well in my post i said i just joined so i wouldn't know any of that i just got attacked out of nowhere for posting something...for the first time,
and also yeah i know it makes things harder for new people who would just return but if something isn't done the problem would just stay there. thats all i'm saying
Sure is a lot of false dilemma in here. Wanting caps in abyssea doesn't automatically mean you also want slow exp elsewhere.
EXPing everywhere else would be fine if the leveling speed outside was also significantly increased.
If you just joined, take a second and look at some previous threads to make sure something hasn't been beaten to death. People also disagree with you that there's a problem at all with abyssea (in the way you stated), so no fix is needed to a lot of people.
If EXP comes that fast, you still won't have time to learn your job any better than leeching it in abyssea, which was his main problem with abyssea exp. This has been stated before but, bad players have always been bad. Plenty of people made it to 75 before ToAU came out and still had no clue about how their job should be played. A good player can pick up a job, read up on it in forums, and be ready to go in a day.
Honestly learning your job is not that hard, there's plenty of guides online and just because ur leveling normally doesn't mean you are automatically good at that job anyway, So that's not a valid point.
Next the only problem with abyssea partying is the rediculous amount of money people make you pay to be in one, lmao 1 mil per hour? no thanks I'll solo grind before that >.>
Since when does "being disagreed with" = "being attacked"?
Just because everyone took a contrary opinion to yours doesn't mean you are being attacked.
I still think Abyssea was largely the best designed expansion (without being an actual expansion) yet. While it was light on story it was fulfilling in a sense of progression to a goal. It's proc'ing mechanism could have been better designed so as not to be restrictive of certain jobs for sure. But it offered a bunch of great gears, varied NM's, proc'ing strategy, character building. And it never took 700 NM kills to get something useful (thank you VW).
There are two types of game players. Those that prefer the "fail-fail-fail-fail-WIN!!!" lottery style of game design (picture old ladies at Vegas slots) or those that prefer "minor victory - minor victory - minor victory - Eventual goal" steady progression style of game design. one style definitely gives a huge adrenalin rush but also has hours of failure whereas the otehr is less exciting but has numerous small satisfying moments along the way.
Abyssea, Einherjar, Limbus original Nyzul are the latter type events. Land Kings, VW, Nyzul 2.0, Legion, 24 hr spawn NM's are the former. Each has their proponents and detractors. I like gradual but steady progression to a goal rather than the hours of dreariness only occasionally punctuated by a lucky win. But that's me.
Leave abyssea as it is.
Yo Ho Yo Ho, a pirate's life for me!
Problem is this isn't going to help anyone. Most people are done with abyssea and only go back to farm emp or +2. You couldn't find parties b4 abyssea what makes you think you could after these changes? Honestly the only thing I think that would help new people explore more is if SE added experience points to all quest that way people would actually do em.
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