I really would like to level it the traditional exp party way, but worried about people who would actually like to join me in this. Probably will end up duoing to 50s or so then joining an abyssea party :/
I really would like to level it the traditional exp party way, but worried about people who would actually like to join me in this. Probably will end up duoing to 50s or so then joining an abyssea party :/
I won't even hide the fact that I'll try to burn GEO up as quickly as I can to just be done of that boring task and actually try to play with the job that I'll likely be paying $20-$30 extra for fully unlocked. Rune Fencer doesn't sound that interesting after they revealed it'll work by utilizing ammo, which is the bane of my existence with limited inventory options. Only way to stop people from burning both the new jobs in one way or another is to do something radical like WoW and other games, where they just unlock them at a higher level from the getgo and treat them as some new kind of advanced class.
Then again, there's always the possibility that when people mess with them on the test server, that neither job will be all that and a bag of chips, in which case I'll probably avoid them. Already got a mark against GEO since it's gonna be like my COR / BRD as far as placement buffing goes, with watered down unresisted enfeebles that are meant to stack with other jobs for better effect, kinda like how COR is meant to use QD to upgrade and maximize effects from other members but nobody ever does that really. Another mark against both jobs is that they're not going to work into the older content with procs and all, so their utility will be cut down to basically whatever SE will try to create for the expansion and later where it'll be desirable to actually have either of those jobs around. Dunno, gonna be interesting once players mess with them to see just how worth it they'll really be to use.
It kinda depends on how solo-able Geomancer is, but if it's not I'll at least try to get someone to duo with me... As Arcon knows, I'm pretty stubborn about taking my time to level stuff, and trying to stay out of Abyssea. =P
But yeah, some people like to get to their destination as fast as possible, and some of us have more fun with the journey~ Nothing wrong with either way, just that the journey can be a pretty lonely one if nobody wants to join you. D=
Let's face it, no one is ever going to level the "normal way" anymore, so unless you plan to solo it all the way to 99 burning is what 99% of players will do with the new jobs as soon as they come out, and since to many people are incredibly lazy, fell cleave RMT sellers will probably get alot of business.
Thanks to abyssea, this is how people level now, and it won't change. people want exp handed to them,
but the question remains: "Who cares?"
I think the problem is that there is no decent pre-99 content, and none will be added because everyone's got plenty of Lv99 jobs to pass around. Why would you even want to EXP the long way when the only content worth doing in the game is all at the level cap?
Don't get me wrong, I kinda miss those good ol' party days; but if there's nothing worthwhile from Lv1-98, then there's really no point in criticizing peoples' choice to gain EXP by the quickest means available.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |