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  1. #21
    Player Rezeak's Avatar
    Join Date
    Mar 2011
    Posts
    626
    Character
    Rezeak
    World
    Ragnarok
    Main Class
    DRK Lv 99
    I would also like to see 1 piecing pact that can deal decent amount of DMG.

    For Blood pact timers the cap should be at least 30 sec
    I mean mages have the ability to hit 50% recast and DDs are able to hit 80% haste so having pact on a 50% recast doesn't seem broken tho only having the abilty to hit 25% solo sux.

    After that i would love an option to use more mp to do more dmg (like +50% mp for +50% DMG)

    As for fixing support PLEASE PLEASE do that later look SMN Niche is the DMG it can do safely if SE works on support ur just keep putting us up against SCH COR and BRD which we will lose every time outside of perfect defense but our safe DMG niche only puts us up against Relic gun RNGs and the fact we can zombie means we offer something different.

    Last thing imma gonna say on perp

    If you still have an issue w/ it then please go complain about WHMs and BLMs mp recovery first since SMN can gain more mp with an avatar out because we have Auto Refresh +2 and Elemental Siphon vs WHMs and BLMs nothing.

    Honestly i want to use my mp alot faster to deal more DMG giving some tactics to SMN like yea you can push out alot of DMG but your gonna need support or your gonna have to rest or you can just play it as it is now and keep the DMG steady.
    (2)
    Main : 99 DRK
    Subs : 99 SMN COR SCH MELEEWHM
    Server : Ragnarök
    Relics : 95 Ragnarok and 95 Apoc
    Ironic that when i was young i never had enough video games but now i have too many and not enough time to play them .

  2. #22
    Player seallux's Avatar
    Join Date
    Jun 2012
    Posts
    20
    Character
    Bakura
    World
    Ragnarok
    Main Class
    SMN Lv 99
    kinda have to agree with you guys here summoner been needing a "Real" update for some time any class can pretty much out damage a smn... including bst which at the time everyone loved smn back then smns used to be able to do a lot more things like smn burns , bcnms , high lv fights , but now they'r like ehhh.. more or less people would rather lv thf for TH or Bst for Farming purposes but yeah Smn update please and i mean real update that will make summoners look more like a class itself
    (2)

  3. #23
    Player Sargent's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    281
    Character
    Sargent
    World
    Leviathan
    Main Class
    SMN Lv 99
    Quote Originally Posted by Babekeke View Post
    Eclipse Bite at 65 is also piercing. @75 vs birds it was about on-par for damage with Predator Claws. Damage to MP ratio was significantly higher.
    Eclipse Bite is in fact slashing damage. Source.
    (0)
    SMN99/SAM99/DNC99/PLD99/THF99
    Summoning magic skill: 545
    Hvergelmir 90

  4. #24
    Player HimuraKenshyn's Avatar
    Join Date
    Sep 2011
    Posts
    181
    Character
    Starskyy
    World
    Shiva
    Main Class
    BLU Lv 99
    bp timer reduction would be the only thing for me. We should be able to lower it to the 30 second range and I would be happy 20 ecstatic. Still hate-free damage does come at a cost still and the devs never gonna just ignore that. My call beast timer is such a pain as well lol.
    (1)

  5. #25
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    my sumanor danage are best
    no nerf tasnaka
    (3)

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Eh? You think auto-refresh+2mp per tic is good? Jeez...

    The auto refresh should scale up with how high your lvl is so by 99 it should, at the very least be 5mp per tick seeing as SMN depends on mp to do everything. Still think 5mp per tick is too much? Go spam some bps even at 12 second intervals. At 200+mp a pop you'll run out of MP real fast.

    On that note, I disagree with Arciel suggestion. Keeping any job from doing things for 5min is just... I mean, why would you ever want to penalize a job for doing what it does best? It's like saying, ok WHM you can cast Cure back to back x6 times but then, you have to wait 5min before you could do it again. If SMN's could do back to back PB's solo it would kill their MP really quickly, it's also why WHM's and BLM's don't spam their spells outside of aby (ignoring hate issues it could/may cause). Even then if you spam them you can actually run out of mp faster than it comes back.

    On the other hand, I agree with Dantedmc's post, 100%.

    Even if nothing else, Dantedmc's suggestion would speed up kills and make it useful in a pt situation (omg unheard of, I know). SMN is still very limited by the mp factor so there's your balance. I don't see people complaining about being limited by MP on BLM and WHM, the difference is that they at least have something to offer other than a situational 2hr.

