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  1. #201
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    This will be my last post in this thread as I don't want to give this guy anymore fuel.

    He is talking to his friends and laughing at each and every one of the posters in this thread. Before anyone else decides to try to debate / argue with this guy, just remember he's sitting back laughing at you with his friends. That's not even his real character, it's a mule or alt. If everyone cease's discussion with him he'll go away.
    (2)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  2. #202
    Player
    Join Date
    Mar 2011
    Location
    San d'oria
    Posts
    25
    *Slowly come into the forum with a bullet proof vest on*... I am pro-HNM.. -> BUT <- and bare with me as i say this, what i found thrilling about HNMs is it's this world wide "event" that is out of a player's control to trigger, good examples are besieges and campaign battles where areas are attacked at will per enemy actions. Even tho they just pop out of thin air ,lol, i enjoyed fighting a super NM that apears on occasion, even though its on a timer. So i guess where im going with this is how about we have world spawns, with <place alotted spawn time> untill a nm appears, but make it a conflict style like campaign where people can drop in and out of the fray, like an untimely invasion or a HNM who just wants to kick players asses and run wild, spoil distribution?, Have us gain a type of currneny we can use for gear. So i guess im suggsting a campaign v2 but with a more HNM dedicated twist. This could be a itch that can be scratched for both hardcore and casual players if done right, if the idea sounds good id like to post it as op but it seems like a nice mid-way point between casual and hardcore what u think?
    (2)

  3. #203
    Player
    Join Date
    Mar 2011
    Location
    San d'oria
    Posts
    25
    And yeh it lacks competition because you join in and drop out, but for the sake of giving this stale game some life, we need more fond memories of a giant NM eating our faces but together as a server we prevailed lol. Look at some of the servers track records for besieged win streaks, and look how popular besieged was back then, we didnt pop that army of deadly trolls and sexy beastmen females, they came in to AU wanting our floating power ball for their own gain, so we kicked their ass together so they dont kidnap our chocobo vendor.. HNMs dnt have to be a snooze fest that has to take hours of our day of sitting on our hands for a slim chance of cussing unholy words at botters and rivals we wished would die who claimed the NM and flick us off for drama sake. So neo-HNMs ftw imo without the omg /wrist claim system.
    (2)

  4. #204
    Player
    Join Date
    Jul 2011
    Posts
    201
    Quote Originally Posted by saevel View Post
    This will be my last post in this thread as I don't want to give this guy anymore fuel.

    He is talking to his friends and laughing at each and every one of the posters in this thread. Before anyone else decides to try to debate / argue with this guy, just remember he's sitting back laughing at you with his friends. That's not even his real character, it's a mule or alt. If everyone cease's discussion with him he'll go away.
    You talk about Habu (Bechyne)?
    He is in my LS I can tell you its not a fake account,
    There is even an IRL pics of him in Okiru FFXIAH account, and i dont really wanted him back in our LS but finally he is not as bad as it
    (0)
    Last edited by Hercule; 06-19-2012 at 10:20 PM.

  5. #205
    Player Zerich's Avatar
    Join Date
    Mar 2011
    Posts
    502
    Character
    Taruina
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Hercule View Post
    You talk about Habu (Bechyne)?
    He is in my LS I can tell you its not a fake account,
    There is even an IRL pics of him in Okiru FFXIAH account, and i dont really wanted him back in our LS but finally he is not as bad as it
    doesn't want someone in ls..."not bad"

    huh?
    (1)

  6. #206
    Player
    Join Date
    Jul 2011
    Posts
    201
    If you look the picture in Okiru ffxiah account you will understand about what i talked,
    Sorry for my "French" English
    *(Bad, I mean malicious/crook maybe better appropriate terms)

    No matter, we need HNMs back for the good of FFXI,
    I really dont understand the problem with people that dont want them,
    And i total agree with this:

    Quote Originally Posted by Habu View Post
    Rush of seeing a HNM pop until its claimed is the best adrenaline rush FFXI can give you.
    (0)
    Last edited by Hercule; 06-19-2012 at 10:39 PM.

