Let me guess. You feel that the addition of a Warp III or Repatriation spell would take away valuable dev time from some aspect of the game you want them to spend time on? Perhaps you are the concerned parent/spouse of a dev and worry that they are overworked and this would only add to their excessive workload?
hence my sugestion
yes that would be one way thay can fix the problem
but i think that if this option was enabled it should also be passed along to removal from party removal because i have lotted thing and when the party was done i have A$$'s that wanted what i lotted for just boot me from the pt when i wont the lot on free lot pt's(now if someone had told me that the item was for some one then i would have passed even if i accidentally lotted it and won)[sorry for going on a tangent this thread should be about warpIII]
Manifestation is compatible with spike spells, which are enhancing. The ability description doesn't indicate it should, nor was it possible upon the original release of the ability, but it was changed to work at some point. It's worked for the last year at least. Not trying to be a technical jerk, just pointing it out because many people don't know it's possible still.
It's kind of odd too. It's the only spell I can think of where the animation appears only on the caster when made AOE. I see it on myself only, then the log lists the rest of the party.
To be uber technical, Klimaform was never an exception, since it's dark magic, not enhancing. Well, it's an exception to the ability description, since that still only states enfeebling, but dark magic like Aspir, Drain and Bio have always been compatible iirc.
If a Warpga of sorts were added, and spell slots truly are limited as rep posts have said, I'd prefer it be done by making Warp compatible with manifestation rather than adding a new spell for it.
I'd like this for Warp II even. The only problem I see is that guy who fell asleep and you give him the pity warp. He might die or timeout, but who really cares.
My concern with Warpga wasn't really intentional item stealing, which I myself haven't even experienced. It's thinking about myself being slightly inebriated and going to the menu to choose Warp II since I never bothered to macro it, and choosing Warpga on accident because I would be annal and have to have them next to each other. Of course the easy solution is after I did that once I'd just move the spell in the list.
If the dev team had too much of a work load, they wouldnt be pissing time away on a damn head gear toggle, new UI with no controller support, Etc.
They should add a confirmation to warp like they have with tractor and raise. Warp III would be nice if that menu allowed you to choose an area to warp to. It would be nice if you could choose an area in past and present and use the maws as warp points. OR! Since SMN is getting atomos as a summon this summer, allow that to be used as a maw that players can use to warp to any maw.
Last edited by Washburn; 06-09-2012 at 12:42 AM.
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