The only thing wrong with Abyssea is they need to get rid of this stupid 10-15- whatever time spawn NM. It's just so dumb. I can't even do what I want to do because I can't claim a NM because it is overcamped. They should make all NM spawnable by trading some kind of item to a ??? Doesn't SE see these kind of things do not make people play longer. These artificial time sinks do nothing but make people cancel their subscriptions.
it's what you learn after you know it all that counts
What gets to me is when they level fast, but then don't bother spending the time to get skills up to cap (and then spend time complaining it takes too long to skill up) They hop on the flavor of the month job to get an abyssea invite, then don't have the procs they were invited to get. It used to be assumed that a 75 player would have their weapons close to cap and mages all their spells. Now it seems to be a crapshoot whether somebody leveled the job because they wanted to, or leveled it just because they could.
I also feel its bad to tell a brand new player to GoV in gusgen to 30, then leech in abyssea til cap. I think it hurts them from the standpoint of not exploring the world. Then when it comes time to do any missions, they have no OP warps, no tele crystals except dem, and don't have any idea where zones are located.
what wrong with having a lvl cap 70 in abyssea? seriously if that place was lvl caped it would force people into pting etc in Conquest, white gate, would be way more people looking for pt and not just the leech/key bs. seems like the people that disagree just want to leech to the top. iam not saying abyssea a bad place but at lvl 30 yes.
Not necessarily true.
Gear/Spells mattered for two reasons, one being more important than the other.
1. Traditional Exp Setup
2. Endgame
Since leveling is so quick now most people don't bother to keep up with gear and spells until they're done leveling or meet personal goals.
However, that only means that the standards for endgame are still there. The players who do endgame have the same expectations of other players now as they did back in the day.
To be perfectly honest, I've ran into so many poorly geared or even naked people back in the day. Most notoriously were hot shot newbies who would play WHM naked. I knew a thf who simply refused to wear a SH. One of my old endgame shells had a blm who joined wearing melee gear, including ACC+ belt. Needless to say he didn't stay very long.
That's just the tip of the iceberg with how lazy people can be.
^ In the end, truer words were never spoken.
If such a cap had been implemented when the first Abyssea expansion hit, nothing. That would be the normal thing. I'd be drinking twice as much just thinking about the kind of people I would meet while leveling Geomancer or Rune Fencer next year. That's just me, though. A lot of people would be cool with it. Some people would be happy with it.
If such a cap were suddenly implemented now? That would suck the biggest, oldest, droopiest, most vinegary balls to ever hang low. Good luck making several hundred parties with 2 Rune Fencers and 3 Geomancers and 1 Puppetmaster each next year because many jobs that have even a niche use were leveled by many people while they were at work.
Plus, a cap just would not do that weird thing many people want it to do. I don't know why anyone thinks it could do such a thing.
This is because nothing can make people who are dedicated to playing Final Fantasy XI badly into people who are dedicated to playing Final Fantasy XI well. That is a personal decision. At best, it would increase the bare minimum from "This horribly terribly horrible player is terribly horribly terrible at everything." to "This Dancer/Thief in AGI rings who uses only Hand-to-Hand weapons has surprisingly high Hand-to-Hand skill. I can really tell he's been honing this brand of gross incompetence for a while!"
Last edited by SpankWustler; 06-27-2012 at 06:02 PM.
This. Abyssea has been out for almost 2 years, and while my views on its impact on FFXI has changed somewhat in the last year, and I'm more inclined to agree with those saying the cap should have been higher - it's far too late.
Also, as others have already pointed out - this subject has been beaten to death over and over and over on this forum.
Originally Posted by SpankWustler
People have never fight "harder mobs" for xp, they have always targeted the weakest mobs that give enough XP. Crabs before aht urghan, colibri after aht urgahn and it went worst with lvl sync :it became lvl sync qufim crab=>37(or just SMN burned) then lvl sync colibri (with 37/50ish/75 cap camp)
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