  7. #207
    Player Benihana's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Anuke
    World
    Asura
    Main Class
    PLD Lv 99
    new world HNMs yes plz^^
    (1)

  8. #208
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Habu View Post
    Guess you're all just too casual to understand

    Edit: Just tired of mobs where all you have to do is proc > kill or pop a brew.
    Ahaha, this reminded me of the whole hipster phase. "You're all just too mainstream to understand."

    I'd rather proc (strategic interaction) > kill than wait for 3 hours and every 30 minutes spam /ja "Provoke" <stnpc> in hopes of beating someone else (and their bot) to claiming a monster. Then let's add in the fact that proc > kill monsters have high drop rates (HNM Kings had low drop rates), took less people, and could be done whenever I wanted to go rather than waiting every 21~24 hours Earth time.
    (6)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  9. #209
    Player Benihana's Avatar
    Join Date
    Apr 2011
    Posts
    114
    Character
    Anuke
    World
    Asura
    Main Class
    PLD Lv 99
    I just truly think the mechanic of very rare spawn monsters is a neat one. It's not aall about the drops. Ever since i was lv1 hume, running into a rare spawned monster was amazing.

    I may seem like kind of rude, but i try to be a NICE PLAYER who has common sense hen im not trolling.

    The game should not, and does not revolve around one type of player.

    The mechanic of rare spawns has been around since the dawn of ffxi, no one really has any ground to complain about what was a core game mechanic for 8 entire YEARS, and keep playing.

    I don't think its fair though that elite pieces revolve around nm that only spawn once every 24-120hrs.

    The return of the rare spawn mechanic should return, it offers a lot of fun and sport for a certain group. I do however think, drops should be limited to luxury only. Heralds gaiters, dark ixion/sw gear, khimaira gear is good example of what is fair and justified in a drop system for a rare NM.

    limiting the absolute best slot to kings, was not good. I remember when i first got to kings, it as so crazy. everyone desperate for dalmaticaand ebody(dalmatica was the only refresh body that allowed the usage of headgear at the time.)

    The idea that people sat around and botted,khim,cerb,tia,ixion,sw, is ludicris. Those nms have such a wide variety of spawn window and locations, at best you had people using programs to call out pops or alert groups. Very rarely did people sit around actually botting for claiming on them. For sw/di, botting is completley useless.

    the reason some are against world spawns is not because its really an issue of botting or cheating. Thats a moot point theyre using as a scapegoat. Physically competiting for drops is quite simply, out of alot of players ability. his is due to time/caring/trying.

    The mechanic of competing for rare nms or competiting at all for drops is appealing because it offers an exclusivity in ffxi that is foreign to a larger amount of people. People with jobs or people who have to focus or care. People like myself, who have more free time and care more, tend to try and play more. Thats my advantage over the average joe.

    I specifically want to aim for things that offer me a bit of individuality. That's my preference, and as a 9 YEAR final fantasy xi subscriber quit/took break 2-4 times), i can say without a doubt camping and playing with and for world notorious monsters has been the center of what i did in ffxi.

    Without the mechanic of world spawn or notorious monsters in the free world, or the idea of hunting something, i believe ffxi should be abyssea-related perma.

    For me, it takes either the rarest/exclusive content to keep me interested or the complete opposite, something i can accomplish and do w.o needing anyone but my husband and our mule army.

    VW, AND EVERY SINGLE OTHER CONTENT THEY HAVE ADDED since abyssea does not appeal to myself or players unlike me. SE needs to decide what ffxi will revolve around and they cannot have it both ways.

    I think ffxi should always revolve around world notorious monsters or camps in some way, Thats what interests me personally,and i think that game mechanic offers alot to endgame, which is very instanced based alone.

    Middle ground is simply, not exciting or entertaining enough for me. They need to either take endgame back to a similiar focus that was of 75, or keep us in an abyssea-esque ffxi.

