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  1. #61
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Then why don't you just exp the old way then?

    Doesn't matter for the others what you do.
    (3)

  2. #62
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jirachi View Post
    I think it is too late for abyssea level cap, but it should have had one maybe at 65 just like old school dyna, heres what ive noticed, i leveled WHM in old school parties and now do VW and Abyssea with aby leeched WHMs. ive noticed diffrences like:
    1) They dont keep reraise up. and then tell the paladin or ninja they suck when they get 1 shot.
    2) They dont keep buffs on correctly
    3) Their buffs wear off after a short period of time due to bad skills.
    4) They run out of MP and stand there like an idiot waiting for something to happen.
    i AM not the best whm but i would much rather have one that at least partied until level 50 so they knew what the abilities were, and ied much rather have a PLD that knew how to play the job well, over a Ninja who leeched up slapped on Empy+2 and a Kannagi.
    which buffs last longer with the appropriate skills leveled...i'm curious
    (3)

  3. #63
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Mirage View Post
    Then why don't you just exp the old way then?

    Doesn't matter for the others what you do.
    well you see the problem is there little to no people looking for pt cause they wanna leech abyssea. and why everyone keep saying abyssea didn change nothing. you guys saying that it was way more people leeching before that?
    (0)

  4. #64
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by nyheen View Post
    well you see the problem is there little to no people looking for pt cause they wanna leech abyssea. and why everyone keep saying abyssea didn change nothing. you guys saying that it was way more people leeching before that?
    The so called "problem" is that little to no people want to go back to the way it was. I sure as hell don't. It took too long to level, far too long. 5k an hr was what a decent pt could pull in. Parties with the best camp, rdm, and brd got 5k+ an hr of exp, usually around 10k unless they were something else.

    Even as bad as that was back in the day you still had people who leeched. People leeching is nothing new and to be perfectly honest, Abyssea didn't change that fact. It's just more noticed now because you can see it happening with an alliance rather than noticing it in individual parties.

    But you are right in one part, Abyssea did change things. It changed them for the better. The grind has been cut down considerably. It allowed players to get gear that is basically a middle ground between grinding and endgame. It used to be much harder to outfit yourself back in the day before trying to do endgame because of how things were. Lastly, it made things much more casual.

    As much as people bitch and moan about how presently everything is "easy mode" they need to realize that time consuming does not equal more difficult. Very few things were difficult in the "good old days" but they sure as hell were more time consuming. People seriously need to stop looking at the "good old days" with rose colored glasses because they're only fooling themselves.

    There is a new standard for the modern MMO and the way FFXI used to be is not it.

    That being said, as others have mentioned it... it's too late for that level cap increase and even if it wasn't, I'd be totally against it for the simple fact that people who want to leech, will leech and those who don't want to, won't. People simply need to stop being lazy and look up information on the job they're playing.

    Personally, I tried the aby alliances and the gov alliances. I didn't like them. I didn't like not doing much to nothing so I opt to solo or duo GOV with a friend. Yes, it is a little slower to level that way but to be perfectly honest it is what works for me.
    (6)

  5. #65
    Player Gingerhurricane's Avatar
    Join Date
    Aug 2011
    Posts
    11
    Character
    Gingerhurricane
    World
    Ragnarok
    Main Class
    BST Lv 99
    The only fix i could possibly come up with to fix that so called gap of lvl'ing old school instead of abyssea, is for Adoulin expansion should have areas with mobs you can "exp" on at 99 and rewards you with a different set of "points" to go towards something like a new merit category that only those points can be used on. That or some type of different reward system so that people will get back to old school leveling. I for one am a leech in abyssea whenever i feel a need to play a new job, I then bring it to a couple of events, learn to play it correctly, maybe ask someone who's main is that job a couple questions, and thats it. 7 years later i do not have the time investment to level the old fashioned way anyways. But i could find time to kill 2 hours killing mobs EXP style in new areas if its remotely rewarding. Just saying
    (2)