    Tbh, SMN today reminds me of thf back in the day- basically, they're one trick ponies until something gets done.
    (0)
    Last edited by Anapingofness; 06-28-2012 at 01:49 AM.

  7. #27
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    all smn needs is the BP Recast timer cap removed or increased to -75%(-45 seconds) vs - 15 seconds
    (1)

  8. #28
    Player SkyVargrant's Avatar
    Join Date
    Jun 2011
    Posts
    27
    Character
    Turialon
    World
    Ragnarok
    Main Class
    SAM Lv 99
    Hey Peoples, i realy apreciate that so many player take part on this Discussion. With Enough respondes Square Enix finaly decide to adjust the Summoner Job, so that Summoner can be much more fun soon. What would i be with out you guys & Girls (:
    Lets stick togather.

    Thank you
    (1)

  9. #29
    Player Arciel's Avatar
    Join Date
    May 2011
    Posts
    139
    Character
    Arciele
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Anapingofness View Post
    Eh? You think auto-refresh+2pm is good? Jeez...

    The auto refresh should scale up with how high your lvl is so by 99 it should, at the very least be 5mp per tick seeing as SMN depends on mp to do everything. Still think 5mp per tick is too much? Go spam some bps even at 12 second intervals. At 200+mp a pop you'll run out of MP real fast.

    On that note, I disagree with Arciel suggestion. Keeping any job from doing things for 5min is just... I mean, why would you ever want to penalize a job for doing what it does best? It's like saying, ok WHM you can cast Cure back to back x6 times but then, you have to wait 5min before you could do it again. If SMN's could do back to back PB's solo it would kill their MP really quickly, it's also why WHM's and BLM's don't spam their spells outside of aby (ignoring hate issues it could/may cause). Even then if you spam them you can actually run out of mp faster than it comes back.

    On the other hand, I agree with Dantedmc's post, 100%.

    Even if nothing else, Dantedmc's suggestion would speed up kills and make it useful in a pt situation (omg unheard of, I know). SMN is still very limited by the mp factor so there's your balance. I don't see people complaining about being limited by MP on BLM and WHM, the difference is that they at least have something to offer other than a situational 2hr.

    Tbh, SMN today reminds me of thf back in the day- basically, they're one trick ponies until something gets done.

    actually what i was suggesting was if you used the 5 charges, you could do 6 back to back BP: rages (and/or more wards), but after that for the next 5 minutes, you would be back to the typical 45-60s until your 5 charges accumulate, or you could use them as they charge back up for 2 BP rages at a go every minute or so.

    basically it'd be a layer on top of the existing super slow system that allows you to essentially BP twice as often if you use it each moment a charge accumulates, or up to 6 times in a row once every 5 minutes.

    you're not familiar with strategems?

    killing MP quickly isn't a real issue with SMN at the moment. the real problem is i can't kill MP fast enough, which means I am not particularly efficient.
    (0)
    Last edited by Arciel; 06-28-2012 at 12:45 AM.

  10. #30
    Player
    Join Date
    Mar 2011
    Location
    Windurst, Valefor
    Posts
    110
    Quote Originally Posted by Arciel View Post
    actually what i was suggesting was if you used the 5 charges, you could do 6 back to back BP: rages (and/or more wards), but after that for the next 5 minutes, you would be back to the typical 45-60s until your 5 charges accumulate, or you could use them as they charge back up for 2 BP rages at a go every minute or so.

    basically it'd be a layer on top of the existing super slow system that allows you to essentially BP twice as often if you use it each moment a charge accumulates, or up to 6 times in a row once every 5 minutes.

    you're not familiar with strategems?

    killing MP quickly isn't a real issue with SMN at the moment. the real problem is i can't kill MP fast enough, which means I am not particularly efficient.
    Actually, I am familiar with strategems but that's neither near nor there.

    Nevertheless, I seem to have misunderstood your suggestion because of wording. My apologies.

    Now, while this would be better than what we currently have, I would still prefer a lower bp timer.

    Realistically, your suggestion would be very overpowering to SMN because you could literally zone into a place and take out like 50% of an HNM's HP.
    Personally, that would be like amazingly cool and SMN's would be GODS, I tell you, GODS! Buuutt... it really is a balance issue at that point so they wouldn't do it.

    That's why I would prefer a lower bp timer + beefier summons and the like.
    (0)

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