    The reason I think they don't want to do abyssea-esque is because no one will do casual like wow and the other mmos. FFXI will not compete well in that market, it needs some individuality to stay afloat. The trick of the trade that comes with catering to casual players,(im both casual and uncasual, all depends on the content and its value) is that when you stop feeding them tat content, it dies down very quickly. The "replay"value is so low.

    You can stick 5 21-120hr pop hnms or add something super depressing like salvage with luxury items and ppl will fight over them for years and years and years and years and years and the same people will never ask for more content. VW is a botched example. VW is so unexciting (unlike hnms or something like salvage) people LITERALLY quit after 0/500 or so. The gear isnt the only issue.

    It needs to be a rush. It needs to be exciting and fun. If it cant be fun, it needs to be a rush, if i cant be a rush, it needs to be fun.

    The fact is, there is no room for middle ground imo in ffxi endgame, if the game is to last. They need to either completely appeal to abyssea crowd or appeal to people who want to compete, beat and feel accomplished.
    (0)
    Last edited by Benihana; 06-20-2012 at 11:14 AM.

  10. #210
    Player Randwolf's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    429
    Character
    Randwolf
    World
    Sylph
    Main Class
    BLU Lv 99
    Quote Originally Posted by Benihana View Post
    The game should not, and does not revolve around one type of player....SE needs to decide what ffxi will revolve around and they cannot have it both ways....The fact is, there is no room for middle ground imo in ffxi endgame, if the game is to last. They need to either completely appeal to abyssea crowd or appeal to people who want to compete, beat and feel accomplished....I think ffxi should always revolve around world notorious monsters or camps in some way, Thats what interests me personally
    Well, which way is it? One type of player needs to be appeased or both or just you?

    Quote Originally Posted by Benihana View Post
    I don't think its fair though that elite pieces revolve around nm that only spawn once every 24-120hrs....The return of the rare spawn mechanic should return, it offers a lot of fun and sport for a certain group. I do however think, drops should be limited to luxury only. Heralds gaiters, dark ixion/sw gear, khimaira gear is good example of what is fair and justified in a drop system for a rare NM.
    That is your take on what should be exclusive. And, that is why the majority don't want to see their return. If all the drops occurred in other places than the HNM's, then I could get behind it. But, again, if it's going this way, then no.

    Quote Originally Posted by Benihana View Post
    The idea that people sat around and botted,khim,cerb,tia,ixion,sw, is ludicris. Those nms have such a wide variety of spawn window and locations, at best you had people using programs to call out pops or alert groups. Very rarely did people sit around actually botting for claiming on them. For sw/di, botting is completley useless.
    khim,cerb,tia...Pretty sure that those popped in a fairly limited area. And for SW/DI, people still had programs they used to assist them that allowed them to have less people across the zones. While not as big a deal, it still shows that people will break the TOS to claim these things.

    Quote Originally Posted by Benihana View Post
    the reason some are against world spawns is not because its really an issue of botting or cheating. Thats a moot point theyre using as a scapegoat. Physically competiting for drops is quite simply, out of alot of players ability. his is due to time/caring/trying.
    Because some people fall into this category, does not mean all people fall into this category. Nice attempt to paint everyone who does not like these with the same brush.

    Quote Originally Posted by Benihana View Post
    The mechanic of competing for rare nms or competiting at all for drops is appealing because it offers an exclusivity in ffxi that is foreign to a larger amount of people. People with jobs or people who have to focus or care. People like myself, who have more free time and care more, tend to try and play more. Thats my advantage over the average joe.
    Having Free Time ≠ Being Skilled

    I feel like you meandered all over the place in that post. Also, it's pretty obvious that S/E has shunned the HNM crowd. So saying they should not only add this back in but then cater to it, will not happen. S/E is not going to exclusively appeal to a population in the game which is currently in a very small minority. And, because there are many more visually snazzy options out there, new people who are interested in HNM's are not suddenly going to flock to the game if they go this route. So, demanding the 'all or nothing' route is a failed campaign.
    (6)
    All Jobs 99
    GS 54, BS 50, Alch 60, Bone 57, WW 60, Cloth 53, Cook 60, LC 60, Fish 51
    Playing Since NA PS2 Release

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