  6. #66
    Player FrankReynolds's Avatar
    Join Date
    Mar 2011
    Posts
    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by Teraniku View Post
    Personally, I'd rather have the WHM who learned the job doing old school Dynamis, than either of those. Gear is great, but give me someone who knows which Status Ailments are necessary to remove, knows how to Conserve MP and rest if necessary and can make the difference between winning and losing a Mission / Story fight.
    That's what I'm talking about. Do people want the guy who has been doing Dynamis / VW / Sky / Sea / missions / quests (this is where gear comes from) on his 99 whm for the last 3 months? Or the guy who just dinged 99 by playing in parties that consist of tank, healer, dd X 4 (a set up that you will almost never use post 99) in his auction house gear? And what is he gonna learn about buffing and removing debuffs when he's fighting crabs and colibri anyways?

    I want my DDs learning how to build out WS / TP / -DMG sets etc. and learning when to use them. I don't want them wasting time learning to line up so the thief can SATA the Paladin, or holding their TP for a awesome skillchain (weeee!) so that the red mage can magic burst thunder II.
    (5)
    Last edited by FrankReynolds; 06-28-2012 at 02:08 PM.

  7. #67
    Player Arcon's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by FrankReynolds View Post
    And what is he gonna learn about buffing and removing debuffs when he's fighting crabs and colibri anyways?
    That is the major flaw in the whole "experience through leveling" argument. When people are EXPing, the goal is not to get actual experience, but to get experience points for their character. And that's done best on easy targets. That's why EXP parties almost always pick the easiest mobs that are available. That means no nasty status effects, no nasty AoE moves, no damage immunities, no terror moves, no hate reset, nothing of the fancy stuff that people will be exposed to constantly during actual endgame, which is actually meant to be challenging content, so in other words the exact opposite from EXP targets. Those are two conceptually entirely different contents, experience in the former will mean nothing in the latter.
    (5)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  8. #68
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    If your not going to do your homework on your job it won't matter how long it takes to get to the cap. I knew plenty of bad players that took years to level they was bad back in the day they sucked then and suck now. Why they refuse to do the research and learn the job the truth is xp parties isn't the best teacher experience doing big things is having ur ass handed to you learning what to do and what not to do to win is that experience isn't learned in a old school xp merit party at all. Doing big events over and over is where the rubber meets the road.
    (3)
    Last edited by HimuraKenshyn; 06-28-2012 at 10:43 PM.

  9. #69
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    People still make these posts .... damn thought they would of died out already.

    Summary answer: NO we're not going to play the way you want to play. We don't want to be forced to play the way you want to play. And we most certainly don't want people with brains the size of kumquats telling us we're doing it wrong for level up so many jobs so fast.
    (5)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  10. #70
    Player Avina's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    160
    Character
    Avina
    World
    Siren
    Main Class
    RDM Lv 85
    Experience points should removed from the game. I'm dead serious.

    I'm playing a bit of devil's advocate here, since I personally I don't want experience points to go, and I don't like abyssea burning and never have, but from a practical standpoint there is utterly no point to experience points anymore.

    The point of experience points was established in order to create a sort of gradual curve of progression, to lengthen the game and to highlight individuals who were able to make it to the top. A fully merited job at level 75, well geared, was a big deal, and they got extra props. Along the exp path you met people, you skilled up, it facilitated learning your job and in particular it taught players how to make quick decisions when faced with difficult scenarios (I say facilitated, obviously you can learn to play your job otherwise and its not only in exp party).

    What we have now is level a job to 30, and jump into an abyssea party. The climb to level 30 is nothing more than a required step to get into Abyssea, you won't learn your job in that period because the abilities you get from 30-99 will vastly change how you play the job. People just burn in Gusgen and every job is a DD, then you go and you AFK in Abyssea while the rest of the exping is done for you.

    Why should experience points be removed? Because the 1-98 block has become a waste of time. A game should not include so much content where it becomes "Okay, now go and sit in an abyssea party while we level you to 99." Why? It's unnecessary. Fix it, or cut it out. People should ding to 99 the moment they create their character, or unlock a new job. Because I cannot see how that would be any different in terms of how exping happens now with burning aside from it removing a massive waste of time.
    (4)

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