnt a pet job to begin with. Honestly in a pet burn pt you dont see drgs. In pet LS you dont see drgs or people shouting for drgs to join them.

    Brd can have a pet and a npc and we dont call them a pet job.
    (0)
    Last edited by Rennix; 03-19-2011 at 05:27 AM.

  10. #90
    Player Dauntless's Avatar
    Join Date
    Mar 2011
    Posts
    261
    Character
    Dauntless
    World
    Valefor
    Main Class
    DRG Lv 90
    Quote Originally Posted by Rennix View Post
    No pet jobs have to use a sub to control their pets, and this is why it falls into more of the catagory of adventuring fellow. You can change their job but you don't really have much control with that they attack and they cant attack on their own. I see the the flying rat more as a glorified adventuring fellow more then a pet you can control freely. My drg is 32 ^,^ so your level 1 argument is kinda mute.




    lol you dont see me calling you names, but that's ok I dont get butt hurt when people add thier opions. And no you wouldnt be a double pet job cause drg isnt a pet job to begin with. Honestly in a pet burn pt you dont see drgs. In pet LS you dont see drgs or people shouting for drgs to join them.

    Brd can have a pet and a npc and we dont call them a pet job.
    Problem is you're not adding your opinion (I hope. If you are... that's just sad), you're simply trolling.

    Please don't assume that you know facts. I'm familiar with PLENTY of pet LS's that recruit DRGs whether it's for high DPS, healing, or temp tanking. Again, none of this would be possible without our Wyverns.

    Your argument that DRGs are not pet jobs because we can't control our Wyvern is moot. Adventuring fellows cast buffs/heals of their own accord, we have no control over it. For DRGs we can use smiting or Healing breaths to heal/use an attack whenever we want. Not to mention that our 2hr is completely dependent upon our PET. Please give me a list of jobs who's 2hrs is based upon their adventuring fellows.

    Right. There are none.

    Keep in mind that our strongest job abilities (Soul and Spirit jumps) are completely contingent upon our wyverns to be decent in effectiveness.

    Simply because DRG is COMPLETELY dependent upon their Wyverns does not mean that it isn't a pet job. We control what our Wyverns do whether it's directly (Smiting breath, Healing Breath) or indirectly (Weaponskilling, casting a spell below a certain amount of HP, using Super jump)
    (0)
    RIP Shadowix 75 DRG-WAR-DRK

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